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- LOL I have a full G12 bug team, well my alpha is 6* but already has the pieces to take him to G12 soon as he is 7*
I had them geared up because they were my main fleet when ships 2.0 rolled out. Poggle I took to G12 to help with the Padme event which got her unlocked for me at 6*.
I thankfully didn't spend on them and already had them geared before the rework, but for anyone who just recently spent some cash to get them starred and geared up for TB/GA/TW I would be pissed!
I would be sending an email to google/apple and complain about that one haha...
So dumb to leave Jawas as is.Turning a bugged interaction into a legit thing is lame and lazy. All the other counters like troopers/NS, ewoks/FO, malak/JKR at least aren't relying on a bugged mechanic and still require decent gearing or at least a ZETA ffs...
I got no problems with Jawas countering Geos, it's G7 Jawas blowing up G12+ Geos that is infuriating - Pretty solid accidental find.
"JDK82;c-1916997" wrote:
Its seems very buggy.
A guild mate from me pointed that out:
Jawa scavengers ability says: whenever a jawa ally takes damage a 50% chance of applying a detonator.
How than does it come that one geo multi assist attacks are applied way too much detonators?
Check the video and amount of detonators carefully.
Hope this gets fixed quick.
Could it be that the Geos are hitting more than they should? My jawas vs other teams are not doing this.- DaPowerfulJediNew SpectatorNerf Jawas!
"DaPowerfulJedi;c-1917067" wrote:
Nerf Jawas!
Hahaha, that is so hilarious.- happypfeNew SpectatorYeah, this will probably be *fixed* post haste I assume
- crzydroidRetired Hero
"BeralCator;c-1917076" wrote:
"nabokovfan;c-1917061" wrote:
Ahnald's video is up. One of the key points is how the Detonators applied are building far too fast then what they should. 1 attack turns into 8-10 detonators on all characters. Seems like a MASSIVE bug to me.
Yes. It appears that during the swarm attack, the algorithm is applying a detonator to *all* Geos each time damage is registered rather than to just the one assisting - so 50% chance of 6 detonators on each character per swarm rather than just 1.
They are all assisting. Did you mean attacking?
The issue of whether it's a bug or not then is whether an assist is defined as an attack, or if it should just be the character whose turn it is. - Man I hope they don't nerf this. Finally a reason to use the Jawas I was forced to farm for MODS!!!!!
"crzydroid;c-1917116" wrote:
"BeralCator;c-1917076" wrote:
"nabokovfan;c-1917061" wrote:
Ahnald's video is up. One of the key points is how the Detonators applied are building far too fast then what they should. 1 attack turns into 8-10 detonators on all characters. Seems like a MASSIVE bug to me.
Yes. It appears that during the swarm attack, the algorithm is applying a detonator to *all* Geos each time damage is registered rather than to just the one assisting - so 50% chance of 6 detonators on each character per swarm rather than just 1.
They are all assisting. Did you mean attacking?
The issue of whether it's a bug or not then is whether an assist is defined as an attack, or if it should just be the character whose turn it is.
But if each character is attacking once then each should get 1 detonator, not 6 right?
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