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Bad news from PVZ3C
Recently, PVZ3C has been subject to a lot of malicious attacks from internet trolls. They have stated that their resistance will continue until the UGC fan works are restored. They unanimously demand the removal of PVZ3C and have threatened to give it low scores and report it for removal on the day it is launched on PVZ3C, among other malicious behaviors. The incident has rapidly spread on media platforms like Bilibili. What measures does EA have? I've noticed that some works have EA's mod usage policies. Does there exist a corresponding mod policy for Plants vs. Zombies? The PVZC Community need an answer. A mod policy can better guide community development. I hope ea can take direct action to avoid this finally happened on that day the PVZ3C launched. Many stuffs of PVZ3C team are suffering. As fast as possible will be fine. EA_CathYuanzifeng0073 days agoSeasoned Veteran27Views0likes0CommentsPvZ 3 Ideas!! :)
Hello internet! Just wanted to come on here and some world/theme ideas I had that may be interesting to see in this game or a future PvZ game! Since it hasn’t been announced that the 3rd game will be any similar to the second through like time travel or anything, I’d like to suggest the idea of reality warping! It would introduce a variety of interesting worlds that I think would keep the gameplay unique by making the style of each one different as the player would navigate the world and its changing realities to try to get things back to normal. Some world ideas I had in mind were a Broadway or Movie world of sorts, where the zombies and plants obtained in this world could adapt a more rubberhose art style, and this could leave lots of room for some interesting gimmicks, such as stage props getting in the way of the plants, or a movie screen rolling down from the ceiling, controlled by Zomboss, letting him project whatever he wants onto the screen and making it come to life—such as more waves of zombies or even a giant zombie hand to reach down and try to steal your plants. Some other vague world ideas that I’d like to leave up to interpretation include a board game world, a candy land or carnival world, a deep dark cave world, etc… And lastly, if the game were to go in this route where each world or reality has a different style, I think a comic book world would be perfect for this! It would be able to re-introduce some plants from PvZ Heroes, bc of the heavy inspiration from comic books, not to mention the comic book-esque art style they have already created a demo of for this new game! Anyways sorry for going on such a long rant, I’m just really excited for a new PvZ game, and I think it would be really cool to see more examples of what lengths the zombies would really go to to try to get the player’s brains. We saw in the second game how they literally warped time, so I think some even more catastrophic and other-worldly stuff would really spice things up in the PvZ universe and add something really interesting to the game besides just more modern day levels. If anyone has any other thoughts or cool ideas pls share! Cus I know my ideas aren’t perfect but I really think this would be a good direction for the game :)38Views0likes0Comments[Feedback] The new art styles previews
New ads were released a few days ago and now we can see previews of the Pink and Green styles in gameplay! Even though they are recent, I will take into account that they are unfinished animations and concepts. Of all the styles, to be honest, I love the comic book inspired style! This was everyone's favorite from the beginning and has remained so for many ever since, although some fans find some aspects of the style in these ads strange and the game is still not perfect (I agree too). It's nothing that a few color adjustments and polish can't fix. I even made some edits to test xd As for the others, I have to admit that green is better compared to beta! With the Peashooter redesign. Green has proven to be very childish and I don't see anyone speaking well of it, on the contrary! There was a lot of talk about its supposed victory because of Roadtrip, which didn't please the community. So I recommend not continuing with it. Something seen in the ads is mergers again! It's seems good to me, some people like it and some don't. I personally like it! there are so many possibilities 👀 So I thought about it: to please everyone, the fusion mechanic doesn't necessarily need to be central to the game! It could be like a modifier present in some stages and not in others, like the wasabi powers in Brawl Stars, have you heard of that? Meanwhile, when you unlock the fusion, you're also unlocking this "hybrid" plant in your Deck! Like a higher cost of suns and a slower cooldown. Please leave a brain for this starving zombie 💔starfoxy012 months agoSeasoned Scout104Views1like0CommentsPvZ3 Qualms
Yo I saw these old concept photos back in around 2018-2019 before they were scrapped and I really think there should be influence taken from that, as well as previous PvZ games. For example, mixing stuff that was used in PvZ, PvZ2, and Heroes, but also using stuff that may have been used in PvZ that wasn’t used in PvZ2 and vice versa, such as certain plants and zombies like the coffee bean and the thymewarp. Most importantly though, I think the game should feel fresh. Instead of making it the Neighborville world it should be something new and fresh. I’d like to see a similar theme as to where there are different categorized worlds and each one has a set amount of levels. And I think this could really be cool with influence from both games, because you could for example have the plants and zombies get transported to an insane world or worlds, where instead of traveling through time it could be by location or by altered reality. For example, a candy land world, let’s say has maybe 25 levels. You could do 5 normal, 5 at night, 