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- crzydroidRetired HeroThe ability says, "Whenever a Jawa ally takes damage, 50% chance to place a Thermal Detonator on the attacking enemy..."
So it triggers one detonator chance for each of the hits. So I guess the bug is how it counts enemies. I feel like there are 3 valid ways to read this: Character with turn gets six, each character who hit gets one, or each character gets 6.
There's also the question of whether people think the 50% check is working.
ETA: Though I say I think each character getting six is a potentially valid reading, I also feel it's a huge stretch if they ever intended it to work that way, at least after reworking thermal mechanics. "crzydroid;c-1917139" wrote:
Oh, and keeping in mind the geos expose a bit now too. So each expose that goes off triggers the thermal chance, which could be what's adding to the numbers.
The expose comes from Spy's special. This doesn't explain the massive detonator stack even when Geo Soldier takes the very first turn of the encounter and just after his initial attack all Geos already have like 5 stacks of detonators (check Ahnaldt's video at 2:34).
There is some multi stack going on which can't be WAI."crzydroid;c-1917139" wrote:
Oh, and keeping in mind the geos expose a bit now too. So each expose that goes off triggers the thermal chance, which could be what's adding to the numbers.
Low gear 9 or 8 Jawas should kill my High gear 12 paid Geonosians please fix it. My Geonosians where full health and got there tails kick from there very low health Jawas. Thank you for your time on the matter. Love you guys."Ben_Tlightsaber;c-1917211" wrote:
The Hive is one. There is no individual. A detonator for one is a detonator for the Hive!
this is a solid irrefutable point.... and if hive mind activated this team should stand...
in fact.... it should take for all other debuffs like this..... mass deathmark !!- To have a use for jawa's other then the 2/3 that mix in other squads is awesome, they just inflate old account gp otherwise
"YKMisfit;c-1917339" wrote:
If people want to build up Jawas just to take down Geonosians, I don't see how that's any different than farming Troopers to beat Nightsisters. In fact, it's better because right now, countering Geonosians is pretty much the ONLY thing Jawas are useful at. It's nice that they finally have some reason to be in this game again.
Troopers can't sit there, do nothing while take a beating, and then win. That is the problem with Jawas vs Geos. Doesn't really matter if you like the fact this is happening.. there appears to be an issue with the fact so many thermals can pile on so quickly. I see lots of guild members throwing gear at Jawas so we need some dev communication now so we know whether they feel this is okay or if they plan to make a change. The longer this goes on the more people are going to be extremely angry if they decide it needs to change.- NotRealUltraSeasoned Newcomer
"crzydroid;c-1917132" wrote:
I think given how there is multiple interpretations CG has the leeway to change the way Scavenger works even if this is WAI
The ability says, "Whenever a Jawa ally takes damage, 50% chance to place a Thermal Detonator on the attacking enemy..."
So it triggers one detonator chance for each of the hits. So I guess the bug is how it counts enemies. I feel like there are 3 valid ways to read this: Character with turn gets six, each character who hit gets one, or each character gets 6.
There's also the question of whether people think the 50% check is working.
ETA: Though I say I think each character getting six is a potentially valid reading, I also feel it's a huge stretch if they ever intended it to work that way, at least after reworking thermal mechanics. - Krjst0ffSeasoned NewcomerAny devs care to chime in and at least confirm if this is WAI or not?
I would like to know if my latest investment in the geos has just been killed by undergeared, low level, totally outdated and otherwise irrelevant Jawas.
@CG_SBCrumb @CG_Carrie - kiar1404New Spectator
"JDK82;c-1916997" wrote:
I think the fault is that 6 Geos attack - 6 times chance to place a detonator ... maybe the result is 3.
Its seems very buggy.
Jawa scavengers ability says: whenever a jawa ally takes damage a 50% chance of applying a detonator.
How than does it come that one geo multi assist attacks are applied way too much detonators?
Now 3 detonators are placed ON EACH attacker/assist ... no each attacker/assist gets his "individual" detonator ... maybe has something to do with the hive-thing.
Bug or WAI ... don't know ... I think bug. - happypfeNew SpectatorAre people really complaining about gearing up jawas and then it being a waste when the inevitable *fix* roles out preemptively. This is some next level silliness. Why would anyone commit to gearing up a team that is obviously unconfirmed for a *fix* especially with this game's track record. I feel like I need to que Bush's shame on me quote here.
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