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Some ideas for rescuing plants
Based on what we already know about future content, how can there be inconsistent formulas that result in specific plants? This is a genuine question, among many that have come to mind in recent months, since it seemed more reasonable that there would be some kind of base plant inspired by something closer to those iconic plants from the classic series so that things like this would happen more naturally! But most are okay, they seem to follow a kind of logic... I guess. 🥀 Since then, I've considered several replacement options in the comments I've posted, and I confess that some of them may not be so good, since not everything seems replaceable by something that already exists. But just as you persevered until you got it right, I intend to continue suggesting my ideas. 👀 • 🌿🍉🍎🍐 Splash Damage 🍐🍎🍉🌿 📂📌 What comes to mind most when I think about this ability are fruits like watermelon, jackfruit and even something like a tomato; a base plant inspired by them could cause splash damage that would leave a sticky residue. • ☁️🍃💨🏵️ Gas Cloud 🏵️💨🍃☁️ 📂📌 Stallia would be the best option; perhaps it could gain an extra layer of ability in its higher tiers, such as creating clouds that take a long time to dissipate, like a Noctarine. • 🌿🍄🧅 Bouncing Projectiles 🧅🍄🌿 📂📌 So, I see that the best base for this type of ability would be to create a new plant inspired by Frizzle Sizzle, which would work very well as a base because it has natural leaf characteristics that resemble springs and also a bulb. This seems quite interesting, since it resembles two plants that exist in PvZ 2, Bowling Bulb and Spring Bean, which share similar abilities, something that could be used in fusions that would inherit abilities that can make projectiles be deflected and bounced in other directions. • 🎉🪅 Zone Controller 🪅🎉 📂📌 Projectile dispersal isn't a very explored ability in PvZ, at least I see it more frequently in some mods where certain plants don't follow a linear firing/throwing pattern. But, for me, that's one of the things that differentiates it in terms of ability; it would be cool to see more of that in PvZ 3, using Pomegranate as a base, considering that one of the best examples we have of it is one of the plants from the Chinese version that fires projectiles in a cone-shaped area, dealing more damage when a target is nearby, like Pam does in Brawl Stars. 📂📌 The base plant's abilities could be similar to those of Bombegranate, but focused exclusively on dispersing the projectile when it falls. I'll continue with the second part soon. 😶🌫️starfoxy0113 hours agoNew Adventurer5Views0likes0Comments- Rimaslozada6 days agoSeasoned Newcomer11Views1like0Comments
advice
Dear EA, I am quite pleased to hear about the 1.50 patch of PVZ.Today,I'm writing for the purpose of offering some suggestions to you. Firstly, PVZ is a time-honored game,and we are willing to support you.Secondly,compared with the original version,we are not so satisfied with Replanted version.Thus, it is advisable for you to add more mini-games/levels like ice level,The great wall and so on .In addition,I think you can sell PVZ2, Garden Wars music as a whole dlc on the Replanted version. Finally, if you act based on the above suggestions,PVZ's future will be promising and hopeful. Yours sincerely Yao Yu34545057 days agoRising Newcomer59Views0likes1Comment- 14Views0likes0Comments
- div4ik299 days agoNewcomer6Views0likes0Comments
PvZ 3: Evolved - Seedling Build Wrap Up & A Heartfelt Thank You
Hi there, Garden Defenders! On October 7, we launched the Seedling Build for Plants vs. Zombies 3: Evolved, and since then, watching you dig in, tinker, experiment, and help us grow this early build has been sunsational. Every lawn defended, every plant leveled, every thoughtful comment you’ve made has helped shape the future of PvZ3 in real, meaningful ways. As the Seedling Build now goes offline, we would like to take a moment to reflect on what we’ve learned together and shine a light on some of the key insights we’re taking forward. The Avatar System From the day it sprouted, you shared strong feelings about the Avatar System introduced in the Seedling Build. And we heard you loud and clear. The system in its current form will be removed as this build comes to a close. Level Difficulty & Duration One of the biggest trends in your feedback was around level pacing and difficulty balance. Many of you felt that some stages ended too quickly, giving Tier 3 plants less time to shine. Others pointed out that certain enemies munched through the lawn with unexpected tankiness, creating sharp difficulty spikes (that some might say are spikier than Chainsaw Grass). We’re now taking a deeper look at level flow, challenge curves, and plant-zombie interactions to ensure the game feels fun, strategic, and rewarding. Neighborville, Your Yard & Sense of Place We also heard your thoughts on Neighborville’s map. That it sometimes felt too large, and that your yard and its immediate