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EA SPORTS FC™ 25 Title Update #2
The latest EA SPORTS FC 25 Title Update will soon be available for PC and includes the changes below. Please note that after updating to this TU, cross-play will be unavailable until this TU comes to other platforms in the near future. General, Audio, and Visual Addressed the following issues: Sometimes button inputs were not being registered when performing actions in the menus. Controller compatibility issues when using Steam Input. Steam Input now needs to be enabled before launching EA SPORTS FC 25 to have it work as intended. Stability issue occasionally happening in all Online modes. Ultimate Team Addressed the following issues: Stability issue when accessing Squad Battles. Addressed instances of stability issues while in the Store. Unintended UI elements sometimes displaying on the screen. Adjusted the message that displays when confirming to start an Evolution. Career Addressed the following issue: Addressed instances of stability issues within Manager Career. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team19KViews6likes2CommentsEA SPORTS FC™ 25 Title Update #12
The Title Update #12 is now available for all versions of EA SPORTS FC 25, and it includes: Ultimate Team Addressed the following issue: Some outfield Player Items could have been used in the goalkeeper position. Clubs Addressed the following issue: The Victory Point UI indicator was incorrectly displaying Rush matches without a club. Career Mode Addressed the following issues: When entering a Live Start Point with a team that’s at the bottom end of their table, a loss or draw could have resulted in the Manager being sacked after the first game. Addressed instances of certain competitions not awarding prize money correctly. Player Growth was not displaying correctly in the Squad Hub after a Player’s OVR rating changed. Some positions were not showing for certain players in Development Plans. General, Audio, and Visual Made the following changes: Updated some badges, trophies, hair and kits. Added 3 star heads which will become visible in-game following a Server Release in the near future. Addressed the following issue: Addressed instances of various stability issues that could have occurred. Want to provide us direct feedback about EA SPORTS FC 25? Visit https://go.ea.com/fc25pf and let us know what you think, it only takes a few minutes. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team12KViews4likes0CommentsI would like to join the EA FC 26 Beta
Hi, I would like to join the EA FC 26 Beta. Platform: PS5 Thanks!SolvedAlmalki479Place FC 26 General DiscussionFC 26 General DiscussionSeasoned Newcomer12KViews5likes41CommentsHow to play the EA SPORTS FC™ 26 Closed Beta
When does the EAS FC Closed Beta start? The Closed Beta for EAS FC 26 runs from August 6, 2025 at 5 PM UTC until August 26, 2025 at 5 PM UTC. Playing on Nintendo Switch™ 2?The Closed Beta for Nintendo Switch™ 2 players will start on August 8, 2025. If you got an email from us inviting you to sign up for the Closed Beta, that doesn’t guarantee you’ll receive a code. If your email specifies Nintendo Switch™ 2, you might be invited to play on another platform. Where to play the EAS FC Closed Beta The EAS FC 26 Closed Beta will be available on: PlayStation®5 PlayStation®4 PC (Steam and the EA app) Xbox Series X|S Xbox One Nintendo Switch™ Nintendo Switch™ 2. What modes are available in the EAS FC Closed Beta? Not all game modes will be available to all players during the Beta period. When you’re invited to join the Beta, the email will highlight which game modes you can play.You might see game modes like: Career Mode Ultimate Team™ Clubs. How the EAS FC Closed Beta works If you’re having problems redeeming your code or accessing the Closed Beta, try using our Beta access tool. The tool can help with: error messages when entering your code problems downloading the Beta confirming your invite status. How to sign up for the Closed Beta Players are invited to the Closed Beta. Learn more in our Closed Beta guide about how Closed Betas work. Signing up for EA Playtesting doesn’t guarantee access to the EA SPORTS FC™ 26 Closed Beta. Where to find your Closed Beta code If you’ve been invited to play the EA SPORTS FC™ 26 Closed Beta, we’ll send your code to the email address linked to your EA Account.If you didn’t get an email, that means you weren’t selected for this Beta. Our advisors can’t send you a code or check if you’ll be invited. Need help redeeming your Closed Beta code? Follow our step-by-step guide on how to redeem codes. Go to the EA redemption page to enter your code. Will progress from the Closed Beta carry over? No, your Closed Beta progress won’t carry over to the full game when it launches. EAS FC Closed Beta rules You must be 18 years old or older. To play the Closed Beta, you’ll need an online connection and an EA Account. You’ll also need to accept the EA User Agreement, EA Privacy & Cookie Policy, and the Pre-release Feedback Agreement. It’s against our rules to post, stream, capture, or otherwise share content from Closed Beta gameplay and forums. If you break those rules, you’ll lose access to the Closed Beta and be placed on a no-access list for future opportunities. In addition, your posted or streamed content may be taken down, and you might get a strike on any channels that you stream the Closed Beta from. Our advisors can't give you a code if you don’t get one. Your code is just for you. It can’t be transferred to another account or shared with another player. The Closed Beta is only available in the United States and the United Kingdom. You need an active subscription to Xbox Live Gold, PlayStation®Plus, or Nintendo Switch Online to play. Found a bug or have feedback? If you want to report a bug or have feedback, you can post it in our EAS FC 26 Closed Beta forums. Only people with access to and who have logged into the Closed Beta can use the forums—you’ll have to log in using your EA Account used to log into the Closed Beta.Since this is a Closed Beta, our advisors won’t be able to help troubleshoot anything that might happen while you’re playing. Use the forums to tell us about any problems or possible bugs. If you log in from the EAS FC 26 page on our forums, refresh the page to get access to the Beta board.EA_VendceraPlace FC 26 General DiscussionFC 26 General DiscussionCommunity Manager10KViews6likes86CommentsFC 26 BETA WRONG PLATFORM
