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Rolenka's avatar
Rolenka
New Spectator
10 years ago

The Royal Guard + Rey combo has got to be addressed

They are both strong characters. Combined they are silly overpowered. Thanks to RG's auto-taunt when an ally gets to low health, it isn't possible to focus her down before she one-hit-kills someone on your team and wrecks others.

I'm all for people combining characters to make great strategies. That's the best part. But this is just broken.

38 Replies

  • Once again, Rey has KO'd 4 of my 5 in 1 hit... and the one she didn't KO she hit once for half their hp.

    I'm ranked 105, and to get any higher I have to face a squad with a lvl 80 Rey....

    She is ruining the fun factor of this game. It's now become, get Rey or forever lose!

    EA Capital, would you hurry up and fix Rey!?
  • Just mentioning that if you upgraded QGJ, his second special ability would wipe the taunt of the RG, and if you have Rey, Genosian, or maybe FOTP then you can kill/stun/maim Rey before she can even attack. I prefer not to fight her in arena, but I never really have a problem when I do.
  • Most of the top 20 team in my shard doesn't run rey anymore...she's kind of weak like lea.
    Team whit synergy well tough will always mostly kill any rey+rg combo
  • As anno
    "Moicaliss;619219" wrote:
    Most of the top 20 team in my shard doesn't run rey anymore...she's kind of weak like lea.
    Team whit synergy well tough will always mostly kill any rey+rg combo


    According to the meta report 68% of top ten players have Rey in their team, the total count being 1286. This is closely followed by Qui-Gon at 63%, and RG at 58%. ST Han is 40% and all other characters are less than 30%. It's possible your shard doesn't run Rey, but most others do. You can take a look at the Meta report at swgoh.gg

    I still wouldn't call her OP however, not when today Lando did his AoE for 14k-20K on my whole team, three times in a row, that's like if Rey could hit your whole team with Leverage and it had no cool down. He's not OP either however, my team is full of slow but powerful characters that typically lose initiative and I was unaware that if Lando's AoE scores a crit, it's automatically refreshed.
  • "ElimDren;620108" wrote:
    I think the real trip is that RG absolutely overrides all buff removal, rendering any counter activity to his taunt useless until he's utterly dead and defeated. This IN COMBINATION with the way certain other characters work create a combo that quite frankly, everyone should use because it's just that powerful. It isn't just RG and Rey. It's RG and Bariss, and GOD HELP YOU if you're up against all three.

    Every character has their own little bag of tricks. That's one of the things I love about this game. I am constantly getting hold of a character I underestimated and then seeing how I could, or even developing them, to the point of using their angle awesomely.

    But IMO, this RG thing can't just be ignored. We can't just be anything goes, cause some things are just... I mean we try them out, we see what happens, and this is the result. Personally, I think it would solve the problem if Teebo and company could remove his taunt. They can, but only until the target character takes more damage, then boom, more RG in yo face. And once you've spent several rounds whittling him down, and Barriss brings him up to full using a skill that recharges faster than the number of turns it even took to wear him down in the first place, you see a whole new face of hopelessness.

    The fact that his taunt is so persistent is kinda cool... but there has to be a way to avoid unbeatable combos or everyone is going to eventually have carbon copies of the same team and builds.



    Barriss can be combined with a number of high health characters you don't want have to deal with any longer than you have to like Fives or Daka. Or even tanks that taunt longer than RG but tend to die before its over, like ST Hand or Poe. So your argument implies that Barriss also needs a nerf not just RG, I've also never seen a Barriss RG team so that must be a your shard thing and characters don't need nerfed if they're annoying on just your shard.

    And I'm not sure if you've ever actually tried dispelling his taunt, because it works just fine, it's only a real problem with Rey because she has so much health steal that she doesn't need a healer to get back above half health. You mentioned getting characters and learning their tricks to make them awesome and yet you seem to have ignored that Anakin and one of the sisters can buff block RG, which makes it so he can't auto taunt.

    Also if were going to nerf the most used characters so that they're less carbon copy teams, than I've got sad news for you, because Rey and Qui-Gon are used more often than RG. So those would be the first two that need nerfed not RG.
  • Rey is designed purely to irritate players. Her whole kit is toxic.
    On a seperate not. Ig88 is also designed this way. He is the go to tank for the majority of players whether they use rey or not. That says something is wrong.
  • Rey isn't op, she's not even good, even whit rg. She it hard...most of the time...even that...
    She's nothing compare to droid, danger zone meta, even geonesian spy can kill her fast. She's becoming obsolete, most of the good player top 10 arena don't even use her anymore...
    If you still want to nerf her...go for it, i don't use her
  • "Moicaliss;623674" wrote:
    Rey isn't op, she's not even good, even whit rg. She it hard...most of the time...even that...
    She's nothing compare to droid, danger zone meta, even geonesian spy can kill her fast. She's becoming obsolete, most of the good player top 10 arena don't even use her anymore...
    If you still want to nerf her...go for it, i don't use her


    According to the meta report, 65% of top ten teams use Rey, that is a small drop however and will probably continue to slowly drop. Those three teams you mentioned are all counter teams for Rey so of course they would be considered better teams when you compare them to a Rey team.

    My only issue with Rey is she's hitting harder than other pure damage attackers like my Snowtrooper, and you could say, he has much more health he's supposed to hit less, and then I'll counter with she gains foresight on her basic attack, has guaranteed foresight gain on Leverage, and her Furry of blows does more damage on a single target than Snowtrooper's AoE on five targets.

    She is clearly superior to other attackers who's purpose is pure damage and that's not how its supposed to be. I would prefer Snowtrooper and other straight damage attackers to be buffed to her level rather than just nerf her. One of the arguments on why she shouldn't be nerfed is that she's necessary to take out those high health characters. If that's the case, then let's get those other attackers on her level, that way players would have more options for max damage potential for their teams and we'd see more team variety in the arena.

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