Qualifications for becoming a professional Apex Legends player
Please add a requirement to the qualifications for becoming a professional: streaming your rank and official matches on a streaming site. The reasons are as follows. Trying to eliminate all cheaters through the game's system is a never-ending battle, and it would be difficult to completely eliminate them. And if you want to completely eliminate them, you will need to directly invest human resources. However, if there is no easy way to verify the information, omissions will occur no matter how much effort is put into it. If you're streaming gameplay videos on a streaming site, you can eliminate cheaters early on, depending on your human resources. At the very least, someone who is serious about becoming a professional player wouldn't be pursuing that goal in an environment where they can't stream on streaming sites. At least in developed countries, this is something that can be easily done if you're serious about it. Anyone who gets in the way of someone who is serious about becoming a professional player should be removed immediately. It would be perfectly acceptable to revoke the professional status of not only those aiming to become professionals, but also current professional players who do not stream their gameplay. Let's define the world of professional players as a world where only those who are serious about becoming professionals, even if their skills as players are low, and those who are serious about becoming the best in the world, are allowed. At the very least, this is not a world where people who try to hold back those pursuing their dreams should be involved.xfunax2 hours agoNew Adventurer9Views0likes0CommentsPlease integrate with SentinelID
Hi, I'm a competitive Apex Legends player and I'm writing to ask you to integrate SentinelID into Apex Legends. SentinelID is a hardware-based anti-cheat identity device that permanently ties a player's ban history to a physical USB device — so cheaters can't reset by creating a new account. Please consider partnering with SentinelID (https://sentinel-id.com) to bring hardware-backed trust to Apex Legends's competitive lobbies. Thank you!4Views0likes0CommentsDropzone System Reduces Motivation to Play Ranked (REMOVE DROPZONE)
Because of the dropzone system, I have come very close to quitting the game. I truly enjoy playing Apex Legends and I love the competitive side of the game, but this dropzone jump system has started to negatively affect my experience to the point where it makes me feel uncomfortable and frustrated. I want to play Ranked mode, climb ranks, and compete seriously. However, because of this system, I find myself avoiding Ranked matches and instead playing normal matches just to leave shortly after. Over time, I also get bored of normal matches. In the past, I could play Ranked for hours without getting bored, but now the dropzone system has reduced my motivation to play Ranked at all. As a player who has reached Master rank and above, I feel somewhat punished by this system rather than rewarded for my skill level. I believe this system creates unnecessary frustration, especially for players who want to focus on competitive gameplay. I sincerely hope you reconsider this system or provide alternative starting options in the future. If this issue is improved or removed, I believe many players like me would be happy to continue playing the game for long hours again.7Views0likes0CommentsTotal chaos
I firmly believe that this game needs some changes or probably get entirely changed. I was Diamond and now I'm hard stuck gold because I keep on running into teammates that are afk or just leave instantly. Not to mention that I must spectate my afk teammate after I've died because if I leave I get a 10 minute ban. On the other hand when my teammates remain in the game and are active, they play as if their peak rank is rookie (in gold lobbies) but like they reached rookie really hard. And ain't no way y'all are convincing me it's a skill based queue. Also the reports should actually start getting checked because it's way too obvious that no one checks them and nobody gets banned even when they should. So yeah, fix your ranked system and try to give a **bleep** about the community. Thank you for your time! Edit: Removed swearing. Per the EA Forums rules, please do not include profanity in your posts. -CM11Views0likes0CommentsWhere’s the lobby or mode for casual gamers ?