Hi, Received FC 26 Beta code for ps4 when I requested a ps5 one. Came out without downloading when I type in same code again it says "already redeemed" I havent but can't seem to continue. Any help to get this resolved as wanted to play the beta on PS5 as was massively on the fence this year. And yes I completed the ea playtester.Solved9.6KViews17likes724CommentsEA SPORTS FC™ 25 Title Update #14.1
Title Update #14.1 is now available for the PS5, XBSX|S, PC, PS4, and XB1 versions of EA SPORTS FC 25. It will be coming to the Nintendo Switch shortly. It contains the changes below. Addressed the following issues: [PS5/XBSX|S Only] The Spotify widget did not appear in Manager and Tournament modes. [PS5/XBSX|S Only] Addressed instances of music not playing correctly. For other platforms, this TU maintains cross-play compatibility. As a reminder, Spotify integration in EA SPORTS FC 25 is part of an initial test available to players in Australia and Saudi Arabia on PlayStation 5 and Xbox Series X|S. Click here to learn more about our partnership with Spotify. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and WhatsApp, and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team9KViews4likes0CommentsEA SPORTS FC™ - Title Update #1
Title Update #1 is now available for PC/PS4/PS5/XB1/XBSX|S versions of EA SPORTS FC 24 and will address stability issues that could have impacted some players. Thanks to those who’ve provided feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow EASFCDIRECT on Twitter and the EASFC Tracker for the latest updates. - The EA SPORTS FC Team8.6KViews3likes0CommentsI'm banned in previous titles, will I be banned In EA SPORTS FC™ 24?
Hey all, Every year around this time we get a deluge of posts looking for clarification on bans and how they work. Here are some more specific answers to other common questions at this time: What bans carry over from title to title? "Device" Bans - is your PC or Console prohibited from connecting to the game regardless of what account you're using? Then it will not be able to connect to EA SPORTS FC™ 24 either. "Franchise" Bans - was your account banned, and now you can't connect to older titles either? This is a "Franchise" ban, and you will not be able to access any future EA SPORTS FC™ title using this account. What doesn't carry over? Coin Distribution Bans - These bans are specific to the title they were "earned" on. A ban for sending coins/receiving coins illegitimately will not mean you are banned in EA SPORTS FC™ 24 Transfer Market Bans - Was your access to the transfer market removed on the Companion App, In-Game or both? This will not affect your EA SPORTS FC™ 24 account. You will potentially need to re-earn access to the transfer market on the Web-/Companion App and will not be eligible for any early web starts. Again, as pointed out earlier in this post if your account is sanctioned by our Terms of Service team at any point you may reach out to them using the steps here for support. To prevent spam and to preserve the boards readability any new threads on this topic will be closed and referred to this post for further information.8.2KViews14likes0CommentsEA SPORTS FC™ - Title Update #7
Title Update #7 is now available for all versions of EA SPORTS FC 24 and it will include the changes below. Ultimate Team Addressed the following issues: The Objectives notification icon was not always visible after exiting and re-entering Ultimate Team. The Squad Battles menu did not display a competition timer. Removed substitutions from being unnecessarily listed in SBC requirements. Sometimes, SBC requirements displayed duplicate club names. Some Objectives did not display their completion deadline. After claiming an Objective reward, the notification icon was sometimes still present. Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text. Addressed an issue that could have impacted Evolution Player Item selection. Sometimes, the Objectives notification icon did not appear where intended. A stability issue could have occurred when interacting with an empty squad. [PS5/XBSX|S Only] Following a rare UI flow, the Squad menu shortcut did not function as expected. [PS5 Only] Under some specific Camera Settings, the broadcast package did not always display after scoring a goal in Division Rivals. [PS4/XB1 Only] When getting a certain amount of red cards in a Friendlies Survival match, it was not possible to advance past the post-match screens. Gameplay Made the following changes: Reduced the accuracy of Lobbed Passes and Precision Lobbed Passes when taken at extreme angles. Improved the responsiveness of requested Precision Passes. Slightly reduced the maximum potential speed of Swerved Through Passes. Increased the maximum potential ball trajectory height of Lobbed and Precision Lobbed Passes when taken at extreme angles. Addressed the following issues: A requested Ground Pass could have sometimes resulted in an unintended animation occurring. In some situations, a requested Through Pass could have been weaker and less accurate than intended. Sometimes, a Physical Tackle could have been unintentionally performed on an attacking player without the ball. Improved auto-switching logic when determining which defender to switch to during some Lofted Through Passes. Improved player switching logic when two or more users are on the same team. In some specific situations, an AI teammate could have attempted to control the ball following a user-requested shot. Improved the consistency of a Secondary Contain request when locked to a player. In rare instances, the ball physics did not behave as expected after hitting the post. In some rare cases following a requested pass, the ball carrier could have lost control of the ball by passing through it. Further improved referee logic when determining offside calls following deflections. Addressed