Recent Discussions
Road to CFP Progress Reset
I have 4 lifetime wins so far, which is enough to get to the "Freshman Division" and get the Next Level trophy. However, my progress reset in the middle of my games. Does anyone know what causes this?? At the moment, my W/L Record in the top-right corner says 0-2 but when I queue up a game, it displays my lifetime record of 4 - and forever. I'm not a competitive online multiplayer guy. I just want the trophy and to move on from this mode. Can EA help me with this bug?zjmorr3 months agoSeasoned Newcomer309Views0likes0CommentsH2H online
I went from a top 30 player and beating people consistently on cfb 25 to not even being able to score. How does a dude that knows how to beat every zone in the game lose consistently. I’m sorry I’m too prideful and competitive to run metas and play with the best teams I rely on logical schemes and real life principles/manipulation of zones to beat opponents but because of stadium pulse and just broken defensive logic my style doesn’t make sense in a game like this. This is the worst competitive game ever. And I’m hurt cause I really played 90$ just to play 3 days early and to stop playing 2 weeks into the release LOL 😂😂. Who thought stadium pulse was a good idea like I just need to talk to dude and pick his brain 😂😂 as long as stadium pulse around I’ll stick to my roots in madden you can’t mess that upGOxAT3 months agoRising Rookie300Views4likes15CommentsWhy can’t we set depth charts!
There’s nothing more frustrating than having to pause the game at the beginning of each game and scramble to get your preferred subs in. Why don’t they let us save our depth charts for online. There’s no valid reason not to let us do this and I don’t see anyone else talking about this. I can’t be the only one that gets frustrated having to make subs every game. My opponent usually hits resume right away too so I normally am not able to make all my adjustments in 1 pause.Battlefieldjoker3 months agoSeasoned Newcomer300Views8likes9CommentsRoad to CFP – Major Bugs & Exploits That Need Fixing
Let me start by saying: LSU, Alabama, and Ohio State are completely broken in Road to the College Football Playoff. LSU can run "all go" routes repeatedly, and there's no effective way to stop it. Defenses just can’t keep up. Alabama's quarterback (and several others) can still run directly backwards on an every down basis to avoid a sack, zigzag all over the backfield to make the AI defenders take terrible angles to miss the sack and either throw the ball out of bounds or make a perfect across-the-body pass—even while under pressured. Ohio State has multiple glitch-style plays where someone is always open, no matter what coverage you're in. Players like Jeremiah Smith and Ryan Williams catch everything—even in double coverage. The passing game is so overpowered online that nearly every good opponent stats before the game starts shows 70–80% passing. If the game was balanced you wouldn't see this. It’s frustrating because NCAA 25 CFP used to feel balanced. You could run and pass effectively. Now, if you have a solid running game, your running back will almost always end up seriously injured before the game ends—meanwhile, receivers take huge hits across the middle and stay in with no issue. Other issues: Missed chip-shot field goals (even from the 5-yard line) are way too common, especially with stadium pulse disrupting kicks unfairly. Zone adjustments and pre-snap setups like QB contain, shading, or custom coverage aren't viable online—you simply don’t have the time before the snap. Pick opportunities on wide-open deep balls are missed constantly, but contested catches in tight double coverage happen far too often. Also the tight end and running back check down passes are always caught even if a defender is a few inches behind them. The AI defenders never jumps that pass, they sit behind the player and wait for the catch. Man coverage is still highly exploitable. Zig routes beat man every time, and since you can only control one player, you’re left helpless. I had high hopes after the beta, but honestly—they fumbled the bag. This feedback is specific to Road to CFP, but it’s clear the game is currently in a broken state online unless these core issues are addressed. Recommendation: Until updates are made, I suggest quitting out of any game against LSU, Bama, or Ohio State before the game starts so you don't have to deal with these issues. There’s no reason one player should be able to spam the same play over and over with no counter available.293Views5likes7CommentsPlease remove stadium pulse from Road to the CFP
Stadium Pulse needs to be removed from Road to CFP ASAP. With people being able to choose any team, stadium pulse is being abused to give people a way to make games unfair and arcade-like. I thought it was a way to make games more realistic, but it doesn’t. Real kickers don’t miss 18-yard field goals on the road because of noise. It happened to me although the kick meter displayed perfect accuracy. Also, people with offenses that are based around pre-snap reads (eg. Veer and Shoot) are completely screwed when playing on the road. Please remove it so that online games are about who’s better, not who picked the loudest stadium.JJdaSnake3 months agoSeasoned Newcomer233Views4likes5CommentsMatched outside of tier way too often in Road to the CFP
