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Issue on GAC - character seemed died but no!
I was attacking Rey - Ben Solo - Bariss with their new dc, with my Leia, R2d2 and Drogan. Tough matchup, after 2 minutes, I was able to kill barriss and Ben Solo while Rey stayed alive and alone. She had very few life but I wasnt able to kill her because Ben solo kept reviving but as you see on the screenshots, I wasnt able to kill him, It wasnt possible to be hit. Therefore rey kept hitting till she beat me. Thats an obvious glitch. Check the screenshots. Also same body position i had found in the past with nightsisters.0Views0likes2CommentsDeathmark and Order 66 Applications
This may not be a bug...but I'm pretty sure in the past you've made fixes when passively applied buffs or debuffs don't count towards conquest feats. If I am remembering correctly, then please fix these two issues for next conquest: Scorch's order 66 does not count towards feat Darth Revan's deathmark does not count towards feat Thank you!2Views0likes0CommentsUpdate 6-18-2025
Hello Holotable Heroes, Here are the updates for today: Bugs and Adjustments Though a powerful member of the resistance, even Pao can't be in two places simultaneously. Fixed an issue requiring players to deploy Pao in two places at once. Hoth Rebel Scout now replaces Pao in the platoon of Phase 6 Hoth Planet Updated the description for Platoon Granted Ability "Legacy of the Sages" for readability. The Empire was scrambling our communications but our forces have secured their radio towers. Fixed an issue causing incorrect information to appear in the Hoth: Rebel Assault Territory Battle. Fixed Scorch's marquee having information that didn't match its reheat statusCG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team9.8KViews2likes27CommentsEzra exile change when?
We are still several months and Ezra exile is still best used under Rey instead of with GLAT and Spectre team. When will CG "FIX" his kit like they did chimera. they are clearly ok removing meta counters so why not fix this as well. should has his Unique's be if there is a spectre ally in the leader slot at the start of battle. almost no one runs him with GLAT because he is better with Rey.Sweetllew3939Place SWGOH General DiscussionSWGOH General DiscussionSeasoned Traveler9Views0likes1Commentmy game freezes whenever i press "enter" to start a battle in gac
when i go to start a round, the game freezes and i have to close and restart. i installed the latest update on the app store and it still is happening.TalineigaPlace SWGOH Technical IssuesSWGOH Technical IssuesSeasoned Newcomer5Views0likes0CommentsOrder 66
Hello Holotable Heroes, It’s time to defend the Jedi Temple and prevent the extinction of the Jedi. Order 66 has been dispatched through the galaxy, and Lord Vader leads the charge to eradicate the Jedi. You'll need to cut through legions of Dark Side Clone Troopers and face the might of the Sith Lord himself in an attempt to give your fellow Jedi a chance at escape. Get ready to challenge destiny and fight for the fate of the galaxy in this legendary new Raid! Allowed Characters There will be an Order 66 Raid faction tag added to your collection for visibility in game on which units are allowed. NOTE: Pirates will be announced in an upcoming Pirate Era post All Pirates Omega (Fugitive) Bad Batch Jedi Master Mace Windu Jedi Vanguard Batcher Bad Batch Jocasta Nu Jedi Vanguard Hunter (Mercenary) Bad Batch Depa Bilaba Jedi Vanguard Wrecker (Mercenary) Bad Batch Jedi Temple Guard Jedi Vanguard Crosshair (Scarred) Bad Batch Aayla Secura Jedi Vanguard CC-1119 "Appo" Dark Side Clone Troopers Barriss Offee Jedi Vanguard CX-2 Dark Side Clone Troopers Eeth Koth Jedi Vanguard Disguised Clone Trooper Dark Side Clone Troopers Ima-Gun Di Jedi Vanguard RC-1262 "Scorch" Dark Side Clone Troopers Jedi Consular Jedi Vanguard Grand Moff Tarkin Empire Jedi Knight Guardian Jedi Vanguard Kelleran Beq Jedi Vanguard Kit Fisto Jedi Vanguard Luminara Unduli Jedi Vanguard Plo Koon Jedi Vanguard Qui-Gon jinn Jedi Vanguard Shaak Ti Jedi Vanguard Questions: “I know Pirates aren’t all available at the start of the Raid, but when will Pirates be available as the optimal full team?” The first Pirate marquee is a leader so you will have a full squad very shortly, but once the era is complete there will be two powerful teams for the raid. One lead by the next Conquest unit and another lead by the next Galactic Legend coming at the end of the Pirate Era. “How long will this raid live for roughly? I want to make sure my investment