instances of various Skill Game issues impacting areas such as progression and consistency. [PS4/XB1 Only] The Precision Pass Drill did not always consider inputs correctly. [Switch Only] A powerful shot could have sometimes sent the ball through the net. VOLTA FOOTBALL Addressed the following issues: When changing outfits, some tattoos could have displayed a placeholder image. Sometimes in Kick Off VOLTA FOOTBALL, customized controller settings did not apply. [Switch Only] A powerful shot could have sometimes sent the ball through the goal net. General, Audio and Visual Made the following changes: Updated some kits, balls, gloves, boots, ad boards, trophies, tifos, stadium themes, mascots, VIP areas, tattoos, accessories, pre/post-match scenes, and badges. Added and updated a total of 90 star heads. They will become visible following a server release. Addressed the following issues: Updated instances of placeholder, missing, and incorrect text. The no goal sound customization option was not available in Career Mode and Clubs. Improved the appearance of some running animations. In some stadiums, game cameras did not behave as intended. In certain scenarios, some crowds had an incorrect shadow over them. While taking a short corner, players could have sometimes passed through a camera operator. Improved transition between shooting animations and player celebrations. Addressed instances of stability issues that could have occurred. [Switch Only] Updated some button callouts when playing with split Joy-Cons. [XBSX|S/XB1Only] An incorrect message could have been displayed when cross-play settings were disabled. [PC] In a Kick Off, a stability issue could have occurred when playing with International teams. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team8KViews1like0CommentsEA SPORTS FC™ 25 Title Update #3
EA SPORTS FC 25 Title Update 3 is now available for the PlayStation 4 and Xbox One versions of EA SPORTS FC 25 and will soon be available for the PlayStation 5, Xbox Series X|S, PC and Switch versions of EA SPORTS FC 25. It includes the changes below. Gameplay Made the following changes: - Reduced accuracy of First Time Lobbed Through Passes including when performed at extreme angles. - This change is most noticeable for players with high passing Attributes. - Greatly reduced potential accuracy of Trivelas. - Greatly increased width of the defensive line for 5 defender formations. - Reduced potential accuracy of Driven Passes. - Increased the frequency of attacking runs for AI players in the following roles: Shadow Striker, Inside Forward Attack, Inside Forward Roaming, Wide Playmaker Attack, and Wingbacks in scenarios with open space ahead of them. - Improved AI player decision making when considering diagonal runs into open space, and when considering runs into nearby open space. - Improved accuracy of shots taken in situations where the player is not being pressured and generally has a clear line of sight on goal, including 1 on 1 situations and open goals. - Improved AI Center Back decision making when attempting to provide a safe option for a pass. - Improved AI player recognition of offside situations. - The CPU AI will look to further prioritize passing during build up play instead of dribbling. - Reduced the speed of some slide tackling animations. Addressed the following issues: - During some long distance shots and corners, goalkeepers faced away from the ball unintentionally. - In some cases, defenders could have turned and faced away from the ball instead of trying to intercept a pass. - Right Wing Inside Forward AI players did not always position themselves as intended. - Players could have run up directly to the set piece taker in some scenarios, ignoring the minimum distance they must keep. - In some scenarios goalkeepers were attempting to punch or deflect the ball instead of catching it. - Some passes could have resulted in the ball traveling faster than intended. - Some passes could have been more accurate than intended. - Goalkeepers could have sometimes unintentionally dived the wrong way when attempting to make a save. - In rare cases, goalkeepers could have gotten stuck around their goal posts when attempting to make a save. - During Rush penalties, the goalkeeper could have sometimes moved off the line and gotten stuck. - During Rush corners, players could have incorrectly positioned and continuously readjusted themselves until the corner was taken. - In certain scenarios, the opposing goalkeeper could have been controlled during set pieces by all players in a match. Ultimate Team Addressed the following issues: - Attribute upgrades were not showing in the Player Bio when using an upgraded Evolution Item in another Evolution. - A stability issue could have occurred when claiming Season Pass, Objective, and Milestone Rewards. - Loan Player Items in Seasonal Objectives were showing as having 0 contracts, this was a visual issue only. - If a player forfeited a Rush match, they were not able to party up with their original group again with a new invite. Clubs Addressed the following issues: - In a rare scenario, an incorrect match result was shown when the opposing team left the match. - Drop In matches didn’t proceed to penalties if Golden Goal Extra Time ended in a draw. - CAM Avatars could have been placed in incorrect positions when selecting the Any option in some cases. - The Captain was not always able to interact with Quick Tactics. Career Mode Made the following changes: The Simulation gameplay preset is now the default for new Career Mode saves. - Added multiple settings when creating a new Career Mode save, including the ability to disable Club Growth Board Objectives. Addressed the following issues: - Improved Growth Plan logic for secondary positions in Manager Career. - Youth Academy goalkeepers had lower Diving Attributes than intended. - Addressed an instance of conversations interrupting Calendar time advancement. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. - The EA SPORTS FC Team6.2KViews2likes0CommentsEA SPORTS FC™ 25 Title Update #1
