[WORKAROUND] Post Processing effects in-game and depth of field opinion
I'm on PC Windows 10
Processor: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 CPUs), ~3.6GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce RTX 2070 SUPER
Graphics driver - up to date 02.03.2020
Card added manually to the database and recognized by the game.
Part of Config file from the TS4 folder.
=== Graphics device info ===
Number: 0
Name (driver): NVIDIA GeForce RTX 2070 SUPER
Name (database): NVIDIA GeForce RTX 2070 Super (Turing) [Found: 1, Supported: 1]
Vendor: NVIDIA
Chipset: Vendor: 10de, Device: 1e84, Board: 40081458, Chipset: 00a1
Driver: nvldumdx.dll, Version: 26.21.14.4250, GUID: D7B71E3E-5DC4-11CF-7267-06601BC2D735
Driver version: 4250
Game options: Set to maximum by default
I have this horrible Distance Blur Issue.
It is like it has looked before I had added Shimrod mod "No distance blur". The mod helped a bit but it is still a long way from the quality of the image I had on the old computer with Nvidia GTX660 card. I didn't expect such problems when I was buying this graphic card.
Seeing @kreatora post, having the same GPU as he has I got curious.
So I tested a bit myself.
(i7 6700k, Asus Strix RTX 2070 Super OC, ASUS Z170-A)After some testing with driver settings I found that the in game post-processing made the difference.
Whit post-processing:
Whit out post-processing:
While I am sure that the post-processing should give a depth of field effect, it blurs the background way to much. It is also visible on objects nearby, rendering them very diffuse.
I can of course not say it this effects all GPUs and all drivers, but @puzzlezaddict did some testing on AMD cards as well.