9 years ago
"Hiro" Discussion (AKA "New Character #4")
Another SUPER EARLY new character kit. Note that Conduit hasn't done a pass on all the upgrade levels. This particular character is heavily in flux, and does some new unique things never before seen so we want to get feedback really early in the process before we decide if we're definitively going this route with this character.
Character #4
Side: Neutral (character can be used in both light and dark battles)
Class: Support
Stats: (on a scale of 1-5 where 5 is best), Health 3, Speed 4, Protection 4, Armor 2, Resistance 3, Potency 4, Tenacity 4,
Kit:
1) Basic: Attack for physical damage. This attack deals much higher damage than normal but cannot crit on its own. Gain 5% crit chance for every debuff target unit is suffering from.
2) Special 1: Attack an enemy for special damage. If that enemy is a support N% chance to remove Y turn meter. If the target is a tank N% chance to inflict DEF down. If the Target is an attacker N% chance to inflict OFF Down.
3) Special 2: Deal low special damage to an enemy. If that enemy is currently taunting, N% chance to switch the taunt to stealth for one turn.
a. Upgrade: If the enemy has foresight, chance to inflict Root for one turn
b. Upgrade: If the enemy has advantage, chance to inflict Blind for one turn.
4) (Unique): N% chance to grant or ally advantage after taking damage.
5) (Leader): characters in Character’s party gain N potency while Character is alive. Non- dark side characters gain half of this effect. characters in Characters’s party gain N tenacity while Character is alive. Non- light side characters gain half this effect.
New Debuffs:
Root – Target cannot evade or dodge attacks.
Blind – Basic attacks have a 100% miss chance.
Character #4
Side: Neutral (character can be used in both light and dark battles)
Class: Support
Stats: (on a scale of 1-5 where 5 is best), Health 3, Speed 4, Protection 4, Armor 2, Resistance 3, Potency 4, Tenacity 4,
Kit:
1) Basic: Attack for physical damage. This attack deals much higher damage than normal but cannot crit on its own. Gain 5% crit chance for every debuff target unit is suffering from.
2) Special 1: Attack an enemy for special damage. If that enemy is a support N% chance to remove Y turn meter. If the target is a tank N% chance to inflict DEF down. If the Target is an attacker N% chance to inflict OFF Down.
3) Special 2: Deal low special damage to an enemy. If that enemy is currently taunting, N% chance to switch the taunt to stealth for one turn.
a. Upgrade: If the enemy has foresight, chance to inflict Root for one turn
b. Upgrade: If the enemy has advantage, chance to inflict Blind for one turn.
4) (Unique): N% chance to grant or ally advantage after taking damage.
5) (Leader): characters in Character’s party gain N potency while Character is alive. Non- dark side characters gain half of this effect. characters in Characters’s party gain N tenacity while Character is alive. Non- light side characters gain half this effect.
New Debuffs:
Root – Target cannot evade or dodge attacks.
Blind – Basic attacks have a 100% miss chance.