The latest EA SPORTS FC 25 Title Update in now available for PS5/PS4/PC/XBSX|S/XB, and will soon be available for Switch, and includes the changes below. Ultimate Team Addressed the following issues: Players could have gotten stuck on the Objectives screen after shortcut switching from the Store. Addressed instances of a stability issue that could have occurred following a penalty shootout. General, Audio, and Visual Addressed the following issues: Addressed several instances of stability issues that could have occurred in match highlights and tournaments. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team5.6KViews1like2CommentsEA SPORTS FC™ 25 - Career Mode - Deep Dive
Welcome to the EA SPORTS FC™ 25 Career Mode Deep Dive, we’re excited to share everything that’s coming to Manager and Player Career. With FC 25, we set out to add more authenticity and player control to Manager and Player Careers, and we’re thrilled to announce the addition of Live Start Points and Snapshots*, women’s football in Career Mode, while further customizing your tactical setups with FC IQ. On top of that, we’re looking to give you new Avatar customization options, quality of life improvements, improved scouting and player development, and lots more. Here the full detailed article about the Career Mode in EA SPORTS FC™ 25: https://answers.ea.com/t5/forums/postpage/board-id/fc-25-pitch-notes-en *To be released with a post-launch update. For more details & availability, visit https://www.ea.com/games/ea-sports-fc/fc-25/disclaimers5.6KViews0likes0CommentsEA FC 26 starheads
Welcome to the EAFC starhead thread! Here is a link to some very useful spreadsheets from @Anonymous https://answers.ea.com/t5/General-Discussion/Starhead-database/m-p/13000209#M12464 Using the above link you will be able to keep in the loop with everything starhead related.5.3KViews2likes18CommentsEA SPORTS FC™ - Title Update #5
The latest Title Update is now available for all versions of EA SPORTS FC 24 and will include the changes below. Ultimate Team Addressed the following issues: Further addressed instances of a stability issue when entering the store through an Evolutions screen. In some specific scenarios, Player Items going through an Evolution could have unintentionally lost some PlayStyles. Impacted Player Items should now have their correct PlayStyles. Addressed a stability issue that could have occurred when attempting to start a match with some Evolution Player Items in the squad. Gameplay Made the following changes: Slightly reduced the velocity of Ground Passes taken at extreme angles. Reduced potential accuracy of crosses taken by players with the Whipped Pass and Whipped Pass+ PlayStyles. Improved Goalkeeper reactions to shots aimed at their near post. Addressed the following issues: In some cases, user-controlled players could have moved towards a ball’s path when not requested to. Addressed some instances of ball carriers unintentionally winning the ball back following a stumble animation when tackled. Contextual Swerve Passes could have been performed by players without the Incisive Pass, Incisive Pass+, Trivela, and Trivela+ PlayStyles. In some cases, a requested cross could have resulted in the ball carrier stepping over the ball instead of crossing with the foot closest to the touchline. Goalkeepers were not using the intended amount of strength when deflecting the ball in some instances. A first time pass could have been unintentionally requested when activating Player Lock. Following a goalkeeper red card, the Team Management screen could have become unresponsive. In some situations, set piece run-up animations did not always play correctly. Players rejoining the match from outside of the pitch could have sometimes passed through other players. Career Mode Addressed the following issues: In some cases, players did not regenerate stamina after international matches in Manager Career. In Player Career, the Player widget was incorrectly present during some tutorial screens. In Player Career, duplicate or similar Objectives could have unintentionally occurred at the same time. Addressed instances of a stability issue that could have occurred. Clubs Addressed the following issue: Addressed a stability issue that could have occurred when completing a Skill Game. VOLTA FOOTBALL Addressed the following issue: During the Foot Golf Arcade game, the timer did not display correctly. General, Audio, and Visual Made the following change: Updated some UI elements, kits, celebrations, audio, broadcast packages, balls, badges, reactions, and ad boards. Addressed the following issue: Addressed instances of a stability issue that could have occurred. [Switch Only] Addressed instances of incorrect button mappings and conflicts. Thanks to those who’ve provided feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow EASFCDIRECT on Twitter and the EASFC Tracker for the latest updates. - The EA SPORTS FC Team4.8KViews1like0CommentsEA SPORTS FC™ 25 Title Update #16
Title Update #16 will soon be available for the PS4/XB1 versions of EA SPORTS FC 25, and it includes: Career Mode Made the following changes: Addressed the following issue: Sometimes, the EA connect widget could unintentionally appear during gameplay, preventing players from sprinting. General, Audio, and Visual Made the following change: Updated some button callouts, kits, badges, as well as placeholder text and images. Addressed the following issues: Addressed an issue in EA connect where the virtual keyboard would not appear when attempting to search for a player using a controller. Addressed a stability issue that could have occurred. Want to provide us direct feedback about EA SPORTS FC 25? Visit https://go.ea.com/fc25pf and let us know what you think, it only takes a few minutes. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team4.5KViews1like0CommentsEA SPORTS FC™ - Title Update #3
