Forum Discussion
7 years ago
We did something like this for GP07's military personnel (and conspiracy theorists and scientists). You can use that as a pattern. It's self contained (don't need to inject into existing tuning) and it roughly goes:
trait_Hidden_Strangertown_Military
buffs_add_on_spawn_only is enabled, and buffs has buff_Trait_Hidden_Military tuned in it. That is, this buff is automatically added when the Sim with the trait spawns in.
buff_Trait_Hidden_Military
auto_situation starts basicTraitSituation_Strangerville_NPC_military. This combined with the buffs_add_on_spawn_only set on the buff, this situation automatically starts when the Sim spawns in.
basicTraitSituation_Strangerville_NPC_military
This situation adds a tooltip to the Sim and does not a whole lot else. situationJob_BasicTrait_StrangervilleNPC_Military has the tooltip_name set to the title, and roleState_BasicTrait_StrangervilleNPC_Military is empty but needs to exist. Make sure that if the tuning has a duration field it's set to 0, else the situation will time out at some point and the title tooltip will disappear.
trait_Hidden_Strangertown_Military
buffs_add_on_spawn_only is enabled, and buffs has buff_Trait_Hidden_Military tuned in it. That is, this buff is automatically added when the Sim with the trait spawns in.
buff_Trait_Hidden_Military
auto_situation starts basicTraitSituation_Strangerville_NPC_military. This combined with the buffs_add_on_spawn_only set on the buff, this situation automatically starts when the Sim spawns in.
basicTraitSituation_Strangerville_NPC_military
This situation adds a tooltip to the Sim and does not a whole lot else. situationJob_BasicTrait_StrangervilleNPC_Military has the tooltip_name set to the title, and roleState_BasicTrait_StrangervilleNPC_Military is empty but needs to exist. Make sure that if the tuning has a duration field it's set to 0, else the situation will time out at some point and the title tooltip will disappear.
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