AUDIO IS BAD
FIX YOUR AUDIO FOR THE LOVE OF GOD 28 SEASONS LATER AND STILL THE SAME CRAPPY AUDIO BILLION DOLLAR COMPANY YOU AINT FORNITE YOUR APEX LEGENDS AND NERF HORIZON ALREADY EVERYONE IS TIRED OF HORIZON JUST LANDING ON PPL GETTING FREE KILLSPanda2020153 hours agoSeasoned Newcomer64Views2likes3CommentsRanked Games - Losing RP With No Full Squad
To the devs/support, I'm sure I'm not the only one who has brought this up, but during ranked play, I play with randoms, I don't play in parties. Often times my squad is just me (missing 2 members) or I have just two in my squad (me and another guy) because the Apex system loaded it that way. When ranked games start, and the team doesn't have a full squad, losing RP shouldn't be allowed. It's not fair. When its 1v3 or 2x3 it's very hard to rank up like that. I think you should reconsider this on your next update and make it fair when there's an obvious disadvantage.6Views0likes0CommentsPub Stomping - Unfair Lobbies
Definition: When high-tier players play in casual Public Pubs lobbies or low-ranked lobbies to get high kills damage, effectively dominating or stomping the lobby. Why is this being allowed and what can be done about it? I was playing Gun Run and the top tier players was killing so insanely fast that the mathc didmt even last 2 min this is not cool how are we suppose to enjoy the game when guys like that are just dominating62Views0likes2CommentsSuggestions for improving Bloodhound
I knew he lacked combat strength, but even if I improved him, he'd still end up being mediocre compared to assault characters, so it's probably better to develop him in a different direction. In short, I think it would be appropriate to aim to become a reconnaissance-type healer and a recon expert. First, as a suggestion to improve his basic abilities, let's change the scan range of his tactical skill to an all-directional scan. Currently, he can only scan forward, which makes him significantly inferior to other scout characters. Also, instead of placing Whitecrow on the map, let's integrate him into the tactical skill itself. Placing him on the map renders the skill useless and hinders coordination during movement. Since he is a character that is frequently used by beginners, let's change his specifications to make him easier for beginners to use. And as a new element, let's give tactical skills a healing ability. Gradually restoring 25 health should be sufficient. It might be possible to increase the healing amount to 50 by applying perks. Do not add an automatic shield regeneration function, as it does not suit the character's personality. It wouldn't be surprising if health was restored by the power of the Allfather. Giving Bloodhounds healing abilities would significantly improve their ability to recover after battles. This ability is intended to heal the user and all allies within the scan range. While not particularly groundbreaking, perks that utilize multiple existing reconnaissance-related passive abilities could be beneficial for players skilled in reconnaissance. Examples include Wraith's passive ability, Ash's previous deathbox-type ability (this shouldn't be a major issue as Bloodhound usage is expected to remain stable, and it will be a significant advantage for experienced players), and the ability to see the presence of surrounding groups when an allied group is wiped out. There may be others not listed here, but acquiring a perk that integrates these abilities might be interesting. Giving Bloodhound healing abilities will create new options for players who primarily use Lifeline, and broaden the choices for players who prefer support roles. We also anticipate that it will serve as a stepping stone for beginner players to try out various character types. Lastly, I forgot to mention that the screen turning gray when Bloodhound uses his ultimate feels like nothing but a debuff for Bloodhound users, so I think it would be better to change it back to the normal color. That's all. I'll add anything I forgot to mention or anything else I think of later.16Views0likes0CommentsHow to report someone without encountering them
I’m seeing a few people on various platforms like TikTok and YouTube that I want to report ([Player name removed by CM, please avoid calling out other players by name on the board, it is against the rules. EA_Claus], for example). I saw a tik tok with him and he’s clearly aimbotting, zero recoil of any kind and perfect tracking. how can I report him without encountering in game?SolvedSoloDemoting1 day agoNew Rookie20Views0likes1CommentSuggestion Regarding Cheating Enforcement in Apex Legends
Hello, I support the effort to remove cheating and third-party devices from Apex Legends. Competitive integrity is important for the health of the game. However, large numbers of permanent bans may also have unintended consequences. Many players who use these devices have already invested money into cosmetics. When permanently banned, two things often happen: Players quit the game entirely, meaning lost long-term revenue. Players create new smurf accounts and continue cheating without spending money, which hurts lower-rank lobbies and new player retention. One possible alternative could be a graduated punishment system: First offense Remove ranked badges and ranked rewards obtained while cheating. Issue a formal warning. If the account must be banned, allow a one-time transfer of purchased cosmetics to a new account, but remove all ranked achievements. Second offense Full permanent ban with no transfer option. This approach could still punish cheating while reducing smurf accounts, preserving player spending, and improving overall player retention. Thank you for your continued work on the game.91Views1like2CommentsWill we ever be able to exchange old heirlooms for shards?