The latest Title Update is now available for all versions of EA SPORTS FC 24 and includes the changes below. Ultimate Team Addressed the following issues: On rare occasions, players could have disappeared from matches after a substitution or red card. Following the completion of a match, sometimes the Advance menu option did not function unless another menu was first visited on the post-match screen. Addressed the Ada Hegerberg Player Item causing gameplay impacting issues, the Item will become available for match use following a Server Release in the near future. After watching End Highlights in a match, consecutive Squad Battles matches could not have been paused. Addressed a stability issue that could have occurred when interacting with the Transfer Market. Sometimes, when using Squad Builder, Player Items could have been placed in incorrect positions. Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text The Squad Battles pre-match screen displayed a duration of 6 minutes instead of the intended 4 minutes per half, this was a visual issue only. The Rivals Weekly Rewards timer and the Season Ends timer were reversed, this was a visual issue only. SBC Group descriptions were not always visible. In rare situations, UT Friendlies classic matches could have started with six players on the pitch, instead of the intended twenty-two. When Comparing Price on Transfer Listed Player Items, Transfer List pages could not have been scrolled through until exiting and re-entering the Transfer List. Some Stadium Items in the Store were not previewing when selected for the first time. PlayStyles+ did not feature the plus symbol when viewed on a Player Bio screen. On rare occasions, the Stadium Goal Pyrotechnics could have appeared in the center of the pitch. When attempting to exit out of a category in the Store, the entire Store was closed instead. The timer was not always displayed on the Kit Select screen for Rivals and Champions matches. After exiting a Concept Player search from the Squad screen, the title did not always return to the correct screen. The Shortcuts menu could have performed slower than intended on Leaderboards screens. Some UI elements had font color and background combinations that were difficult to read. In some specific cases, menu Shortcuts did not send players to the intended location. In a rare scenario, menu Shortcuts could have interfered with Preview Pack animations. Some Stadium Item rewards were not visible in Seasonal Objective rewards. When selecting a Manager Item on the Squad screen and entering the Club tab, the search results did not always display Manager Items. [PS5/XBSX|S/PC Only] A double walkout scene could have triggered two different songs playing simultaneously. [PS5/XBSX|S/PC Only] Addressed a stability issue that could have occurred when attempting to play two versus one Co-Op Classic Matches. [PC Only] The Store could not have been entered when using certain resolutions. [Switch Only] A stability issue could have occurred when starting a Play a Friend match. Gameplay Made the following changes: Increased ball travel distance on manually requested Clearances. Slightly increased Jockey turning speed when moving at slower speeds. Slightly reduced the ball travel speed on Ground and Driven Passes performed by players with the Pinged Pass and Pinged Pass+ PlayStyles. Increased the likelihood of a player with the Long Throw and Long Throw+ PlayStyles to be selected for a throw-in in advanced areas of the pitch. Precision Finesse Shots can now consider an aiming input change that occurs right before the ball is hit. Improved visuals for the ball carrier in situations where a red card foul has been committed during a breakaway. Addressed the following issues: Sometimes, the goalkeeper could have run past their intended location when rushing out of goal Players without the Intercept and Intercept+ PlayStyles could have performed contextual sliding interceptions. The Pinged Pass and Pinged Pass+ PlayStyles were unintentionally impacting first-time passes. Sometimes, players could have made inauthentic movements when attempting to trap the ball. Trapping refers to a player attempting to control the ball when receiving it. On some occasions, a player could have slowed their run for a moment when attempting to trap the ball from a pass. This issue was more common when receiving Precision Passes. The Drag Back Turn Skill Move did not follow the input angle as much as intended upon exit. Reduced the likelihood of the Rainbow Flick Skill Move causing the ball to hit the back of the player. Sometimes, a player could have taken a touch of the ball instead of attempting to perform a requested first time Chip Shot. In some specific scenarios, a requested Finesse Shot could result in an unintended shooting animation. In some air ball situations, Auto Switching did not follow the player’s Auto Switching Controls Settings. A contextual volley could have incorrectly occurred in some heading situations. A requested Header On Demand could have sometimes resulted in a tackle instead. When the attacker dribbled straight at the defender, the defender could sometimes tackle the ball into the dribbler’s path. Some players did not see a Fitness decrease following Playable Highlights matches. During a corner kick, an incorrect idle animation could have played before the kick was taken. Improved referee logic when determining foul calls in situations where the ball carrier is shielding the ball. Improved referee logic when determining offside calls in situations where defenders miss an interception. Improved referee logic when determining foul calls in situations where players are jostling for the ball while it’s in the air. In some cases, players who went over the ad boards could have passed through non playable characters while returning to the pitch. In some situations, slide tackle animations did not play correctly. An unintended animation could occur during a Stop And Face Goal request. Players could sometimes pass through ad boards instead of jumping over them. Sometimes a shot could have resulted in the ball passing through a defender’s foot, during a tackle. In rare cases, adjusting player positions in Team Management during a match could have resulted in players disappearing from the match. Following a contextual sliding pass, sometimes the controlled player would not automatically switch to the intended pass receiver. Following a slide tackle that results in the ball being passed to a teammate, sometimes