Unfortunately right now there is little incentive to not play a Tier 1 team in Road to the CFP: The way it's designed and operating currently, it seems like the matchmaking system searches for around 10 seconds for the tier you specify in Road to the CFP. After it doesn't immediately find a match, it appears that it widens the search to other tiers. The issue with this: I think it's safe to say that more people online use higher tier teams online, than lower. They're better teams, and players want to win. Furthermore, they're successful programs with large fanbases. So this leads to an issue where people using Tier 3 and 4 teams often getting matched with Tier 1 teams. Further complicating the issue: Matchmaking now has to match you with a team on the road, if it's your turn to play at home, and vice versa. This essentially cuts the matchable playerbase roughly in half, making it more likely that you will get matched up with a higher tier team for the same reasons as above. I don't think that this change was properly taken into account with the matchmaking system. This isn't the end of the world, but the delta (especially in the passing game) seems to be increased between the best teams and the mediocre teams this year, leading to a lot of, for example: Jeremiah Smith absolutely burning mid-to-high 70s OVR DBs that play for a tier 3 or 4 team over the top. Not super fun. That being said, it's NOT impossible to beat a Tier 1 team as a lower tier team - it's difficult but not impossible. This however is not the issue at hand. Let players that are confident in their lower tier team play against them - IF THEY WANT TO. The fix is simple, if a player specifies they want to play against a specific tier of team, don't expand the matchmaking search after just a handful of seconds. There is already a message that sometimes appears letting the player know that it's taking a while to find a match, allow the player to either accept an expanded search, or continue waiting for a lower-tier team. All weekend there was actively 100+ players searching for a match at any given time. That's just players searching! I personally wouldn't mind waiting 30 seconds to 1 minute even to match with a more evenly matched team. I'd additionally like to see a higher rank gain for managing to beat a Tier 1-2 team with a tier 3-4 team to counteract this. In my 3 seasons played so far in Road to the CFP - 4 or 5 games out of 12 each time have been against higher tier opponent teams. The issue boils down to this: If you are going to get matched up against them anyways, and there's no major incentive to try to beat higher tier teams with a lower tier team, then why would you ever play as a one?betrayz3 months agoSeasoned Newcomer199Views1like1CommentRoad to CFP needs 4 min quarters, different start times, and WEATHER!!!
1. 3 minute quarters makes it too easy to sit on the ball for an entire half. Forcing you to almost HAVE to go no huddle if/when you get the ball back. 4 minute quarters, one extra minute isn't gonna hurt. 2. We NEED different start times. 12 o'clock high is cool. But some of the best college football venues are at night. Give us that option. 3. Lastly...weather. It's a signature part of the sport. Snow, rain, overcast, etc...makes these home venues special. I don't understand leaving this out of the online H2H experience. It's bad enough we're not allowed to take our depth chart changes into the online H2H mode. Leaving all this out makes the experience feel kind...bland. There's a loyal football gaming following that exclusively plays online H2H. Give us something to chew on. All in all, solid game. Just a few tweaks. Oh and why can we not see the blocking assignments on run plays? That's just...weird. Feel the same way about Madden as well. But I digress.Seasoned_Vet173 months agoSeasoned Veteran146Views4likes4CommentsPlease remove stadium pulse from Road To College Football Playoffs
In College Football 25, online head-to-head matches Road To College Football Playoffs did not have the Stadium Pulse feature, and gameplay felt much fairer and more balanced. Without this mechanic, both players competed on a truly level playing field where skill and strategy determined the outcome rather than artificial pressure effects or distractions. The competitive integrity of online matches was much stronger, making the experience more enjoyable and rewarding. Adding Stadium Pulse to online H2H matches in College Football 26 creates an unfair advantage that disrupts this balance. It’s similar to giving one player a better car in a racing game or better weapons in a shooter. For the sake of fair and competitive online play, I strongly urge you to remove or disable Stadium Pulse in head-to-head matches, just as it was in CFB 25. This change would improve player satisfaction and keep the focus on skill-based competition. Giving one side a clear advantage is silly. That’s why CFB 25 did not have it for online H2H competitive matches. This feature does not belong in Road to College Football Playoffs since that’s a competitive online H2H match and should be a skill-based match, not an artificial tilt towards one side. Stadium Pulse is fine for FG attempts only. Here’s a Reddit discussion mentioning the same thing. https://www.reddit.com/r/NCAAFBseries/comments/1lw3m9h/am_i_the_only_one_that_hates_stadium_pulse_in/gazr7ttpxdts2 months agoRising Novice118Views2likes3CommentsTitle update…Road to CFP not mentioned! This is bad!