EA and apex are money hungry dogs! Pubs is more sweaty than Ranked The reason you won’t balance PUBS is because you want to please to try-hards and make them feel good about sweating. I deleted this game four years ago and matchmaking is still broken! They’ll do anything to please the jobless sweaty try hards! tell me why anyone who’s never touched diamond would want to play against a lobby full of preds in pubs ?! I work hard af, come home and want to zone out and have fun with mates, not put up with that ever tf this bs23Views0likes0CommentsBot royal
So there nothing fully wrong with the game mode I actually really enjoy it when I want to warm up before I go into an actual game but my main problem with this mode is the fact that's theirs actual people in it and because how little bot royal actually gets used I'm waiting for a solid minute before I get into a game, I remember when it was only bots in the game even your squad was bots so right when you ready up you were loading into a match, so I'm just confused why it went to having actual people in your squad and when you have someone like me in their match its unfair for the people that don't fully know how to play the game and try it and they have someone on their team wiping the whole map and they can't even fight an actual person. So what I'm truly trying to get at is its unfair for people that just want to warm up and have to wait minutes before getting into a game like it's a full match like other modes and it's also unfair to people that aren't as familiar with the game so I'm just confused why it was changed in the first place when it was a solid mode in the beginning.8Views0likes0CommentsWe need more free ways to get Apex packs! I’m thinking legend mastery
So I find it really annoying that the only ways to get Apex packs is by leveling up, which takes about an average of around like 20 games to level up and you can only get an Apex pack per two level levels. The other way is the passes, but you only get a little bit from those and the only way to get rewards that are better is to buy the pass, which is very expensive. So I’m thinking Apex should add a legend of mastery that gives you Apex packs or any other way of getting Apex packs, but let me explain my idea of mastery so I think every legend should have a mastery bar or whatever and per like kills wins or time played with the legend like it gives you mastery and each level or whatever gives you an Apex pack and they should make the levels relatively short so we can get Apex packs quicker and the levels should kinda be like ranks like silver one or it could be changed more in Apex style, but like for now, probably be like silver one silver two silver three and so on ending at like champion or something and each can give you a higher rarity of Apex packs and some like giving you two Apex packs instead of one what do you guys think?[Control Class] Contradiction between personality traits and skills
There shouldn't be any major problems with the control class. This class consists of characters that are all strong in terms of skills. The problem lies with the characters in the other classes and the ranking system. If the above issues are addressed, the character usage rate will naturally improve as well. The destructible windows are a feature that tests the improvisational skills of both attackers and defenders, so there shouldn't be any problems with them. The only thing I would mention is that windows can be destroyed with Crypto's EMP, because this is the only point that cannot be compensated for by skill level. Making it impossible to destroy windows with EMP would lead to a better environment.19Views0likes0Comments[Support Class] Contradiction between personality traits and skills
As I mentioned earlier when discussing Alter, there shouldn't be any major discrepancies between the characters and their personalities, except for Loba. I don't understand why the shield recovery effect is added, so it should be removed. Instead, as mentioned in the Assault class post, auto-reloading should be Loba's ability, so let's add auto-reloading to all weapons. Let's fix the parts that make it unpleasant to use. I will not include information about Gibraltar as my previous views have not changed. It would be good to allow Loba to move freely while using her tactical ability. If the effect is too strong, this can be resolved by adjusting the time between using the tactical ability and being able to fire. The teleportation point should be adjustable using only the tactical ability button. I'm not sure if it's systemically possible, but if we're going to add a new element to address the weakness of the ultimate ability, it might be interesting to add an offensive function such as dropping all grenades within the ultimate's range at a designated location.14Views0likes0Comments[Recon Class]Contradiction between personality traits and skills