the controlled player would not automatically switch to the intended pass receiver. Agile Dribbling right before a pass animation was completed could have resulted in the controlled player not automatically switching to the intended pass receiver. When moving to their position for set play, a player’s running animation could have occurred incorrectly. A tired player’s running animation could have occurred incorrectly sometimes. In some cases, a player’s feet could have looked like they were not making contact with the ground. Following a save animation, goalkeepers could have unnaturally transitioned to another animation. In some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save Improved several player emoting animations. When jogging, sometimes the ball carrier could put their foot through the ball when turning. When winning the ball from a tackle, sometimes the player did not follow a quick directional input change. Reduced how often CPU AI goalkeepers can do a fake throw. CPU AI players could have performed possession-losing knock ons too often. Sometimes, goalkeepers could have abruptly dropped the ball following the final whistle. In some rare cases, goalkeepers could have unnaturally transitioned to a save animation. [Switch Only] Goalkeepers were unable to save top corner penalty kicks. [Switch Only] Sometimes, the ball could have gone through the goal net. Clubs Addressed the following issues: Addressed instances of connection being lost when opponents were found in Drop-In matches, resulting in the affected matches not starting. Following the completion of a match, the Match Player Summary did not always display correct information. Addressed instances of a stability issue that could have occurred after completing a match. The Club Leaderboard did not always display information if the player accessing it was not part of a Club. Skill Games were incorrectly using base Attributes of Virtual Pros. Virtual Pros without a Club could have worn an unintended kit in menus. Career Mode Addressed the following issues: After signing a new player in Manager Career, the Best Possible Deal could have displayed an incorrect value. Custom Tactics could have reset to default when adjusting them outside of matches in Manager Career. Youth Academy goalkeepers did not have any PlayStyles in Manager Career. A stability issue could have occurred when attempting to fire a coach in Manager Career. In Manager Career, the Wishlist apply button callout did not function as intended. Some activities were incorrectly displayed during the Calendar tutorial in Manager Career. In Player Career, the Retirement Gift Activity could have incorrectly occurred multiple times for one player. In Player Career, the Scout Bonus did not apply to some Objectives. The camera did not follow the player correctly in the Player Career Set Pieces Training Drill. VOLTA Addressed the following issues: The Team Keepaway Arcade game did not always end when the timer ran out. A full sized net was incorrectly present in some VOLTA Arcade games. General, Audio, and Visual Made the following changes: Updated 162 star heads which will appear in-game following an upcoming Server Release. Updated some stadium, sound effects, presentation packages, crowd noises, button callouts, boots, UI elements, and fonts. Addressed the following issues: Sometimes, the PlayStyle+ indicator did not display incorrectly. Some pre and post-match scenes could have displayed visual issues. A stability issue could have occurred when changing Commentary Languages and Teams. Addressed instances of placeholder text. Addressed instances of disappearing and hard to read UI elements. After 120 minutes played, bench players could sometimes be seated in incorrect positions. During first person referee scenes, players could have passed through ad boards at times. In some cases, the ball did not deform correctly when bouncing, this was a visual issue only. The Defending Trainer was incorrectly enabled for all Training Center chapters instead of only for the Defending one. The Directed Run visual indicator did not display in the Practice Arena. At the start of the Directed Runs Skill Game, Directed Runs did not function as expected. In a rare scenario, a match could have occurred against a CPU opponent in Online Seasons. Sometimes, a player’s hair color could change depending on weather and time of day. The Training Center Practice Arena did not follow the Alternate control scheme when set in Controller Settings. The Online Seasons Leaderboard did not always display data on all friends. [PS5, German Players Only] Removed the Virtual Bundesliga competition from the main menu with the intent of it returning closer to the competition’s start. [Switch Only] After downloading and selecting a specific commentary language, one of the other available languages could have occurred instead. [Switch Only] Local Seasons stats could have incorrectly reset. [PS4 Only] After completing an Online Seasons or Co-Op Seasons match, selecting the Next Match option could have resulted in a stability issue. [PS4/XB1 Only] A rare stability issue could have occurred in the Online Seasons menu. [PC Only] In Tournament matches, pausing the match did not always function if the EA app overlay was previously opened. Thanks to those who’ve provided feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow EASFCDIRECT on Twitter and the EASFC Tracker for the latest updates. - The EA SPORTS FC Team4KViews0likes0CommentsEA SPORTS FC™ - Title Update #9
