NFS No Limits Google Play Sign in issue
Hello All, I am facing a technical issue in the game on my Samsung A56 mobile using the latest android OS version and the latest release of the game, as I can't sign in using my google play account inside the game to be able to use/play crews mode. Noting that google play is already synced while the game starts. I raised several tickets and huge conversations with the support team without solving the problem. And applied several troubleshooting steps without any hope 😕11Views0likes0CommentsIssue with the Launching
Hello, I recently installed **Need for Speed Heat Deluxe Edition** through the EA App. At first, the Play button was disabled and the app said the game was already running even though it wasn’t. I fixed that by closing background processes. However, now when I launch the game, it opens but stays on a black screen and nothing loads. I waited a few minutes but the game never starts. I have already tried restarting the EA App and my computer, but the issue is still happening. Could you please help me fix this problem? Thank you.Kommat1013 days agoNewcomer42Views0likes0CommentsTrouble logging on to NFS HEAT ONLINE for PC
So today my game bugged in Nfs heat while I was customizing my car online. It froze for about 5 min so I decided to shut off my pc. After trying to get online for nfs heat I still cant get online. I'm able to play nfs unbound online, but I cant with heat. One thing I did notice is that when I first load into heat it sows a bar of certain things loading for the game and one of them is inventory. It never fully loads with my inventory and I'm guessing the reason is because I was customizing my car and buying stuff right before my game froze. If anyone knows how to ix this please let me know since I really want to play with my friends.SupaRoyce4 days agoRising Newcomer34Views0likes0Comments3 devices on one ip(NFS Heat)
Me and my roommates are trying to each play NFS Heat on one ip address, we can get into a party fine but whenever we try and start a game one of us ends up getting disconnected no matter what. Two of us can play no problem. Has anyone else ever ran into this problem. The Ai support is useless and no getting to a real personAyyDreww4 days agoRising Newcomer14Views0likes0CommentsIs the Find Players function in NFS Heat broken now too?
No matter who I search on Find Players, no one shows up... I just wanna add my friend and play but I'm about to give up and move on from the first EA game I've played since Underground 2 because 1st the license plates break and you can't change them...then the community wraps breaks and no longer loads...now this. I get this game is "old" but come on, it still has an active player base and even New Players still wanting to buy it and come play it but at this rate it's gonna fall apart til it's unplayable.ReaperS2K6 days agoSeasoned Newcomer84Views0likes0CommentsBug in "McClane – Straight Line Speed" (NFS Most Wanted Mobile iOS)
Hello, I would like to report a possible bug in the event "McClane – Straight Line Speed" in Need for Speed Most Wanted Mobile. In this event the car provided accelerates much slower than expected. Because of this it becomes extremely difficult or impossible to maintain the required average speed to complete the race. Important details: Device: iPhone 15 Pro Max iOS version: 26.3.1 Game version: 1.1.3 Additional observations: - The game runs smoothly in other races with no performance issues. - The same car accelerates normally in other events. - In this specific event the car seems to hit a speed limit or accelerate incorrectly even when using nitro. Because of this the race becomes impossible to complete and blocks further progression in the game. I have also contacted Electronic Arts support and they suggested posting this issue on EA Forums so the development team can review it. Has anyone else experienced this issue or found a workaround? Thank you.Bessie_Toone7 days agoRising Newcomer27Views0likes0CommentsError code 13
Error 13 in Need for Speed (most commonly reported in NFS Heat) typically means "could not load data" or "inventory cannot be loaded." Unfortunately, there's no one-click official fix from EA, and some players lose progress. Game is completely unplayable online and offline. I try to load up the game after I hit X to continue it says that my inventory can not be loaded. I have tried deleting the game and re-downloading and it still gives me that message. Please let me know if any additional documents or information are required. Best regards. My platform is PC with steam account Game id is Chinleefe_92Chinleefe_9212 days agoRising Newcomer29Views0likes0CommentsQuit being stupid EA sports
I never go out of my way to complain or suggest or anything like this at all. Now that being said this one game I have in mind brought me out of my comfort zone and motivated me to sign in/ create an account to get this out there. NEED FOR SPEED: MOST WANTED!!!!!!! Stop being stupid and just do it. I'm literally guaranteeing when there is no way for me to realistically guarantee it but I would put my life on the line that it would be a huge selling remastered game. I really hope that my opinion here matters and looking forward to seeing it happen. Really don't think that it would be that hard to make happen.Levyosa42020 days agoRising Newcomer42Views0likes0CommentsThe next need for speed game.
