SWOT test?
As a dedicated, long-term player financially invested in the health and growth of SWGOH, I offer this critical feedback. I enjoy the core game, but persistent issues and recent design choices are severely impacting the experience and my willingness to continue supporting it.
- Core Quality & Player Experience
1) The Persistent Bug Problem
New content, especially raids, is predictably and constantly buggy. This is unacceptable. It eroding player goodwill and disrupts progress. New content should be exciting, not a stress test for basic programming quality. We demand better QA.
2) Mods: A Time Sink
The Mod system is frustrating and unnecessarily complex. It must be addressed:
Capacity: The current mod slot limit is far too restrictive given the unit count. We need significantly more mod capacity. Management: The process of moving, saving, and filtering mods wastes too much player time. The system is clunky and slow; it must be made dynamic and efficient.
3) Missing Battle History & Data
It is astonishing that a game this data-rich offers no accessible in-game record of player performance. We urgently need:
Battle history and stats. Defense match histories that show why a team won or lost, not just that it did. This data is crucial for strategic tuning and engagement.
- Direction and Monetization
1) Positive Feedback
I genuinely appreciate Grand Arena Championships (GAC) and Conquest. These modes provide the deep strategic engagement that keeps players invested.
2) Monetization Opportunity
On-Demand GAC: Allow players to spend a small amount of crystals to enter a shorter GAC bracket that starts daily (not just 3 times a week, for 3 weeks out of 4). This provides the constant, high-stakes competition players crave and would be a far better revenue driver than some of the current strategies.
- Game Modes & Flawed Incentives
1) The Omicron Dilemma (Guild vs. Personal)
The single Omicron currency forces a painful, unnecessary choice: Guild Benefit (Raid/TB) vs. Personal Gain (GAC). This is a design flaw that punishes players for advancing in both key areas.
Proposed Solution: Introduce separate Omicron types (e.g., GAC Omicrons, TB Omicrons). Remove the forced choice and allow players to invest meaningfully in both personal competition and guild advancement.
2) Fleet Arena (Ships) Needs Engagement
The Ships concept is excellent, but the mode is chronically forgotten. It requires more frequent new content and a focus update to bring its engagement level up to the standard of the character side of the game.
3) The Coliseum Problem
The Coliseum is a predictable and fundamentally unengaging mode that forces engagement. I'd rather play Solitaire.
The new mode, coupled with persistent issues and the flawed Omicron structure, makes me seriously question the overall direction of the game and whether I will continue to invest time and money.
This feedback comes from a desire to see SWGOH succeed, but that requires immediate focus on these core issues.