Forum Discussion
canelacaliente
10 days agoSeasoned Ace
The real issue isn't how much content we get - it's how it's coded. The game keeps getting buggy because of basic coding mistakes that should never happen. Here's what's going wrong:
- Partial Fixes
They'll fix a bug in one file but forget to update other files that need the same change. So, part of the game has the fix, but other parts don't. This makes the bug seem "fixed" sometimes, but it's still broken elsewhere. - Copy/Paste Disasters
When adding new content, devs sometimes:- Use old code that doesn't include recent fixes
- Paste code without checking if it conflicts with what's already there
This is how "fixed" bugs keep coming back over and over.
- No Version Control
Multiple devs working on the same systems don't always sync up. Someone might be working on outdated code and accidentally undo fixes when they add their changes.
These aren't complicated problems - they're basic coding mistakes that any decent team should avoid. The result is:
- The same bugs returning patch after patch
- New content breaking old features
- Simple issues taking years to fix
Solution? The team needs to:
✓ Double-check all related files when fixing bugs
✓ Stop blindly copy/pasting code
✓ Use proper version control to prevent conflicts
About The Sims 4 Feedback
Share your feedback around The Sims 4 with the community.2,596 PostsLatest Activity: 10 months ago
Recent Discussions
- 10 hours ago
- 14 hours ago
- 14 hours ago