5 by a pool, 5 by a pool at night, and 5 on a roof. This would mix the world idea of PvZ2 with the original lovable parts of PvZ1. It would make the game more fast paced, as you’d have to adapt to these weird changing settings, while still leaving things grounded, and it doesn’t have to be just those 5. There could be some worlds where there’s a mix, like for example a sewer world, where the ratio of water to land could be more randomized and mixed, kind of like the swampy area that was planned for PvZ3. I’d just love to see more grounding for this new game is all, making sure the levels aren’t too fast but also aren’t too slow, with a new variety of plants and zombies, while still keeping the older, more lovable ideas of the game franchise. Create something new. Something fun. Something we haven’t seen before in any previous PvZ game that still fits into its tower defense roots. P.S. Brining back minigames would be really cool, but none of that gardenscapes bs. I wouldn’t mind customizing something such as a zen garden, or even plants with wearable outfits, but being able to do that to the entire map isn’t on brand. Anyways I <3 beghouled, thank you for your time.ChrisTheCheis3 months agoRising Newcomer54Views0likes0CommentsPvZ 3 idea
Since in the pvz 3 ad plants are getting Fusions which I think is a good idea and an idea I had to make some zombies better would be something called evolutions and how that would work is in the later levels when certain zombies are not as scary anymore to go against they would have an evolution form(s). But they can only spawn after the first flag and before the level starts It would have an evolution warning saying which zombie would be evolved. And some zombies depending on their strength would have more evolutions than others 1st flag 1st evolution 2nd flag second type of evolution etc For example pole vaulter evolution normal vaults over a column 1st evolution can jump over 2 columns + slightly increased health 2nd evolution can vault a second time (but doesn’t run after first jump) + slightly increased health but can be nerfed if neededScreend00rzombie3 months agoSeasoned Adventurer60Views1like0CommentsPvZ3 Soft-Launch Art Guide (Purple Art Style)
Greetings dear PvZ3 team; As you have announced several weeks ago, PvZ3 will return to a new stage of development, with a possible change in its art style. I would like to know, as a PvZ fan and PvZ3 "Purple" style artist, if you will release the art guide that you mentioned months ago. I am sure that more people apart from me are eager to see much more content that would be from a future PvZ3, such as new possible characters, plants, zombies and scenarios. With this art guide we would know more about the development that PvZ3 had during the previous year 2024. I hope my commentary reaches you and you can release that long-awaited art guide. I'm sad that they want to change the art style of PvZ3, which, while it's not a bad idea at all (and the game will even look great with the "Pink" style), it does hurt me that the "Purple" style will no longer be used in this fabulous game. I hope to see it soon in some future project. Until then, keep up the excellent work PvZ3 Team. Sincerely, Hack Fuegos, one of the most loyal followers of PvZ3.hackfuegos5 months agoSeasoned Traveler457Views3likes0Comments2025 Blog Post #1 - January
Shaping the Future of PvZ3 Together! Happy New Year Neighborville residents! This year, we want to take you on a journey with us as we re-imagine Plants vs. Zombies 3 and let you in on what’s going on behind the scenes! We're highly focused on something fundamental to the Plants vs. Zombies series: the art style and direction! This is what ultimately brings life to the characters of the game and has inspired so many of you all throughout the years! While the team continues to work hard on new systems and features, we’ve also been reflecting on the direction of our visuals to ensure that we’re creating a game that resonates with you, our players. We ran some external tests to gather insight into which art styles sparked interest among participants in our focus groups! We’re actively gathering that data, but we also know that there’s no better feedback than yours - the passionate PvZ community. That’s why today we’re excited to share some of the potential art styles that the team has been exploring! So what’s next? How can you help? We would love to hear your voice! Here’s how you can help us: Check out the three images below! Share your thoughts about which Image # you prefer on social media using the hashtag #PvZ3 Tell us which style speaks to you the most and why! Your feedback is incredibly important to us and can help us shape the game. While we continue to improve the experience, we’ll keep the community informed along the way and ask for your thoughts. Your input helps us ensure that the game looks as good as it is fun to play! Thank you for coming along on this journey with us - we’re excited to hear what you think! As always, stay tuned for more updates, and don’t forget to use hashtag #PvZ3 on social media to share your thoughts! Let’s work together to shape the future of PvZ! Until next time… Plant on! The PvZ3 TeamEA_Leeuw6 months agoCommunity Manager162Views6likes0CommentsPlants that PvZ 3 could add
Toffee-pult 5 sun launches caramel Kernels and blobs that damage and slow zombies in a 3x3 area podfather: 5 sun gives all pea plants extra damage speedflower: 3 sun produces 1 sun and occasional speeds up plants around it over time metalflower: 4 sun high health and produces sun recharge lily: 4 sun all plants except for itself has it cooldown finished King shroom; 8 sun shoots piercing poisonous spores and occasional spawns puff shrooms Dark flower: shoots flaming sun at zombies and does damage based on how much sun you haveScreend00rzombie6 months agoSeasoned Adventurer15Views0likes0CommentsGeneral Ideas if old PvZ3 makes a comeback