is worth it” This is very subject to change, but currently we are eyeing about a year before the next raid. “Do attempts take the same, more, or less amount of time than Battle For Naboo or Speederbike Pursuit?” We definitely heard you on this one and these attempts should be much quicker. "When does the Raid go live?" You can launch the raid immediately upon it going into the game on 6/25 at 11am provided you are A) not in a raid already and B) have the raid tix needed Overall strategy While there are multiple ways to score points, your main goal in the raid is to give Jedi a chance to escape from Lord Vader’s wrath as he storms the Jedi Temple. There are multiple Clones defending him: Fox, Appo, Disguised Clone Troopers, and Knightfall Troopers. If all Disguised Clone Troopers and Knightfall Troopers are active, you cannot target Lord Vader. Once one falls, seize the window and target him 3 times in order to break his concentration for the Jedi he was targeting to escape. Fox and Appo will revive the Disguised and Knightfall Troopers and each provide bonuses to help power you up once you defeat them. If you are unable to give Jedi a chance to escape, you can also earn points by surviving against Lord Vader once he becomes Enraged after the fate of all Jedi has been determined. Faction Bonuses Pirates: Whenever a Pirate gains a stack of Profit, they dispel all debuffs on themselves and their next ability deals bonus True damage equal to 10% of their Max Health to target enemy. (This is subject to change as Pirates are added) Jedi Vanguard: +50% Max Health and Protection. Jedi Vanguard take reduced damage from Percent Health damage effects. Whenever any turn ends, if a Jedi Vanguard has 2 or more buffs, they gain 10% Offense (stacking) for the rest of the encounter. Dark Side Clone Troopers: Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 25% Turn Meter and 25% Offense for 1 turn. Bad Batch: Stealthed characters deal 5% more damage. Non-Stealthed characters take 5% less damage when targeted Hero Bonuses: Galactic Legend Pirate: To be added later Jedi Master Mace Windu: Whenever an enemy is Revealed, Jedi Master Mace Windu dispels all debuffs on himself and recovers 100% Health. If Jedi Master Mace Windu is the ally in the Leader slot, Jedi Vanguards gain benefits based on their role: - Attackers: +100% Offense - Healers and Supports: Dispel Stealth at the start of their turn - Tanks: Immune to Stun; Gain Protection Up (100%) for 2 turns whenever Jedi Master Mace Windu uses a Special ability Jocasta Nu: Whenever a Jedi Vanguard ally attacks out of turn, Jocasta's cooldowns are reduced by 1. Whenever she uses a Special ability Jedi Vanguard allies gain Crit Avoidance Up for 2 turns. Kelleran Beq: While Kelleran Beq has full Health he has +25% Speed. Grand Moff Tarkin: Grand Moff Tarkin gains Tenacity equal to 5% of his Potency. CC-1119 "Appo": While there is an allied Knightfall Trooper active, Appo has +25% Defense. Omega (Fugitive): Whenever Omega dispels a debuff, she gains 50% Tenacity for 1 turn. Granted Abilities: Rescue (Must attack Lord Vader 3 times to acquire) - Deal damage to Lord Vader 3 times to unlock. Rescue the endangered Jedi. Subdued (Defeat Appo) - All enemies are Subdued until defeated, which can't be copied, dispelled, evaded, or resisted. Whenever an enemy is inflicted with a debuff they take True damage equal to 5% of their Max Health. Subdued: -35% Critical Avoidance, Defense, and Tenacity Dire Fortitude (Defeat Fox) - Add 5 stacks of Execute to enemy Lord Vader (10 stacks if all allies are Jedi Vanguard). All allies gain Dire Fortitude for the rest of the battle. Dire Fortitude: +35% Critical Chance, Defense, and Offense; whenever this character gains a buff, they also gain 10% Critical Damage (stacking) for the rest of the battle Attempts/Scoring Info Here 5 Attempts Points Primary Point Source Value Defeat a Knightfall Trooper 5,000 Defeat a Disguised Clone Trooper 5,000 Defeat a Commander Unit (Fox or Appo) 22,500 Save an NPC Jedi 65,000 Second Chance Points Perform an ability on your turn against Enraged Lord Vader 10,000 Difficulty Modifiers Note that we have eased the difficulty for Tiers 0 and 1 compared to Battle for Naboo. Level 0 Score Multiplier: 1x Requirement: None Level 1 Additional Effects: Enemies gain 70% Accuracy, Critical Chance, Critical Damage, Defense, Defense Penetration, Max Health, Offense, Potency, and Tenacity, and 30 Speed Vader's Fist (CC-1119 "Appo"): Dark Side Clone Troopers also dispel Retribution on the start of their turn. Whenever Foresight