I got my first and only heirloom in like, season three or something. Lifeline's shocksticks. I have played lifeline maybe a total of 11 times of my own volition. The season after that they introduced shards. I find it really unfair that the only time I (and many others) were lucky enough to pull a mythic (or spend hundreds trying to get the one they wanted) it's for a character I hate, just to have the option to PICK the heirloom you wanted introduced literally months later. Lifeline is not my playstyle and never will be, I don't enjoy playing her. I know for a fact I'm not close to pulling another one and I don't have $500 to blow on a mythic meanwhile I have a useless heirloom that I don't like and never see just sitting on a character I have probably less than one total hour of playtime on and other people have universal heirlooms they can use on whoever they want just because they were lucky enough to pull shards like a month and a half after I did and saved them. Is there any chance at all we'll be able to trade in old heirlooms for shards or exchange old ones for new ones? I would even trade in Lifeline's for one that's not universal, if that's "fairer" given their overall value. I just want one I'll actually get to use and look at.87Views2likes4CommentsREPORT ON APEX LEGENDS BADGES‼️‼️‼️
Hello Apex Team, We are really dissatisfied with how the Hammer and the 20 bomb badges are handled. These badges are currently given as Wildcard rewards, but we believe they should look distinct from the regular badges to reflect the effort required. It feels misleading that high achievements are not visually represented differently from normal gameplay. We hope you consider updating this to better distinguish rare achievements from standard ones. Thank you for giving us a chance to speak up.Whitecatt12 days agoRising Newcomer30Views0likes0CommentsEu-central server is bad
I play apex from nigeria and I was getting 130ms on Europe server which is good but since the beginning of this year it has been on 200ms😩. I can't play the game anymore the latency is just too bad. Please Apex use the Eu server you used last year 🙏.jekeneMain3 days agoRising Newcomer15Views0likes0CommentsIssues with the Whip Heirloom
I purchased the Whip Heirloom during the recent Apex Gundam event, but its handling feels very strange. There is also a particularly annoying bug where the screen shakes violently when sliding while sprinting, causing dizziness and making movement feel slower. I hope your team can fix this issue and optimize the feel of the Whip Heirloom. Thank you! [SU Edit: Updated title and formatting]Russell_Du3 days agoSeasoned Newcomer42Views0likes1CommentI'll suggest something that might be easy to do.