Only thing we received since launch was shorter intros…I grind this mode 24/7 and it gets stale! Stadium pulse is a glitch in itself. Lower teams play horribly…idk if EA want us to jump to CUT to spend money just to change uniforms, playbooks, depth charts etc but this is ridiculous. Def. My last year buying CFBking_is0562 months agoSeasoned Rookie107Views3likes7CommentsAnother review after the latest title update
I'll start by saying, I’m ranked in the 600s. Not saying that’s anything crazy, but it does mean I’ve spent a good amount of time with the game, especially grinding in the Heisman bracket. So based on all the hours I’ve put in, here’s my opinion of the game and what I’ve seen and experienced so far. Honestly, the update didn’t change much in CFP mode, aside from nerfing the PSU Wildcat play. Quarterbacks like Sellers can still run 20 yards backwards, zig-zag out of sacks, and somehow spin around to throw across their body to a wide-open receiver. Deep passes are still being exploited, especially with top-tier players like Smith, Williams, Anderson. And let’s be real—LSU is ridiculously overpowered right now. Even if you’re a solid player, the combination of their roster and cheesy plays makes it way too easy for anyone using them. Players are still throwing deep, switching to their receiver mid-play, and bumping defenders out of the way without drawing offensive pass interference. It’s wild. There are still a few cheese plays in the Texas and LSU playbooks that haven’t been addressed. For example, LSU’s 5 Wide All Go is still breaking coverage—even if you stop it a few times, eventually it’ll burn you. I don’t know if it’s LSU’s speed or just the play design, but defensive formations just can’t keep up. LSU can also walk up the field and kill stadium pulse just by running RPO Alert Bubble. Receivers like Smith, Williams, Anderson consistently beat press coverage, even against high-rated corners with strong press abilities. The game has basically turned into a pass-only experience. You can’t run the ball like you could in NCAA 25. Just look at the stats—most players are passing 65–80% of the time and running only 20–35%. If you check the top 100 players, their average rushing yards per game are super low. It’s clear passing is way too overpowered. If I run the ball 15 times in a game, my running back is dark orange. Meanwhile, I’ve seen receivers get targeted 10+ times over the middle, take huge hits, and still have high speed and catching ratings. And don’t get me started on dropped interceptions—there are way too many. I’ll have 8–10 passes thrown directly at my defenders and only come away with two picks. The only time I seem to get consistent interceptions is when I’m already winning big. Not sure why that is. Some receivers catch everything—double coverage, tight man coverage, it doesn’t matter. It honestly feels like Mario Kart sometimes. If you’re losing, especially at home, your team starts making insane catches in double or triple coverage, breaking tackles for huge gains. Even with 25 seconds left and three timeouts, players can drive down the field and score way too easily. It happens way too often to be coincidence. Defensive zones and pursuit angles are still questionable. Nothing really changed there. Man coverage is basically useless against top teams like Texas, Ohio State, Alabama, and LSU—you’ll get burned every time. It’s sad to say, but if you only play CFP mode, the game’s in a rough spot. On a Friday night, there are only about 6,000 players searching for a game in CFP, while CFB 25 has around 16,000. That tells you a lot. I think a lot of people have stepped away for now, waiting to see if things improve. It really feels like the devs dropped the ball on this one. And the scary part? They’re probably already focused on NCAA 27, which means they might not put much effort into fixing this version.101Views1like2CommentsEvery team DOESN'T run a 4-2-5 defense
