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6 years ago
"JaggedJ;c-1724387" wrote:"Kyno;c-1723994" wrote:"JaggedJ;c-1723895" wrote:"PeteBajama;c-1723877" wrote:"Vos_Landeck;c-1723869" wrote:
There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.
People keep pointing out to the fact that Bounty Hunters and Ewoks have been in the game for a while which somehow justifies the difficulty of these events. I disagree, the game is built on the principle of resource management and careful use of gear, ability materials and energy. There was never a legitimate reason tto justify sinking resources into a weak class like the ewoks. I wouldn't expect anyone with resource management skills to have invested past g8 for this faction. Asking us to hop 2-3 gear tiers for 5 characters in just a few days is absurd
People need to stop saying the game was built on resource management. It wasn't.
It's built on having a higher demand than supply so people will pay to bridge the gap.
F2P may be forced to play the resource management game due to an unwillingness to pay but the game itself was built on the same principles casinos have been using to make money for years and those principles start with - don't give everything away for free first time everytime.
Dont you think people should stop saying this too.
There is a difference between a whale and a kraken. Not every whale can spend any amount of money. Just because a player spends doesnt mean they have unlimited means. That means that they still have to manage resources just like the rest of us.
It is resource management.
I'm also a little confused, dont they give away a 3* toon to everyone (above lvl 60) the first go around? A 3* toon that is viable if properly geared in many cases.
Yes, I'm sure when mobile games are created the companies think to themselves "our number one priority is to make a fun resource management game".
Resource management may be a way to navigate mobile games I'll give you that, but it is what it is and the game, like every mobile game, was not designed around the principles of who can be the best resource manager.
If it's not designed around that principle than it is P2W, where things are strictly behind a pay wall.
The entire principle is there, it's "the carrot". If you can walk the path and manage everything just right you get everywhere for free. Not everyone can realistically walk that path (or want to) and either spend to stay on it or are ok without being at the head of the line, or complain/leave the game. (Or some combination there in)
The rest of the design is the skin over that principle. This one is dressed like StarWars. There are games that put even less of a dress on it, but it is the basis of the design in this realm of "f2p friendly games". But that's just how I see it.
Obviously you play what they surface for you to play but the background is always the gear turning trying to grind up the resources that trickle in at different rates and have different effects on what you can do.
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