I think it would be difficult to immediately implement a zero-sum game-like ranking system as proposed in the past, so I would like to propose a new, simpler method. Reduce the cost to join a rank and make it so you lose additional rank points when killed by an enemy player. This will increase the drawbacks of dying without making any changes to the current kill point system. Furthermore, if you revive, you may lose even more rank points, so it will no longer be possible to revive easily. Adding this feature also helps prevent teaming, where players intentionally try to take each other's kill points.xfunax4 days agoNew Adventurer38Views1like2CommentsTeam-oriented vs. solo behavior
I see this as the crux of the fixed drops vs. jump master debate. And as the developer has built Apex from day one as a team-based game, there's every reason why we should be debating this. What makes a good teammate? Blind obedience? Good judgment? A willingness to risk their own life over and over again to constantly res downed teammates? The list goes on, but that's for another place. What I want to talk about here is the gradual transition of bot royale from a fundamentally solo experience to the team-based experience that it is now. I've always viewed the mode as the one place in the game where I can escape the ludicrous expectations of live teammates, the unrealistic assessment of their own abilities, their general willingness to die as long as I'm at their side and willing to make the same mistake with them. I haven't used the word "toxic" to describe these players for a couple of reasons. First, the word is over-used. Second, these players represent the vast majority of the player base, pubs or ranked, so I have to at least give them that they have numbers on their side. But they feel pretty corrosive if you take the game seriously. So here we are this season with full matches in bot royale. A huge step forward and something a few of us have been wanting for quite a while. Historically we've had bot squadmates as well. They certainly had their drawbacks, and were eerily like real scrub players in their inability to exercise judgment. But they had the advantage that you could ignore them if you so chose. And ignoring them had no material effect on the outcome of the match. Now your teammates are live and they fall into two distinct categories: scrubs who die frequently and either quit instantly or are verbally demanding instantaneous aid - without the ability to read a mini map to tell them that aid is an impossibility and only a respawn can happen. You can spam ping the replicator all you want - to no avail. They're angry. Sometimes angry enough to quit, sometimes only angry enough to tell you that you suck. Category number two is the hot dropping terminator who will wipe the entire lobby single-handedly. (Side note: I'm noticing a lot lately that they often have level 4 accounts with a gamertag like "Wraith####," I assume to fool live enemies into thinking there are no other live enemy squads. Maybe I'm reading too much into that, but I know that I look at the kill feed all the time to check for tags that don't conform to the Apex bot standard format. More on that in a moment.) So there I am in this mode either playing nanny to the helpless and feeling guilty if I don't because they're real people. Hell, I even had a hard time abandoning bots for a while. I know. It's a mental defect. Or I'm looting trying to get good kit and position (hard to get good kit these days as the loot pool seems to have been discounted in the last week or so - or maybe it discounts automatically as you climb the mmr ladder - does this mode even have its own mmr?) and as we approach the close of the first circle I look up to see that there are nine enemy squads left. And that number usually dwindles rapidly from there. I'm now in a race against my teammates if I want even one single engagement. And I don't like to race. And I'm not incentivized to do it because the outcome of the match is a guaranteed win no matter what I do. So I've started quitting these kinds of matches when it becomes obvious that that's what they are. Strike one, Respawn. Then we have the can of worms that is live enemy squads. I've said it before, but it bears repeating: If I wanted to square off against live players then I would have queued into pubs or ranked. And have done so. But that isn't why I go into bots. I doubt it's why anyone goes into bots. EXCEPT the aforementioned level 4 Wraith#### who seems to be under the delusion that a 4k/20 in bots is somehow just as cool as it is in pubs. It's a little too early to say for sure, but these appear to be the people who are taking over the mode. I'm not saying they're using it in a way it was never intended to be used. I'm saying that if I have to start quitting every match because of them then the entire point of the mode is defeated. And that's a sadness. And, as a side note, if their secondary (which should not even be allowed) is letting them get around an mmr matchmaking algorithm, then more shame on you, Respawn. I assume that the entire point of up to five live squads in a match is to ease the load on servers, but if that's what you have to do to make the mode viable from a resource standpoint, then, at least for me, you may as well shut it down right now. The other frustration is that the average player won't know they're facing off against a live Smurf squad until it's too late. And then they'll probably just re-queue. So there's no built-in way for you to get any data on whether this hurts or helps the mode. If I had to guess, I'd say that the mode had a population spike at the start of the season, and is trending a little lower now, though probably not much. What I want to know is where it will be at the end of the season. Active or unused. And if the population declines then how will you attribute that drop off? If you do an in-game survey then the results you get will be very dependent on how you phrase the questions - or, obviously, if you even ask the right ones to begin with. And if it's just the standard "Did you enjoy your last match?" then the you're begging the answer you want because the frustrated self-select out of the match by quitting long before they can get the survey. I know this is the kind of situation where you can't please everyone. I just hope that you went into these changes with an openness to change if some of them prove to be problematic beyond the experience of just one single, vocal player. Best of luck. To all of us.reconzero4 days agoSeasoned Ace13Views0likes0Commentscheaters making a mockery of apex
2000 players on PC. zero names. a whopping 0 people banned on console. low level accounts perfectly one clipping moving far distance target in wildcard and you do nothing.. there are countless of them blatantly doing this that I've reported. No thank you message yet since S0. you don't care. saying you do now when the game is in this state is nothing short of bs. FIX EU.owen3h4 days agoRising Traveler49Views1like4Comments
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