Title Update #9 is now available for all versions of EA SPORTS FC 24 and it will include the changes below. Ultimate Team Addressed the following issues: Some Player Item rarities could have displayed incorrectly. The News menu video player did not expand to full screen. On rare occasions, pyrotechnics could have appeared in the center of the pitch. Career Mode Addressed the following issues: In Player career, duplicate requests could have appeared in the Decisions tab. Youth Players could have had the Chip Shot PlayStyles without meeting its requirements. In Player Career, some Training Drills did not use the player’s created Pro. Gameplay Made the following changes: [PS5/XBSX|S/PC Only] Improved AI teammate positioning and marking decision making in cutback scenarios. Reduced effectiveness of Outside Foot Shots for players with or without the Trivela PlayStyle and PlayStyle+. Moderately reduced Outside Foot Shot accuracy. Reduced the maximum potential amount of top spin the ball can have from an Outside Foot Shot. Updated player selection logic when using Secondary Contain. Addressed the following issues: Improved referee foul calling logic inside the box following a clearance attempt. Sometimes, the attacking player could have unintentionally stumbled over a slide tackling defender’s arms when attempting to avoid them. In some situations, the goalkeeper could have incorrectly picked up the ball after it was passed by a teammate’s foot. General, Audio, and Visual Made the following changes: Updated some ad boards, player models, trophies, crown chants, kits, hair, sleeve sponsors and badges, boots, balls, star heads, stadium themes, VIP Areas, match scenes, and tifos. Addressed the following issues: In some set piece Skill Games, the defensive wall was not always positioned as intended. In some set piece Practice Arena situations, the defending side did not always position their wall as intended. Addressed instances of the UI not displaying correctly during some Skill Games. Addressed instances of stability issues that could have occurred. Addressed instances of placeholder text and images. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. -The EA SPORTS FC Team3.7KViews0likes0CommentsEA SPORTS FC™ 25 Title Update #5
The latest Title Update for EA SPORTS FC 25 is now available for all platforms but Nintendo Switch (coming shortly) and includes the changes below. Gameplay Made the following change: Crosses can now result in the ball moderately landing further ahead of the receiver. Addressed the following issues: The defensive line could have dropped deeper than intended while the attacking team was controlling the ball in the defending team’s half. Central and Defensive Midfielders could have dropped too deep when the attacking team entered the defensive team’s side of the pitch. Sometimes, a ground pass could have incorrectly sent the ball behind the intended receiver. Tackling inputs did not always register in locked-to-player modes. In rare instances, goalkeepers could have jumped significantly higher than intended. Improved goalkeeper decision making when attempting to make saves as the ball crosses the goal line. Improved goalkeeper positioning when attempting to save short distance shots. Goalkeepers could have sometimes not attempted to make a save against powerful long distance shots. Headers were sometimes significantly less accurate than intended. Ground passes performed during free kicks were not always directed towards the intended receiver. In some instances, lob passes were less accurate than intended. Improved ball physics in certain contested shooting and clearance scenarios. Players could have lost the ball easier than intended while being contested during a Skill Move. Improved referee logic when making advantage calls in Rush matches, penalty calls in Rush matches, and 11v11 contested offside situations. In rare scenarios, an incorrect injury animation could have occurred in online matches. Improved goalkeeper logic in Rush matches when attempting to clear the ball. Sometimes, a lob pass could have occurred instead of a requested cross in Rush matches. In rare cases, a buzzer beating goal originating from a corner kick in Rush did not count as part of the scoreline. Requested Skill Moves were sometimes not performed when requested near the touch line. Addressed instances of Player Switching not functioning as intended. Improved substitution logic to better avoid unnecessary CPU AI substitutions early in matches. Reduced instances of unnecessary suggested early game substitutions. Ultimate Team Addressed the following issues: Some Evolution Progression Summary UI elements were misaligned. Addressed some stability issues that could have occurred when using the Transfer Market through the SBC flow. Clubs Made the following change: Rush pre-match team sheets now display player Rank Points and Club Victory Points. Addressed the following issue: In some cases, it was slightly easier than intended to receive a high match rating in Rush matches. Career Mode Addressed the following issues: Player agents were sometimes requesting a lower wage for their client when transferring to a user controlled club. General, Audio, and Visual Made the following change: Updated some player portraits, kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, headbands, banners, flags, boots, tattoos, wardrobes, ad boards, hair, trophies, audio, and commentary. Addressed the following issues: Addressed instances of placeholder text and incorrect UI elements. Addressed instances of various stability issues that could have occurred. Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we'll provide you with more information and updates if and when they become available. Be sure to follow @EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates. The EA SPORTS FC Team3.7KViews0likes1CommentEA SPORTS FC™ - Title Update #4