surroundings weren’t as central as you hoped. We’re exploring how to bring the spotlight back home, quite literally, by strengthening the connection between your yard, your adventures in Neighborville, and everything you grow, upgrade, and defend. What’s Next? Though the Seedling Build has wrapped up, our work on Plants vs. Zombies 3: Evolved is only growing. The feedback you’ve shared is guiding our next steps as we continue to refine, rebuild, and nurture the game behind the scenes. We can’t wait to bring PvZ3 back in a future build. Stronger, greener, and even more fun. Thank You From all of us at PopCap, thank you for watering our Seedling Build with us by battling zombies, merging plants, breaking our systems (nicely!), and telling us what you loved and what made you go “hmm?”. Your feedback helps us grow stronger roots, and your passion is the sun that keeps this garden going. We’ll be back soon with more to share and more for you to play. Until then, keep your seed packets ready and your lawn green. 🌻💚EA_Leeuw12 days agoCommunity Manager1.2KViews6likes4Comments- 12Views0likes0Comments
I don't want another reboot/remake
Evolved was good and solid honestly, And I think they should start from there and improve it little by little. I also think it synergizes well with the Chinese version, where fusions are elemental. Both offer a distinct fusion experience, and I like that. You can change the artstyle if you wish although I don't mind the current one anymore, I'm talking about the core/gameplay.michibikii15 days agoRising Vanguard32Views1like0Comments- 19Views0likes0Comments
My demands and criticisms of PvZ 3 Evolved
Please make PvZ 3 more balanced and visually appealing when you release a new beta. Remove those horrible zombie levels that make them immortal and make them behave normally, like in the other PvZ games. Also, please bring back the shovel and fertilizer — we really need them 😭🙏. And please improve the 3D models and animations for the plants and zombies their movement currently looks like PNGs pasted on top of each other. You can see the Imp’s whole body falling apart, and the Gargantuar’s animation is especially bad . If you’re aiming for good 3D visuals, take a look at the 3D in Brawl Stars — it's perfect for a mobile game. I liked the plant fusions and the return of the Glubs; I just wish it were more like PvZ 3 (the 3D version), which had a chat and allowed people to share seeds. I also liked the return of the ZenGarden, but I think there should be more pots to plant in, and it shouldn’t take so long. I also liked the return of plant evolutions, the almanac, and those character details. Another important detail: I really wish there were more space to place plants during gameplay, because there are so many plants to evolve in combat that the selection feels too limited. That’s it. PvZ 3 Evolved isn’t bad — it’s better than Welcome to Zomborbia — but it still doesn’t surpass the 3D version of PvZ 3. Its only flaws were the vertical screen and the lack of the Sunflower. Other than that, it was a complete and beautiful game. I still have faith that you guys will turn things around.Dino32k17 days agoSeasoned Novice54Views1like0Comments- 27Views0likes1Comment
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Petal-Morphosis
In PvZ Fusion, the Surprise Box, also known as the GiftBox, is a special item that, when planted, takes a few seconds to open, creating a random plant in the space where it's placed. It's an interesting concept, but since there's some resistance to adding instant plants, it would have to be something quite different in this game... but, in any case, I think it's worth exploring this concept with extra additions. So, something more natural that came to mind was the concept of metamorphosis, where caterpillars spend time in chrysalises until they transform into a beautiful butterfly with wings~ 🦋 Based on this, I'll leave these ideas here: 🌿📌 It may be a magical plant that, after being planted, grows through a maturation process inside a type of chrysalis until it transforms into a new plant. 🌺🍃 🌿📌 When you shovel this, she drop a random seedpacket that costs 150 Suns or less. 🌺🍃 🌿📌 If you don't want remove this plant with a shovel, you can merge it with others to explore magical and genetically modified abilities. 🌺🍃 🌿📌 Special attributes for mergers: + Sunflower: Conjures seedpackets (solar plants only). + Peashooter: Different projectiles (Exclusive). + Wallnut: Barriers that protect other plants. + Potatomine: Unstable Clones (Explosive). + Cabbage-pult: Summons pets/creatures. + Bop Choy: Switch modes (Transformations). + Aloe: Reviving dead plants. + Puffshroom: Parasitize zombies (TLoU Vibe). + Chomper: Mutations and More Heads. + Chilli Bean: Transforms zombies. + Cattail Tier 1: Bounce "spells". Tier 2 + Hypnoshroom: Summon Zomboids.starfoxy0124 days agoNew Adventurer39Views0likes0Comments- 29Views0likes1Comment
- dphhz608arno25 days agoRising Newcomer152Views0likes1Comment
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