Ideas

e30ac9a4c99c9d89's avatar
3 hours ago

Hit Registration 🥩🏁

Hit Registration / Netcode Feedback

I've been playing Battlefield 6 consistently since the beta and have put a lot of hours into the game. I've spent a long time dialing in my controller settings, so I have a good feel for when I genuinely miss my shots versus when something feels off.

Lately, I've noticed matches where I'm clearly landing shots on target, but the hit registration feels inconsistent. It can seem like bullets aren't registering correctly, damage is delayed, or the overall experience isn't matching what I'm seeing on my screen.

As a comparison, my friend and I switched over to Halo Infinite after a frustrating Battlefield 6 session. The difference was immediately noticeable. My shots connected consistently, I finished the first match with 15 kills, our team won, and the gameplay felt responsive. It reminded me that Halo Infinite also had significant hit registration and networking issues at launch, but the developers made major improvements over time by refining the networking and hit detection.

I'm not saying Battlefield 6 has the exact same issue, but I do think it's worth investigating the hit registration, netcode, latency compensation, or desync. I really enjoy Battlefield 6 and want it to succeed, which is why I'm taking the time to provide this feedback instead of simply complaining.

Please continue investigating hit registration consistency across all servers and network conditions. Even small improvements in this area would make a huge difference to the overall gameplay experience.

Thank you for all the work you're putting into the game.

1 Comment

  • One additional observation: the hit registration issue seems to be most noticeable in Red Sec Battle Royale. That's where I've experienced the greatest inconsistency and frustration.

    I'm not claiming this is happening in every match or every game mode, but Red Sec Battle Royale is where it stands out the most for me. It would be great if the team could compare the networking, server performance, hit registration, and desync in this mode against the other Battlefield 6 modes to see if there's a difference.

    I'm posting this because I genuinely enjoy Battlefield 6 and want to help improve it. If others are experiencing the same thing specifically in Red Sec Battle Royale, hopefully this gives the developers another area to investigate.

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