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6 years ago
"Vendi1983;c-1724025" wrote:"Beyol;c-1724015" wrote:"Vendi1983;c-1723987" wrote:"Vos_Landeck;c-1723869" wrote:
There is no video game on the planet that makes the best end-game characters easy for F2P to get. The Revan event was not high in difficulty.....this one, like the Chewie one, was higher in difficulty because the characters that can be used for the event have been farmable for a long time.
Correct that to "mobile micro-transaction game". If you buy/bought console games for a fixed initial price you'd eventually have access to everything, particularly back before constant online play. I never had to whip out my credit card to finish an RPG, max out a character, get a better car in a racing game, or unlock better attack combos. All it took was patience, perseverance, and sometimes luck. That's the part that's frustrating. They intentionally stonewall people until they're so frustrated by bottlenecks, over-the-top gear requirements, or insanely truncated timelines for events that they give up and whip out the VISA. It's borderline predatory and a really sad comment on corporate greed versus customer satisfaction.
@Neo2551 Old Daka is sad that you're forgetting her any-faction revive chance. :(
Yes, but you pay for those console games upward to 60 or 70 bucks before you ever play it. This is free to download and play. If people want to advance faster than f2p can take you, you pay for that chance. No difference.
Not exactly. $60-70 used to net you a complete game. Hours and hours of content. All at your fingertips without the need to buy it again. If they wanted to add more, they released an expansion set for maybe $15-30 that added entirely new content, sometimes effectively doubling the size of the game.
Here, they sell an Ewok pack for more than that game plus expansion that doesn't even guarantee your ability unlock a SINGLE new character. I'm surprised by how much money people are willing to throw into this game without pausing to reflect on the actual scale of the investment compared to the rewards. It's insane.
There's a MASSIVE difference.
That was offline gaming though. When online games became a thing, MMORPGs like Ultima Online or Everquest charged 60-ish bucks for the base game and a monthly fee of $10. You also had to buy the occasional expansion (25 over the years in case of EQ) in order to raise your level cap and keep up with your friends and guild mates. An internet connection wasn't exactly cheap either back in the '90s. There were months where my phone & internet bill was around 600 DM (ca. $350).
If you invest the average monthly MMO fee in SWGOH, you get quite a bit of content in return. Yet unlike the online games of old, it doesn't force you to pay a single cent. Is there a built-in frustration factor that tempts people to reach for their wallet? Absolutely. But games like Everquest were extremely frustrating too, and you didn't even have the option to take microtransaction shortcuts. All you could do was grind & raid every night until the early morning hours to gear up your character/s and keep up with your guild. It was almost a second job, and you had to pay for the privilege of working 8 hours per night.
Had we EQ addicts been given the option to buy rare gear... many did just that on eBay and risked getting banned for it. I suppose that's when the gaming industry realized just how much online gamers are willing to spend on their
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