"Fury0Jahi;613028" wrote:
IMO
Rey: If she'still going to have Foresight, it should be linked to Focused Strikes, not her basic attack! Honestly, with her level of damage, Foresight (for 2 turns?) might do better to be dropped all together. 1 hit ko's & guaranteed dodge, withe self heal... too unbalanced.
The fact that so many of you are proposing to "just" fight Rey with Rey, problem solved... is proof enough that she's far too OP and needs to get balanced.
Grraauuggh has a good point too!
RG: If/when Rey gets balanced RG isn't really a problem. With debuffs, Def buffs, group attacks, stuns, & just focusing all attacks on RG he's a well balanced character. Especially, when you consider how long it takes to build him up. The real issue with that combo is all Rey!
Droids: Overall, droids need to be hyper sensitive to stun. They're robots with exposed circuitry. Duh!
The IG's and B2 should be slower, let's face it, they're heavy battle droids. Since when do heavy artillery move fast?
The others seem balanced to me.
Address these issues and the Rey issue is over.
The Rey issue should be over with the new armor boost, if it's still a problem for your team, then throw on a mod defense set. It's only a two piece set so it shouldn't really mess up whatever your current sets are by a large degree. Also the droids are already slow, the problem is HK-47's omega leader ability gives them 50% turn meter on a crit and all but IG-86 has an AoE, so all they need to do is crit two people and they go again.
Rey is fixed as best she can be and the reason for this, is that her best attack the four hit combo is four attacks and each of them get their damage reduced by armor, this also reduces Dooku's overall damage because both his attacks are getting further decreased. Over all multi hit characters suffered the most with the armor fix.
Droids on the other hand will be a much harder thing to fix, rather than fixing Rey by simply fixing a bug with how strength calculated armor. The Droid problem goes much farther than armor or damage, its a problem with turn meter gain, which has to be handled very carefully or else Droids will go from one of the best teams to not even usable. Which is the last thing they or any of us want.