Just to start bring back the full customization of cars allllllll cars like the underground series but ad some extras as well. Like maybe a full tube chassis conversion, engine swaps, suspension conversion like lowrider hopper style to even f1 style, and what would be amazing would be a custom body kit designer. Another must is have is every car from every game need for speed released back to the beginning. Include an open world but be able to drive to different race tracks so if you want to be a responsible racer and need bring the UNDERCOVER HEAT the person can play nice on the streets and save their NEED FOR SPEED for the track. They can also look for the UNDERGROUND circuits while in free roam if they choose to live life dangerously at anytime. Bring back the players bounty as well. This might be asking too much but I even told this to forza developers make a entire world open world where you can drive to all the tracks ever used for every style of racing. Have your main character fully customizable and start as base car owner and just drive it to win. Leveling up by earning your way up to legendary racer status. Just some thoughts from a loyal fan who has been with you from the start. I can still here the original menu music from Need For Speed when it was released for PC. I would read all the car stats and history and admire the cars that we had then. Maybe bring back that for certain Legendary cars like the F40, GT 40, AC Cobra, or any vehicle that set a milestone in automotive history. Respectfully and Hopeful you get back on top John. Gamer KronixIVXXJohnDawg42020 days agoRising Newcomer69Views0likes0CommentsNeed for Speed games pointless after NFS 2015
My Complaint with NFS games is that Since NFS 2015 the Porche Carrera RS 2.7 has been the fastest car in the games. It feels pointless playing another NFS game just to unlock this car to win all races with. Below are 15 points which EA can look at, if they are wondering why this franchise is failing: 1. Kills vehicle variety If one car is clearly stronger than the rest, then most players stop experimenting. A racing game with a huge car roster becomes pointless when only one car is truly competitive. 2. Makes progression feel meaningless Unlocking and upgrading dozens of cars feels like wasted time if players know there is only one “correct” car to use in the end. 3. Reduces replay value Each new Need for Speed title should feel fresh. If the same car dominates every time, the gameplay loop becomes predictable and repetitive. 4. Hurts online fairness When one vehicle is unbalanced, online races become less about skill and more about who is using the meta car. That creates a frustrating and unfair competitive environment. 5. Punishes player preference Players who want to race with their favorite cars (muscle cars, tuners, supercars, classics, etc.) are effectively punished because they cannot compete against the overpowered choice. 6. Encourages “copy-paste” gameplay Instead of creative builds and tuning diversity, the community ends up using the same car, same upgrades, and same setup. This weakens the game’s identity and depth. 7. Undermines the tuning system A strong tuning/customization system should allow multiple cars to be competitive in different ways. If one car beats everything, the tuning system loses purpose. 8. Creates stale online lobbies When everyone drives the same car, online races become visually and mechanically repetitive, which makes multiplayer less exciting. 9. Damages player trust If balancing problems continue across several releases, players may feel the developers are ignoring community feedback or not testing vehicle balance properly. 10. Makes new releases feel less worth buying If players expect the same balance issue in every new title, they may feel there is no reason to buy the next game because the experience is effectively the same. 11. Discourages long-term engagement Unbalanced metas drive away casual and competitive players alike. Casual players get frustrated, and competitive players get bored. 12. Weakens the value of the car roster Licensing many cars is a major selling point. But if one car dominates all classes or endgame play, the rest of the roster becomes cosmetic rather than meaningful. 13. Promotes “meta-only” community behavior Instead of sharing creative builds, the community focuses on one overpowered setup. That reduces discussion quality, experimentation, and fun. 14. Creates the impression of lazy balancing Even if that’s not the intent, repeated dominance of the same car across multiple games can make it seem like balancing is not a priority. 15. Breaks immersion and authenticity Need for Speed is partly about car culture and variety. Seeing one older model repeatedly outperform everything can feel unrealistic and immersion-breaking. One Bonus complaint. They don't give the Community what they want. We have been begging for Most wanted, and Underground 2 remakes. It was ignored and the results were bad sales.999Black-Dragon25 days agoRising Newcomer42Views0likes0Commentsnfs heat license plates broken
in heat recently plates just broke, no matter what i do they always revert back to GHOST. disconnecting from my wifi fixes the issue, until i reconnect my wifi or reboot the game. ive noticed other people having this issue and im wondering if anyone has found a proper fix for this.annoyingcarguy30 days agoRising Newcomer301Views1like0CommentsWe need more of NFS HEAT!