I don't have anything special to add about Bloodhound since I just posted about it recently. ・Regarding the members of the reconnaissance team, I don't think there are any major problems with their personalities or characteristics. While I'm at it, I'll also mention a few points that I think might need adjustment. ・ think I recently posted about Crypto as well, so I'll skip the details. The biggest problem is that you can hide the drone in a position where it can't be seen and highlight it, and you can place the drone high above where the player can't reach it. And the opposing player doesn't know the drone's location. It might be a complicated system-level solution, but it would be a good idea to impose altitude restrictions on drones as well. ・Regarding Vantage, the accuracy of her aerial special attack should be the same as on the ground. If it feels too powerful, the bullet size of her special attack can be reduced. It doesn't make sense to make the bullets large when she's supposed to be a sniping expert. Furthermore, increasing the aiming speed of her aerial special attack would make her a much more fun character to play. I can't shake the impression that the Scout class lacks perks, but I also feel it's a low priority. If I were to add the passive skill I previously posted to Wraith, "Voice from the Void" might be a good passive skill for the Scout class as well.7Views0likes0Comments[Skirmisher] Contradiction between personality traits and skills
・As for the Skirmisher class, it should be fine as long as there are no complaints, since it aligns with the original class's lack of skills and its ability to expand the area of combat. ・Regarding the currently popular Octane, the issue isn't his speed, but rather the mismatch between his abilities and the character's personality. In my understanding, Octane is a character who will sacrifice everything for the sake of speed. He wouldn't do something half-hearted like just increasing the amount of healing. When using the Stimulant Surge, disregard its auto-regeneration effect and gradually increase its speed by inflicting damage. With its overwhelming speed, it will be satisfied even if it dies from a single bullet. This creates a strong synergy with characters that have healing abilities, and characters with damage-dealing abilities, especially those that deal health damage, become clear counter-characters. ・As everyone knows, Alter is also a problematic character. The first thing to understand is that, given her personality, Alter cannot be a support character. her skills include the ability to pass through matter, and his ultimate ability is the ability to pass through space. Based on the above, the passive skill "Gift of the Rift" is not her ability. This is because it is an item teleportation ability, and the ability to retrieve banners is a support ability. A character more suited to this would be Loba. Conversely, Loba's ability to see items through walls is a visualization ability that works through matter, so it is more appropriate for Alter to possess it. Furthermore, let's allow Alter to use her tail to some extent for wall jumps and wall climbing. This will create two means of movement—using tactical skills and utilizing walls—and improve her combat capabilities. Ultimate's personality is also incompatible with Alter's. I don't think she'll help her allies in her current state. Considering her abilities and personality, her appropriate ultimate ability would be the ability to move to any location within a specific range. However, being able to go anywhere would be too powerful, so it should be limited to locations visible from above. The optimal range will require further investigation, but to make it shorter than Wraith's, we might consider 50m as the initial value. This can be adjusted as needed. Alter's current ultimate ability is unnecessary because it could make it easier for cheaters to climb the ranks. ・Wraith will probably need the following skill (changed from previous description): Kunai Throwing skill. Stock 1, 30-second cooldown, selectable as a third weapon (similar to Ballistics), gunfire is disabled while selected (you hold kunai instead of a gun). Headshots at distances less than 1m deal 300 damage, and damage to other body parts is 20. At distances greater than 1m, there is no headshot damage, and all hits deal 20 damage. The reason this is needed is because it's fun anyway. It would also be fine to have it as a passive for its one-shot kill only at extremely close range of 1m. ・The only other thing I can think of that comes to mind regarding Skirmishers is Pathfinder's ultimate, right? Isn't it about time we could destroy our own ultimates?17Views0likes0Comments[Assault Class] Contradiction between personality traits and skills