It's hard not to be critical when things like this are not just being overlooked, but clearly DECIDED by decision makers for this game. I've got an honest question... What makes y'all think that forcing everyone to run a 4-2-5 is a good idea? Is it a LIMFAC (limiting factor) we're not being made aware of? It's just weird cause we have no choice but to use the team specific offensive playbook, which makes the defensive side of the ball a complete contradiction. There are other issues that gring my gears... Adjusted and save depth charts don't carry into games No night games/weather No real incentive for folks to play with lower tier, so we're pretty much all forced to end up playing a bunch of Tier 1 teams The EXTREMELY overpowered stadium pulse But this issue, the defensive playbook issue...really confuses me. Heck, if ya don't wanna respond via this post...hit me with a sidebar message. Just make it make sense.Seasoned_Vet172 months agoSeasoned Veteran101Views0likes6CommentsOnline Divisions for Road to the College Football Playoff
Can someone please help me understand Online Divisions for Road to the College Football Playoff? I have been watching users playing online and at the beginning of the game it shows each player's record, division, and global rank. I'm surprised to see players in the Heisman division playing against people in Freshman or Recruit division. How is this possible? I thought you play against players in your same division. Is that not how it works?101Views0likes1CommentHonest Road To CFP feedback.
I'll start by saying EA has done a great job bringing college football back to game. Thank you for the hours of work and dedication. With that said here is some honest feedback from a longtime football gamer... The defense in Road to CFP does not exist. I have literally seen highly rated linebacker stare directly at the qb and allow a slant to go right passed them without even moving. The defense needs to go back to what it was in 25. Not having the ability to select my uniform is undoubtedly the biggest let down in 26. Can we at least select a home and away uniform before starting a season and that be loaded based on being home and away? Stadium Pulse well .... sucks. You can't do anything with it. That mixed with poor defense almost hands the home team a win. Top that off with being able to see home vs away, you'll see everyone running to LSU for their road games in no time. Lastly, interception have been needed into the ground. Im almost 75 games in and I have less then 5 ints but probably twice as many drops or "out of reach" messages. Please fix because if teams can't play defense everyone will be using LSU very soon. thanksxMase412x2 months agoSeasoned Traveler100Views0likes2CommentsRoad to playoffs online
Defensively the game and players are just blowing coverages zone match principals is completely off, cvr 4 qrts is guarding like palms cvr 3 match defender won’t properly switch to the drag routes when passing off . Wide open players stopping example out of spread I will scheme open my rb to beat cvr 4 qrts and wide open im controlling him and he stopsGOxAT3 months agoRising Rookie97Views2likes6CommentsMatchmaking needs adjustments
I understand that it's still early and more players will join once the real College Football season...but dang all I play is top 25 teams. There is no way anyone should have to play 8-10 top 25 team just to make the CFP. For reference....The most top 25 teams a College football champion has played is 4(bama in 2020),4 top 25 teams in one season, not 8,9 or even 10. EA needs to adjust or stop filtering out lower tier teams. This would add more variety in matchmaking and bring back some of the fun we've lost from 25.95Views1like7CommentsStadium pulse, bad idea!!!
I want myself an the opponent to have equal opportunities to win in the same game. Stock plays don’t work vs good players especially those who spam blitz every play and use lsu or other top tier teams EA there were so many different avenues you all could’ve took to have stadium pulse and still be fairly competitive like visual effects- Ex: play art doesn’t show or hot routing to a post but play art if shown shows the incorrect route or on 3rd/4th and longs you cant audible. stadium pulse not that effective to players as you non playing ppl think hand and sign signals are a thing. look if stadium pulse was a way to make players hate cfb 26 after buying it just to make sure we buy madden it worked cause screw this non competitive game89Views1like0Comments