The latest Title Update is now available for all versions of EA SPORTS FC 24 and includes the changes below. Ultimate Team Made the following change: Added an Evolutions Overhead Indicator on/off setting found in Game Settings Addressed the following issues: The penalty kick accuracy indicator was not visible during penalty kick shootouts in Champions matches. A Bronze Tifo could have incorrectly displayed for some Rivals Milestone Stages instead of the correct reward, this was a visual issue only. Some specific Player Item pairs could not have been placed in the same squad. Gerd Müller & Bobby Charlton, Franck Ribéry & Jairzinho, and Abily Camille & Xabi Alonso. The Founders Evolution could have incorrectly displayed a Player Item that was not selected for it, this was a visual issue only. After bidding on a Player Item found on the Transfer Target compare price screen, exiting the screen did not function as intended. After opening a Pack and swapping a duplicate Item for a tradable version on the New Item screen, the Quick Sell value did not always display, this was a visual issue only. Longer Pack descriptions did not automatically scroll in the Store. After bidding on a Player Item found on the Transfer Target compare price screen, exiting the screen did not function as intended. After opening a Pack and swapping a duplicate Item for a tradable version on the New Item screen, the Quick Sell value did not always display, this was a visual issue only. Exiting the See All Rewards screening Squad Battles resulted in being taken to the Opponent Select instead of Your Rank screen. Addressed an issue that could have impacted Evolution Player Item selection. Concept Items did not get automatically replaced in a Squad if a replacement Player Item was obtained through the Transfer Market UI on the Squad screen. An error message could have displayed after attempting to select a Concept Item for an Evolution. When swapping a Manager Item, the CHM UI displayed a green color instead of red for lower CHM values, this was a visual issue only. In Rivals, the pause menu displayed the opponent’s Squad name instead of Club name. Season Progression tifo rewards could not always be previewed. Gameplay Made the following changes: Reduced the amount of curve that could occur on first time Precision Passes taken at extreme angles. Slightly reduced potential accuracy of acrobatic shots. When crossing from a wing position, players will prefer to use the foot closest to the touchline. This change does not apply to Trivela Crosses and High Crosses. Addressed the following issues: In some situations, the ball could have incorrectly stuck to a dribbler's leg as they ran. In some cases, Lob Precision Passes did not go to the intended receiver. When changing the aiming input in the final moments of an outside foot shot animation, the shot could have sometimes gone towards the keeper instead of the intended spot. Low powered lobbed drop kicks did not always send the ball to the intended receiver. Manual passes affected by Pinged Pass and Long Ball Pass PlayStyles did not always function as intended. When attempting to block a pass as a defender, an incorrect block animation could have sometimes occurred. During a specific goalkeeper save animation, the keeper’s arm could have gone through the pitch, this was a visual issue only. In some rare situations following a save, the goalkeeper could have momentarily faced towards their own goal while getting up. In some rare situations, the goalkeeper faced away from the ball when attempting to save a shot. Flair Passes could have sometimes occurred when requesting Swerve On Demand Passes with 40% power or more. Players could have sometimes passed through a camera operator near the ad boards. Career Mode Addressed the following issues: Press conference tutorials could have continued to appear after the first press conference in Manager Career. In Manager Career, Scout Reports for lower league clubs could have shown reports for high OVR top league players that weren’t interested in moving to a lower league. The GK PlayStyles, Any PlayStyles, and None scouting instructions were not available in Career Mode. In Manger Career, if a player was to retire, the expiring contracts warning could incorrectly display even if all other contracts were renewed. The Brand Exposure Objective did not function correctly in Manager Career. The Read A Book By A Club Legend Activity could have occurred more often than intended in Player Career. At the end of a Player Career season, an offered contact could have displayed an incorrect team when signing for a target team. Clubs Addressed the following issues: When playing as a goalkeeper at the StrongHER stadium, the view was incorrectly limited due to stadium geometry. In some specific scenarios, PlayStyles not intended to be equipped on a Virtual Pro could have been equipped. Some accessories did not display in the Drop-In lobby. Goalkeeper Attributes did not always display correctly when viewed through Leaderboard and My Pro Presets screens, this was a visual issue only. Editing the appearance of AI teammates could have resulted in them not looking as intended, and could have prevented the ability to further edit them. After completing a Player Career match, players were unintentionally taken to the Perks screen. Club names could have been edited when the setting was greyed out. VOLTA Addressed the following issues: Scoring in the last second of a Foot Golf Arcade game resulted in the next round’s timer not functioning as intended. Squads could have become corrupted in 3v3 Rush matches in Kick Off. The Cross Facial Hair did not display correctly. General, Audio, and Visual Made the following changes: Updated some out of match scenes, UI elements, crowds, broadcast packages, Pack animations, stadia, and audio. Added 17 new starheads and updated 1, they will appear in-game following an upcoming Server Release. Addressed the following issues: [PS5/XBSX|S/PC Only] In rare cases, Personal Settings could not be saved. Addressed instances of Controller Settings sometimes resetting. Addressed several UI elements and button callouts not displaying and functioning as intended. Addressed instances of incorrect and unformatted text displaying. Clubs specific stadia could have been selected in unintended modes. Addressed some stability issues that could have occurred. [Switch Only] Addressed instances of touch screen input not functioning as intended for some UI elements. [Switch Only] When playing horizontally on a single Joy-Con, SL and SR did not function correctly on the Video Calibration screen. Addressed cases of some buttons not being able to be remapped to others. Thanks to those who’ve provided feedback. Throughout the course of the EA SPORTS FC 24 season, we'll provide you with more information and updates if and when they become available. Be sure to follow EASFCDIRECT on Twitter and the EASFC Tracker for the latest updates. - The EA SPORTS FC Team3.4KViews2likes0Comments
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