Forum Discussion

Acrofales's avatar
7 years ago

New mod sets: defense!

So there was recently quite an active thread on what the changes mean for offensive mods. I have a question about defensive mods!

The defense set gets quite a massive boost, from +5% to +25%. That means that there should now be quite a lot of tanks that benefit from running 3 defense sets (although I haven't done the math). From gg we see the top 10 toons ranked by armor:

CT-5555 "Fives" 717
Finn 602
First Order Stormtrooper 594
Sun Fac 592
Obi-Wan Kenobi (Old Ben) 569
Scarif Rebel Pathfinder 550
Paploo 547
Vandor Chewbacca 544
L3-37 538
K-2SO 533

Of these, Finn and 5s are debateable whether you want to run them with a purely defensive set, but the others are just big damage sponges, whose only consideration is how long you can make them survive (and of course, speed, because that is always relevant). Of these, Sun Fac might still benefit more from health, because of his health steal mechanics, but the rest all seem like prime targets for running with the new defense sets.

Now for my questions:
1. How do we calculate the tradeoff between health and defense sets. My first stab at it would be:
Let d be average incoming damage, a be (base) armor, h be max (base) health, and p be max prot, mh be the health modifier from mods, and ma be the defense modifier from mods, and finally fmh be the flat health modifier from unfinished gear levels, and fma be the flat defense modifier from gear and mods, then:
#hits til death = (h*mh + fmh + p)/(d/(1 - a*ma - fma))
or, in other words:
#hits til death = (h*mh + fmh + p)*(1 - a*ma - fma)/d
However, this ignores health steal, prot regen and other such effects, as well as using average damage rather than the real variability: for big damage abilities, armor does next to nothing, whereas for low damage abilities, armor can soak up a lot, relatively speaking. Moreover, it ignores the complicated diminishing return rule for defense, which, according to https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator is:
Damage Reduction % = Modded Defense / (Modded Defense + (level * 7.5))

2. For toons like SiT, who gets 100% bonus defense, are unique modifiers calculated after, or simultaneously with mods? In other words, would SiT get a boost of 175% or 250% over base armor from using defense sets?