Ideas
This is not fixed. I was just in a 3v3 GAC match where I used Malgus, Malak and Revan vs her, Beskar and Paz. Despite her being shocked (ie immune to healing) she was being healed by my attacks...I damage her and her life went up instead of down. Very frustrating but luckily I managed to beat her at 0:01!
That's just her max health getting increased as you apply debuffs. She's not getting healed, her max health pool is just getting larger and you're not dealing enough damage based on the new max total to have gotten her past the threshold she was at before your damage.
- OMEGA_RAZER1 day agoSeasoned Traveler
As an example:
Bo: 50000/100000 health with some form of healing immunity (50% health)
If Bo gains 10 stacks of Ancestral Resolve, she should now be at 50000/110000 health (45% health)
As she gains stacks without being able to gain health, her health percentage should decrease rather than increase.
If her total health pool increases, and her current health is increased the same amount, she would stay at the same health percentage, not go higher. (55000/110000 50%)
The only way her health percentage should be going up with healing immunity is if her health pool is getting smaller rather than larger.
- Celctic8 hours agoRising Rookie
There is another option here not considered. It might be that the max HP gained is added to both current and max. So using your example you could end up with
Current: (50000 + 100000 * 0.1) = 60000
Max: 100000 * 1.1 = 110000
Result: 60000/110000 =~ 54%
If you fail to do enough damage to outscale the gains like VertigoBeast indicated, then it would appear as if Bo is healing. I'm not sure what is happening exactly though because I can't see the real numbers. The only other visual example I can think of is max HP reduction by General Skywalker; you can see the enemy's HP percent increase before he actually deals damage to them. That may just be an out-of-order visual though - (current pre-damage HP) / (new reduced max HP).
- OMEGA_RAZER7 hours agoSeasoned Traveler
That's definitely the most plausible explanation, that it's adding the same amount to both max and current health. The third clip, where Bo goes from 81 stacks to 92 and moves from ~40% health to effectively full health, still seems like an excessive gain of ~60% health when gaining 11% max health.
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