NFS Heat may not be the best NFS but one of the best or at least good ones for sure and the story, gameplay and everything is very well in the game. You can continue the story for example with lutendant torrece (idk if i spelled it right). ana and lukas can still be continued. The cops could be a bit better but its not bad. I would generally be happy about a new NFS, but that would be very nice with a second heat. Idk why they shut ghost games down after they finally made a good NFS, but I am not sure if criterion is good enough for NFS.ChaosfanGHG1 month agoRising Newcomer31Views0likes0CommentsWhat Gives NFS??
I've been wondering lately. Game designers and Developers create games to entertain us, but at the same time, require end users to purchase the final and complete version upon release date? Am I correct in saying that? What happens once a game has been sold? Improvements? Updates? Extra features? New cars and locations? After sales service? I have played almost every single Need for Speed available in my country. Road & Tracks: The Need For Speed. Loved the viper.. NFS2, NFS 3 HP, NFS HS/4, NFS PU/P2k(5), NFS HP2(6), NFS UG/7,NFSUG2(8), NFS MW(9), NFS CBN(10), NFS PS(11), NFS UC(12) ..... wow there are a hell of a lot of em. Point is we have all spent a small fortune to own and play these games, then an issue arises not once or twice but 3 times and no one will even respond. Poor show EA NFSAJR_SAR_RGR1 month agoSeasoned Newcomer43Views0likes0CommentsThe Need for Vision
I am going to keep hammering on this point because I am convinced the folks at EA will listen if I write a strong enough essay, especially considering NFS Unbound is 9 dollars right now (same price as NFS 2015, which is also on sale) which tells me two things. Firstly, you guys are probably in pre-production on the next NFS or you are already in full production with Criterion at the helm (which has me uneasy to say the least). Secondly, EA is probably getting sick of losing money on NFS, and if the next one does not deliver the NFS IP could get sold off or shelved indefinitely which is a nightmare in its own right.. So, here is what I think Need for Speed desperately needs. Confidence. The IP first and foremost, needs confidence from the heads of departments, executives, and investors. Let me explain why NFS is an IP people care about starting with a little history lesson. Need for Speed Underground 2 & Need for Speed Most Wanted are the most sought after titles in the franchise, ever, to date. Both games sold a combined total of 38 million copies give or take on release. I am positive no other two titles in the franchise came close. Now, as we entered the 2010s-2020s era of gaming, publishers realized games were more expensive to make and required more time and people.. EA learned this (and are still learning this) the hard way. How? By giving Blackbox two IP's to work on at the same time. Skate/NFS.. unfortunately, because Blackbox had spent so much time on NFS, the developers (you know, the humans who make the art) were burnt out on NFS, not because they hate it, but rather, they were overworked in EA's pursuit of keeping up with some weird internal timeline of development they thought of.. not to mention, Blackbox made NFS World in 2011..an online-only NFS MMO if that idea does not sound bad to you, take a walk. Cut to Spring of 2015, fans of NFS were itching for the next NFS title after the catastrophe of NFS Rivals in 2013.. (including myself) We get that iconic reveal trailer that immediately felt like we were finally getting another NFS like Underground 2 and Most Wanted, then cut to June of that same year (amazing marketing campaign btw) and the gameplay was revealed, when I tell you everyone I knew who were fans of NFS went ballistic, trust me, We. Went. Nuts. It felt like the series was finally returning to form, we had a Ghost Games comprised of some developers from Blackbox as well as new talent taking a stab at NFS and it had icons of urban car culture in the game! We had live action cutscenes which we hadn't seen since Carbon that had the likes of Ken Block and Nakai-San and Magnus Walker all acting together in the same project!!! Screw video games, at this point we got an urban car culture movie AND a game?! Then the game came out.. now, there are a LOT of things that game got right so lets start with that: -Nailed the Identity (aka the vision wink wink) meaning, the game marked the franchises' return to its roots in pop culture as The Urban Car Culture Racing Game. Bravo. Seriously. -Grounded car customization, the customization options of NFS 2015 especially with the Evolution Works mod on pc is surreal. It is the best modern NFS when it comes to customization options and I bet that is thanks to input from legends like Nakai-San and Ken Block.. stick to that, as of now, Unbound is pathetic when it comes to customization. -Modernized the visual tone and style of Most Wanted without the pee filter that plagued that game (btw graphics are getting its own point but wow over 10 years later and NFS 2015 still looks better than every single NFS since) -Bold and ambitious direction for the context of the game, I am talking about the setting not the story. The concept of the game taking place in one night is spectacular, not only does it solve tons of problems for the developers while also giving them a toolbox to craft a visually stunning experience (like rain, darkness, and intentional lighting..which btw..in cinematography those are essential elements) but that setting literally lays