8 years ago
Thermal Detonator rework idea
IMO the Thermal detonator debuff has been useless since the game came out and especially since cleansers became so popular.
What i would suggest a rework on its effect.
currently it deals damage based on the toon which applied on the enemy. And then after a specific cooldown it detonates.
I would change to sth lke:
Deals special damage after a specific number of turns ignoring protection and maybe armor as well.
In this case thermal detonators would get the important role to damage enemies health at the begining of the battle when they still have protection.
This would be effective against toons with high protection recharging abilities. Meanwhile the uselessnes against cleansers wouldnt really change.
What i would suggest a rework on its effect.
currently it deals damage based on the toon which applied on the enemy. And then after a specific cooldown it detonates.
I would change to sth lke:
Deals special damage after a specific number of turns ignoring protection and maybe armor as well.
In this case thermal detonators would get the important role to damage enemies health at the begining of the battle when they still have protection.
This would be effective against toons with high protection recharging abilities. Meanwhile the uselessnes against cleansers wouldnt really change.