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wyldemanuofm's avatar
wyldemanuofm
Rising Novice
3 days ago

General Feedback: Datacrons and Playtime

There are 2 major topics I want to address: datacrons and playtime. I hope the team will take this feedback onboard.

DATACRONS

Observations: They are necessary, even good for the game. However, I have found that what makes them enjoyable are their transformative and interesting mechanics NOT ridiculous stats. I DO have fun when wampa or sidious are suddenly elevated to GL killers. I do NOT have fun when a routine matchup becomes a case of "can my offense datacron out-stat my opponents defense datacron". The current ROLO FDC is fun because you can take Ewoks and make them beat Leia (see Gerbil's vid). 

Suggestions: Reduce the stats, but bake more overall power into the level 3, 6, 9, etc. The Hoda cron obviously meant for JML should give the most benefit with JML, not with JMK or Bane or the other teams it's currently abused with. Wampa's FDC should work really well with wampa but have most of the power in level 3, 6, 9 and reduced base stats. I think this will reduce the feeling of constant chaotic change to feeling more consistent and seasonal for specific factions/teams. I understand this may disincentivize players who do not have the specific team targeted from obtaining the datacron.

PLAYTIME

Observations: Playtime is very "lumpy". There are days that I have nothing to do besides my dailies and then there are days where I'm in the game for 3 hours doing TB, raid, conquest, etc. The days I feel like I'm forced into the game for hours do not feel good. The days where I have nothing to do do not feel good. The occasional day when I have a raid and a new GC feel good. Because I can choose to spend my time playing BUT I don't have to. I really enjoy GCs and the raids precisely because I feel like I can play them at my own pace. Raids and GCs feel good to me because I have 3 days to complete them. TB phases feel rushed, especially if you're waiting for platoons to fill, because I have 24hrs to complete them. Conquest drags on because I have 2 weeks to complete it (though to be clear I generally enjoy it).

Suggestions: Find ways to smooth out the lumpiness and make more modes (or rework existing ones) that give players some agency over when to complete them. Prioritize modes and events that can be completed in a few days; find that sweet spot.

Thank you for taking the time to read my feedback!

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