the foundation for modernizing the identity crafted by Undergound 2 and Most Wanted. -Knowing. Its. Audience. Notice how I bolded this one? Yeah. It matters. Art is subjective, when creating art you don't create it for everyone, you create it because you are so passionate about something in real life, that you need to create a piece of art to express your passion for it. I already know Nakai-San and Ken Block informed the developers of what THEY would like to see in the game, because that direction feels extremely informed, from the handheld walk around of the car when you're parked with the music transitioning from in your ears to as if its literally in the car in front of you, to the sounds of the engine, to the sounds of the oil dripping off the engine block when you turn off the car.. These. Things. Matter. In. NFS. Now, thats about where the good ends but don't be fooled. Those are FUNDAMENTAL and NECESSARY for a successful NFS game. Now the mistakes and what I learned from playing through them, therefore having an informed opinion on the shortcomings of NFS 2015. -Progression was barebones, now the progression could honestly be left untouched as it is in NFS 2015 but the main reason I say barebones is due to the fact that the only way to not progress is to get caught by the cops after racking up a huge fine..which..is rare..but we will get there. This games progression lacked consequence..and a game dealing with lawlessness as an urban car racing game seriously undermines the "danger" the game almost convinces you of. It deflates the stakes. What I learned? Do the Blacklist again, where if you lose the race, you lose something, money, parts, a car, reputation, whatever, make it something.. a lose should be..a loss. -The Story, along with, **bleep** near all the stories for all the NFS titles, is a parody of itself. Go watch Fast and Furious Tokyo Drift and forgive the cringe dialogue of the time period and pay attention to why the story still resonates. I will spoil it for you now, the stakes are not a joke. When the main character does a street race in America, in high school, and causes an immense amount of damage in the process, almost killing himself and risking everyone else's lives when he crashes? That sets the tone and stakes for the movie.. it is real. When you race a car on the street, the consequences are catastrophic.. shying away from that is shying away from the identity of NFS and urban car culture.. that danger is a limb of urban car culture, don't dismember it. The story of NFS 2015 was pathetic, it had these big names in REAL urban car culture and it completely wasted their presence and shallowed the entire experience by not taking itself seriously, from cutscenes to in-game dialogue, it felt like a parody. A problem that Unbound has in Spades by the way. What did I learn from this experience? You're dealing with an IP where danger is a necessary risk for these racers, why is it necessary? Because these racers are all criminals. They cannot, or will not choose a normal life because the system they live in either refuses to forgive their past mistakes or they themselves refuse to forgive themselves for their mistakes and view themselves as nothing but criminals, so whats the best way a criminal can make money? By betting on themselves in a street race, thats where the Blacklist mechanic kicks in, the better one does the more money, parts, and cars they get but also, the more notorious they become (throwback to Tokyo Drift) the story almost writes itself, it just takes someone who understands the reality of a criminal underground organized racing syndicate, and I mean... NFS 2015 literally had Nakai-San, hell, Justin Lin and Chris Morgan would have been over the moon to offer their creative input (they directed and wrote Tokyo Drift) -The soundtrack, listen guys, I know you learned your lesson because The Heat actually had a surprisingly good soundtrack but it still wasn't quite my tempo. Drifting should be phonk, racing should be EDM, pursuits should be a mix of in-house compositions and licensed music. Free-roam should have a radio that lets you pick whatever, or better yet, let people import their own music, or cut a deal with spotify/apple music.. there are tons of options and it matters. You're in a car for the entire game... don't cheap out on the tunes and the sound design (sound design of NFS 2015 is solid af but still, dont cheap out on that stuff) -The cops, hoooooly what a disaster. The cops in NFS 2015 are a JOKE without mods, and it was not until I got a harder cop overhaul mod (part of the Evolution Works mod pack btw those guys should be hired as developers tbh) that I realized how NFS could be a Dark Souls on wheels. Listen, the cops should be mean, unrelenting, they should make it personal. The fines one builds up as one avoids the cops for longer should not only track how much they will take from you when you are caught but the escalation of their tactic in stopping you.. this was such a sad detrimental miss in vanilla NFS 2015. For the next NFS if I am pursued by police for a long time the danger wink wink, should be reflected in the potential for my car to get impounded if i get caught and cant pay the fines, or totaling my car and having to use another until i can repair it.. or both. This is fundamental in establishing the stakes and cementing the tone NFS deserves. TLDR; if you are going to make a cool urban car culture racing game, then commit to it.65Views0likes0Comments
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