This may include some things I've written before, so please excuse me. Since I don't know the characters' entire lives, this includes my personal feelings. Some things may be possible, while others may not, so please take this as a reference (and also consider the priorities of other things). ・While it might be possible to increase reload speed with sufficient skill, the ability to automatically reload is clearly an ability that deviates from typical class types (perhaps only the donkey can do this to such an advantage on its own). The fact that gold magazines are useless for the assault class is also nonsensical, so this skill should clearly be removed. ・It's unusual to give the Assault class, which possesses many excellent passive skills specialized for combat, the ability to reconnaissance. Bangalore's auto-ping function, Revenant's low-health enemy highlighting, and Maggie's damaged enemy highlighting are not abilities that should be given to assault classes specializing in face-to-face combat skills. Considering recon ability, especially for characters with assault classes and damage skills, is an overly advantageous combination. ・While Revenant can be one of the strongest characters depending on the situation, there's no denying that he's somewhat lacking. Revenant can be one of the strongest characters depending on the situation, but it cannot be denied that he has some weaknesses. Therefore, it would be good to give him the effect of dealing a certain amount of damage, destroying doors, and destroying windows, as is the case with his character. It would be even more interesting if he could jump in without slowing down after destroying something, rather than just destroying it. More people will probably rush in and die, but if it's fun, that's all that matters.7Views0likes0CommentsDropZone
As a Diamond+ player, being forced to land through DropZone significantly reduces my enjoyment of the game. No matter how much balancing is applied, it will always feel unfair and put certain players at a disadvantage. Players should be able to decide where they land, not the game. DropZone should be completely removed. Many players are already complaining about this and are choosing normal matches over ranked because of it. If the goal is to encourage more people to play ranked, removing DropZone would be a step in the right direction. In its current state, it makes the game more frustrating, less enjoyable, and fundamentally unfair.nkdusbgm3hf21 day agoSeasoned Newcomer15Views1like0CommentsAbout Wingman
This may be considered a personal request. If you're going to nerf the Wingman, I'd like you to nerf its hip-fire accuracy before nerfing its damage. You don't need hip-fire accuracy with the Wingman. A laser sight isn't necessary. And the advantage of not having one is that it makes it easier to obtain extended magazines. Personally, I don't think it's a problem if you can't hit targets with hip fire even at close range. There's no need to modify it for akimbo. If you do, it's highly likely you'll have to weaken it. It would be better if it increased headshot damage by even just 1.17Views0likes0CommentsAuto-Sprint On Controller
The controller auto-sprint doesn't trigger until the left stick is at max, resulting in a significant delay when sprinting and sliding. I think there needs to be an option that just auto-sprints when there's left-stick input. It significantly ruins the smoothness of the movement.8Views0likes0CommentsUnfair yet I was out of place
I was a bit out of place with one of my posts where I cursed sorry about that and in talking with all caps i was just too angry to switch caps off.... It is funny though that none of the issues being raised is addressed yet ill receive a message to tel me my post was removed but no comunication about my concerns? That is really unfair13Views0likes0CommentsGhost Rider Fuse
Imagine a Ghost Rider prestige skin for Fuse. It probably won’t happen since it’s associated with another company and would require legal permission, but man, that would be dope. I just really hope EA is cooking up something amazing for Fuse’s prestige skin. As an 8,000-kill Fuse main, I can confidently say his recent legendary skins haven’t been great. I mean, there have been some dope ones, but nothing that really represents his character or color schemes. When you look at Fuse, you think of a cool uncle who likes beer, motorcycles, and fiery explosions—which is what gave me the idea of Ghost Rider. If there were ever a Marvel Universe collab, Fuse or Revenant would be perfect for a Ghost Rider skin.Chellxp3 days agoRising Newcomer28Views0likes0CommentsWe need new gamemodes
For the past few seasons, the game modes have stayed the same, and it feels like the game has gotten a bit stagnant. They should bring back popular modes like Three Strikes, Solos, Arenas, and 1v1s, and make them permanent modes. Also, the problem with the current ranked mode is that the player base is divided on how it should be played. Some people think ranked should be combat-heavy like pubs, while others believe placement should be more rewarding. The thing is, since there is only one ranked mode, it's impossible to satisfy everyone with how it currently plays out. They should introduce alternative modes like Wildcard Ranked or Three Strikes Ranked, even if just for a limited time. Sure, there are ranked ladders, but they don't really affect how fun the game is. Having multiple modes would allow different types of players to grind the ranked modes they actually enjoy.Marus14 days agoSeasoned Newcomer14Views1like0Comments
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