Title it as a spinoff (that's what everyone says anyways) Upgrade the zombie models to make it more similar to the concept art from the portrait cards (image attachments related) Completely adjust or remove the Damage Types system so that it's fair so you can actually make strategies Remove plant level requirements when it comes to Devour Tower Actually make the textures a slightly higher quality so that you can actually see the pupils of the zombiesOswaldFan0016 months agoSeasoned Scout56Views0likes0CommentsHow to expand “Your house” area in PvZ 3
Gimmicks: tiles; sun tile; gives occasional sun plant food tile: fills plant food meter bar faster taco tile: gives that plant their tacobility come tile: gives a zombie a cone bucket tile: gives a zombie a bucket screen door tile: gives a zombie a screen door other gimmicks lightning zaps a tile destroying plant and/or zombie on that tile and can’t be planted on for 30 seconds zombies: newspaper zombie: when newspaper is destroyed runs towards your house mirror zombie: holds a magic mirror that deflects projectiles banner zombie: gives zombies in his lane 30% increased speed pogo zombie: bounces over plants brickhead zombie: extremely tanky plants: pine needler: shoots pines that pierces through zombies Kernel pult: throw kernels and butter at zombies Snap dragon: breather fire in a 3x3 area dragonfruit pult: launches dragonfruit that explode into 6 shards cherry bomb: explodes in a 3x3 areaScreend00rzombie6 months agoSeasoned Adventurer88Views0likes0CommentsMaps that PvZ 3 could add
Map: crazy laboratory gimmick(s) tiles that gives plant and zombies buffs/advantages Zombie heal station spawn that can be destroyed zombies: genetic experiment zombie: immune to any plant effects like butter or ice chemist zombie two versions one gives zombie speed,health or damage buffs and the other nerfs plants frankuntuar garg: gains health when zombies die: jetpack zombie: flys over plants gadget scientist : creates zombie tiles portal technician creates portals to give zombies an advantage Medical zombie Carries a heal station that drops when defeated electrican: shoots lightning bolts that damage and can stun plants for 2 seconds plants: toxic pea: 6 sun: shoots toxic peas that deal damage over time (goes through armor) electric pea: 6 sun;shooots electric peas that Pierce through zombies tile turnip: 2 sun: destroys zombie tiles and creates a random plant one plasma cannon: 7 sun: tap and target to launch an massive plasma shot the longer it charges the more damage it does (max 1 minute) power lily 4 sun: gives a plant food imitater: can bring two of a plant in a level Alchemy pult: 7 sun; lobs potion that give zombies random bad effects new ability cost 50 sun to use 45 second cooldown energizer Give a plant a 3x boost for 10 secondsScreend00rzombie6 months agoSeasoned Adventurer99Views0likes0CommentsPlants that PvZ 3 could add
Fume shroom 4 sun medium range shoots fumes that pierces through zombies hypno shroom 3 sun hypnotize the zombies that eat it magnet shroom: 4 sun takes metal from zombies Assorted pult: launches nuts and berries at zombies: 8 sun can attack in this lane and adjacent lanes launches a nut at the closest zombie dealing moderate damage and berries at three other zombies dealing splash damage hurrikale: blows a chilling wind pushing back zombies 4 sun medium recharge cursed shroom 4 sun all zombies in a 3x5 area are weakened meaning they take extra damage from everything and deal less damage fire pea 6 sun shoots flaming peas which does burning damage over time (does not go through armor) toxic pea: 7 sun shoots toxic peas which damages zombies over time (goes through armor) dragonfruit pult; 8 launches dragonfruits that exploded into shards dealing decent damage soul patch 8 sun: has a offensive and defensive mode offensive: punches zombies and slight knock back defensive: does not attack and when another plant takes damage this takes damage instead Doom shroom: 7 sun destroys zombies in a 5x5 area and leaves behind a craterScreend00rzombie6 months agoSeasoned Adventurer91Views0likes0CommentsPvZ 3 things to add and remove
Additions the threat icon: so it is easier for players to play against and a reason to add zombies that benefit from those threats plant food and taco time level and map creator More plants and zombies rarities (not plant levels) remove/change lives system tutorials for literally everything Idk if you can but stop spawning all the zombies on one lane change the power ups to not be actual plants honourable mentions the option to swap grapes of wrath for a different ability Give the base designing mechanic maybe give different buffs depending on what we pickScreend00rzombie6 months agoSeasoned Adventurer126Views2likes0CommentsA better use for taco tickets
I got this idea in partly from the 2020 PvZ 3 version. Note only used for adventure and challenge levels doesn’t apply to multiplayer instead of paying taco tickets for the story mode we can use the taco tickets (and maybe other currencies like coins) to upgrade our block so we both can get buffs and the player gets to choose which ones they want ( all start at lv 1) most upgrades will be minor but every few upgrades you get a bigger buff this will come into effect later will players will have to choose which one they want to upgrade for example areas your house lv 1 10 gold an hour lv 2 unlock mo lv 3-4 additional 10 gold an hour lv 5 additional mo bit has a cooldown lv 6 shorter cooldown etc campground lv 1 10 gold/h lv 2 additional seed slot lv 3 1% seed cooldown lv 4 15 gold/h lv 5 additional slot etc sunnyfield farm lv 1 10gold/h lv 2 start the game with an additional sun lv 3 sun produces 2% faster lv 4 15 gold/h lv 5 start the battle with a sun flower etc ps you can replay levels that you already beat but cannot claim taco tickets againScreend00rzombie6 months agoSeasoned Adventurer111Views2likes0CommentsSupport 60 FPS+ gameplay.
