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"7AnimalMother;c-1699459" wrote:
What Bossk Nerf?
Sorry the mods keep hiding threads where users cant see them. Bossks contract payout has changed from "Hit weakest enemy ten times" to "hit weakest enemy at the start of the turn ten times". So if the weakest enemy is being blocked by a taunt, and you use a chain attack on the taunter, once the taunter becomes the weakest, it will not count towards Bossks payout. It has to be weakest at start of turn.
This greatly reduces Bossk led BH defensive viability in tw"Entus;c-1699480" wrote:
"No_Try;c-1699470" wrote:
"Entus;c-1699467" wrote:
"7AnimalMother;c-1699459" wrote:
What Bossk Nerf?
Sorry the mods keep hiding threads where users cant see them. Bossks contract payout has changed from "Hit weakest enemy ten times" to "hit weakest enemy at the start of the turn ten times". So if the weakest enemy is being blocked by a taunt, and you use a chain attack on the taunter, once the taunter becomes the weakest, it will not count towards Bossks payout. It has to be weakest at start of turn.
This greatly reduces Bossk led BH defensive viability in tw
It wasn't a nerf, it was a change in the ingame description. That's how it was working and how it was intended to work.
It was a nerf. How is changing his ability description reducing his viability not a Nerf? You do know all BH work the same way Bossk did right? Any change coming there? Lets keep it on topic. Pretty established it is a nerf.
Please tell me your definition of NERF
Nop, I still don't agree. And this debunks your topic. He was already working like in the current description and not the old description, are we on the same page on this?- Nerf is a change of functionality in a toon for the worse. That's a simple enough description for me.
- He is not working the same, and it is for the worse....
"moreawesomer;c-1699484" wrote:
He is not working the same, and it is for the worse....
Are you sure? I remember vividly a bug report on Bossk that his payout wasn't doing what's written in the old description."No_Try;c-1699487" wrote:
"moreawesomer;c-1699484" wrote:
He is not working the same, and it is for the worse....
Are you sure? I remember vividly a bug report on Bossk that his payout wasn't doing what's written in the old description.
What old description"Vendi1983;c-1699527" wrote:
You can't change targets mid-turn anyway so I fail to see how this is a Nerf. When your BH's turn starts, with Bossk as leader, there is only ever ONE enemy with a blue target over it's head and "WEAKEST" flashes on screen for a second (same way "STRONGEST" does for Hera).
The problem most likely sprung from his stun/assist where the new target could become the weakest target during the multi-attack. Thereby triggering the "damage ten times" portion.
I don’t think anyone here said anything about changing targets mid turn. What we’re talking about is creating a new “weakest” midturn through chains or multi hit attacks. Especially since BH have a ton of multihit attacks, it makes sense that an enemy could *become* the weakest during a turn (Boba, Jango, Cad, Greedo basics, Bossk Hunting Party, probably more I’m not thinking of).
The ability has *never* specified that it’s the weakest enemy as of the *start of the turn*. That’s something CG literally pulled out of nowhere. None of the other contracts function like that."Vendi1983;c-1699541" wrote:
Unfortunately it looks like they applied CYA pretty effectively in his kit reveal:
DISCLAIMER: While this is the overall intent of Bossk's kit, please be aware we are still fine tuning the functionality of his abilities and as always there could be minor changes.
Right...and all I’m really asking for is some honesty and transparency. I want CG to call it what it was, a nerf, and not try to BS us with this “bug” stuff...- I looked at the swgoh.gg mechanics and it looks like this really is a simple bug fix. There are 6 bounty hunter leaders that should function with a marker that is set at the start of the turn and expires at the end of the round (i.e. doesn't change mid turn): Aurra, Boba, Bossk, Dengar, Greedo, and IG-88. The other leaders should count toward the contract regardless of when a debuff / thermal detonator / damage occurs: Cad, Embo, Jango, and Zam. You can see my notes below.
Disclaimer: there very well could be (and probably is) a mistake or two in translation of the mechanics. Feel free to pick through and correct them.Spoiler
Aurra: Use an ability while buffed 10 times
Marker: Apply Effect To Self who is Alive
Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff
Effect expires on:Round End
Boba: Defeat the first enemy that takes a turn in any encounter
Marker: To All from Enemy Side who are Alive
Where an active effect has tagcontractability_bobafett_enemy_marker
Effect expires on: Round End
Child effects are applied on: Death
Bossk: Deal damage to the weakest enemy 10 times
Marker: Apply Effect To Lowest Survivability from Enemy Side who is Alive
Effect expires on: Round End
Cad: Inflict 20 debuffs on enemies
Seems to apply incrementing markers up to cadbane_contract_marker_20 for each debuff; regardless of turn / round
Dengar: Damage the healthiest enemy 10 times
Marker: leaderability_dengar_highest_enemy_handler
Effect expires on:Round End
Embo: Damage an enemy without buffs 15 times
Seems to apply incrementing markers up to embo_contract_marker_15 each time an enemy is damaged and not in targeting_sets_exclude; regardless of turn / round
Greedo: Damage an enemy with less than 50% Turn Meter 10 times with a Basic Ability
Marker: For All from Enemy Side who are Alive Where Turn Meter % <= 50%
Effect expires on:Round End
IG-88: Score Critical Hits against debuffed enemies 10 times
Marker: Find All from Enemy Side who are Alive Where an active effect has tagcountable_debuff or has tagcountable_special_debuff
Effect expires on:Round End
Jango: Damage a debuffed enemy 20 times
Seems to increment a tracker called bounty_hunter_cooldown_tracking each time an enemy is damaged a Where an active effect has tagcountable_debuff or has tagcountable_special_debuff or doesn't have tagcontract_handler_jangofett_part2; regardless of turn / round
Zam: Inflict 20 bombs on enemies
Seems to increment a tracker called bounty_hunter_cooldown_tracking for each bomb_debuffxPersistent Effect Inflicted Instance; regardless of turn / round "Boov;c-1699549" wrote:
i'm trying to understand the nerf, so if someone could clarify what happened previously and currently in the following situation:
What happened/happens when you do that multi hit attack with bossk on a target with 1 health more than the weakest target?
From what i can gather it used to count each follow up hit towards the contract due to the target becomming the weakest target after the first hit, but currently none of them count towards the contract anymore because it wasn't the weakest target at the start of the turn?
100% correct.
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