The game looks so laggy. Not to mention the overall animations, every time I navigate through the map is a torture. Please allow 60 FPS+ rendering. The entire industry is providing 60 FPS even 120 FPS gameplay, including the Scapes series, I have no idea why you limit your game to 30 FPS. It just looks terrible. Fix it.462Views2likes0CommentsOne thing I noticed in pvz 3, which no one has talked about until now I think, i
One thing I noticed in pvz 3, which no one has talked about until now I think, is that the progress bar already passes before the zombies come, this makes the levels shorter, so they could do it like in other games where the progress bar progress only appears when the zombies start to come, another thing is that for pick a plant to work correctly we need more plants and 6 seed slots at least, because there are few plants, we need them to add more than 1 plant and 1 zombie in each update , this way we have more options when picking a plant, another thing is that sometimes there are only 4 seed slots in the level, I don't like that, because it leaves the choice of plants very limited, and there are levels where the plants are blocked, some even which is understandable but for others it is not necessary.362Views2likes0CommentsBridge idea
bridge will be like a lawn layout thing you won’t be able to place some plants on it (like mine potato or grounded plants) squash or gargantuan (possibly the explosive plants) can destroy the bridge which makes into a water title it probably won’t make it to the game227Views2likes0Comments- 257Views7likes0Comments
Ideas to make PvZ 3 appreciated
I’d like to give a run down of things I think people would like to see in this game either before or after launch globally as choose your seeds are coming back this makes a big change into the game and with that needs a couple of things that need to be adjusted Plant balancing as many have pointed out the balancing in this game is all over the place because of this many are most likely going to use sun shroom and bonk Choy which isn’t always amusing no one wants to use the same stuff over and over again example puff shroom raise his life cycle by 10-15 seconds and buff his damage so he’d defeat zombies in 10 hits this is the same issue peashooter has so please look over all of the plants and try to match the other games Separated worlds as we can pick our own plants the best thing to expand on this is giving each area its own world and gimmicks not fusing everything together because people want to see these worlds as it’s own thing and how different and unique each one is 1000 levels route is the route you don’t wanna go to if you really wanna add loads of levels add 50 levels each world with half way being introducing new gimmicks like Dave’s yard 15 day levels and 15 night levels , 15 puddle levels as for the 5 it’d be everything the world has introduced to challenge the players Here’s an example that would be great for Dave’s world Dog walker zombie Paint bucket zombie potato mine snow pea more in depth end game content Vase breaker for example could do with a remake having 5 lanes instead of 3 Devour tower - every month or so we’d get a refresh of 50 devour tower levels and the final prize will be an exclusive plant example , hydrangea for the first one the shop could use some more new things Skins for our plants like baby peashooter and sunflower extra permanent mo if you lose one you’d get another Costumes would also be nice Here’s some other stuff a splash home screen like PvZ 2 where you need to press play to get into the game make grapes of wrath either manual or let us have an option to bring him with a sacrifice of a few seed slots if 6-8 slots are planned preferably 7 or 8 give squash an animation of looking back so when he squashes zombies it makes more sense similar to PvZ 2 Zen garden would be great a level maker would also be great but that can wait the blue border ui should be changed or be made smaller it can be an eyesore to some players the hub world could use some cool features like letting us interact with things etc Thats about everything I could think of pls give this a good read im looking forward to seeing the feed back replies351Views3likes0Comments
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