or Retribution is dispelled, that enemy is inflicted with Damage Over Time for 2 turns, which can't be resisted. Whenever Appo is inflicted with a debuff, a random Knightfall Trooper ally gains 5% Turn Meter (once per turn). Imperial March (Knightfall Trooper): Grant Defense Penetration Up to the weakest ally that doesn't have it as well and remove 1 stack of Execute from Lord Vader. Clone Commander (CC-1010 "Fox"): Whenever Fox is inflicted with a debuff a random Disguised Clone Trooper ally gains 5% Turn Meter (once per turn). My New Empire (Lord Vader): Whenever an Empire ally is Marked, dispel it and gain Stealth for 1 turn. Score Multiplier: 1.5x Requirement: Gear 12 Level 2 Additional Effects: Enemies gain 120% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 5000 Offense, and 75 Speed. What I Say (CC-1010 "Fox"): Remove an additional stack of Execute. Batallion Brothers (Knightfall Trooper): +100% Offense while he has Advantage. Well-Executed Ambush (Disguised Clone Trooper): Remove a stack of Execute from Lord Vader per Stealthed enemy. Twisted Prophecy (Lord Vader): -5 stacks of Execute after each bonus turn Faction Bonus: Bad Batch: +20% Accuracy. Score Multiplier: 2x Requirement: Relic 1 Level 3 Additional Effects: Enemies gain 150% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, and Tenacity, 6000 Offense, and 90 Speed. Granted Ability: Rescue: +1 Additional attack to unlock. My New Empire (Lord Vader): Whenever an enemy gains a buff they also are inflicted with Damage Over Time for 1 turn. Decoy Squad Five (Disguised Clone Trooper): Reduced Massive damage is now Massive damage. Hero Bonus: Jedi Master Mace Windu: Tanks gain Protection Up (150%) for 2 turns instead. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 75% of his Potency. Score Multiplier: 3x Requirement: Relic 3 Level 4 Additional Effects: Enemies gain 170% Defense, Defense Penetration, Max Health, Potency, 7000 Offense, and 105 Speed. Granted Ability: Dire Fortitude: Jedi Vanguard add an additional 5 stacks of Execute to Lord Vader. Vader's Fist (CC-1119 "Appo"): Whenever Appo uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Clone Commander (CC-1010 "Fox"): Whenever Fox uses a Special ability a random Disguised Clone Trooper assists, dealing -30% Damage and then Stealths for 1 turn at the end of the round. Decoy Squad Five (Disguised Clone Trooper): Deal an additional instance of Massive damage against enemies with Order 66. Faction Bonus: Bad Batch: +20% Accuracy and +25% Max Health. Stealthed units deal 25% more damage. Non-Stealthed units take 25% less damage when targeted. Faction Bonus: Jedi Vanguard: +50% Max Health and Max Protection. Score Multiplier: 4x Requirement: Relic 5 Level 5 Additional Effects: Enemies gain 190% Defense, Defense Penetration, Max Health, Potency, 8000 Offense, and 120 Speed. Batallion Brothers (Knightfall Trooper): Whenever Knightfall Trooper is defeated, Stun the enemy who defeated them for 1 turn, which can't be resisted. No Entry, No Escape (CC-1010 "Fox"): Ability Block target enemy for 1 turn, which can't be evaded or resisted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers are immune to Stun for 1 turn. Hero Bonus: Grand Moff Tarkin: Dark Side Clone Troopers gain Defense equal to 100% of his Potency. Hero Bonus: CC-1119 "Appo": While Knightfall Trooper is active, Dark Side Clone Troopers have 50% Offense. Score Multiplier: 6x Requirement: Relic 7 Level 6 Additional Effects: Enemies gain 210% Defense, Defense Penetration, Max Health, Potency, 9000 Offense, and 135 Speed. Clever Ruse (Disguised Clone Trooper): No longer loses Stealth whenever he attacks. Twisted Prophecy (Lord Vader): -5 stacks of Execute from Start of Encounter. Faction Bonus: Jedi Vanguard: Whenever a Jedi Vanguard defeats an enemy, add a stack of Execute to Lord Vader. Hero Bonus: Jocasta Nu: Whenever she uses a Special ability Jedi Vanguard allies gain Critical Hit Immunity for 2 turns instead. Score Multiplier: 9x Requirement: Relic 8 Level 7 Additional Effects: Enemies gain 230% Defense, Defense Penetration, Max Health, and 10000 Offense. Faction Bonus: Bad Batch: +60% Accuracy. Whenever an enemy dispels Marked, they are Marked for 1 turn, which can't be dispelled, prevented, or resisted, and Lord Vader gains 10 stacks of Execute. Stealthed units deal 50% more damage. Non-Stealthed units take 50% less damage when targeted. Faction Bonus: Dark Side Clone Troopers: Dark Side Clone Troopers and Tarkin are immune to Stun. Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 100% Turn Meter and 25% Offense for 1 turn, an additional 75% Offense for the rest of the encounter, and Lord Vader gains 20 stacks of Execute. Hero Bonus: Jedi Master Mace Windu: Attackers instead gain 200% Offense. Healer and Support allies dispel all debuffs on Jedi Vanguard allies at the start of their turn. Tank allies instead gain Protection Up (200%) for 2 turns. Score Multiplier: 12x Requirement: Relic 9 Milestones + Rewards There are no Reward structure changes from the Naboo Raid, but we’ve made changes to the Guild Milestone boxes below: TIERS Old Milestones NEW Milestones Changes from Current Tier Raid MK I Raid MK II Raid MK III 1 10,000,000 10,000,000 0 12500 5500 500 2 14,500,000 14,500,000 0 16500 8400 1000 3 22,500,000 20,500,000 -2,000,000 16500 9700 1250 4 28,500,000 0 16500 9700 1500 5 67,500,000 41,500,000 -26,000,000 16500 9700 2000 6 78,500,000 63,500,000 -15,000,000 16500 9700 2500 7 90,000,000 98,500,000 8,500,000 16500 9700 3000 8 130,000,000 147,500,000 17,500,000 16500 9700 4000 9 265,000,000 245,000,000 -20,000,000 16500 9700 5250 10 416,000,000 375,000,000 -41,000,000 16500 9700 6770 11 520,000,000 520,000,000 0 16500 9700 8770 NOTE: Personal Milestones have not been changed. We made improvements to the Raid Milestones based on your feedback! We heard that the gaps between reward boxes felt too large, so we've added a new box at the lower end, effectively halving one of the major jumps. Additionally, we've smoothed out the point requirements for the higher-tier boxes, making the climb feel much more consistent. We're eager to hear what you think of these adjustments! Word from the Raid Designer: Watching Revenge of the Sith for the first time and hearing the infamous “Execute Order 66” was a jaw-dropping moment for me. As a Star Wars fan I knew something major had to happen leading into the original trilogy, but watching it play out on screen was a much darker and emotional moment than I expected. As this era reached our roadmap, we all agreed that playing out this iconic moment was the most appropriate Raid to transition to. When creating the Raid, I was hoping to portray a bit of the desperation and disorientation of the moment. For the Jedi fighting in the war away from Coruscant, or those just living their lives in the Jedi Temple, everything went from 0 to 100 in an instant. From being seen as wise protectors to becoming personae non gratae. So, this Raid is played from the perspective of arriving once the destruction has begun and trying to triage and survive in order to regroup. And seeing the indestructible force of Lord Vader, trying to do so quickly to avoid his wrath. Raid Q/A Form: https://forms.gle/jDKG7YaCVdZmiGTD8 **Transmission** Holotable Heroes, your pathetic attempts to defy the inevitable are noted. You believe you can interrupt Order 66? You believe you can stand against the might of the Galactic Empire and the will of the Force? Your resistance is futile. Every Jedi you seek to protect will fall. Every one of you who stands in my path will be crushed. Your hope is a weakness, and it will be your undoing. **End Transmission**CG_MeatheadPlace SWGOH Game Info HubSWGOH Game Info HubCapital Games Team47KViews4likes92CommentsIs Kelleran Beq now invincible?
Just did a battle against Kel Beq in Grand Arena with solo JKLS, new datacron equipped (the one with Hoda bonus at the end). I first got he two allies (Shaka Ti and KAM) first. Then he had no protection and I hit it like 30+ times when he still had no protection but he never got defeated. Can someone explain what happened?Qc_TheRevPlace SWGOH General DiscussionSWGOH General DiscussionSeasoned Newcomer22Views0likes0CommentsAttack buttons dissapear again.
Did a grand arena battle with wampa against grievous. The moment magnaguard died, the attack buttons dissapeared. This is likely the same issue that occurs when darktrooper is attacked by a swarm attack and loses multiple stacks, just that this time it happend with magmatrooper and wampa counter attacking during magma troopers bonus turn. Please fix this finally, ive already submitted a bug report about this almost a year ago, and I was told that it was fixed. Ive explained this exact scenario and I still see many people complaining about this bug and it costing them the grand arena.Zqn30Place SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Rookie5Views0likes0CommentsOrder 66 raid long term
With the new raid coming around there’s a lot of concerns as a player. First concern I have is locking out 2 squads (both pirate leads) so players and guilds are earning less than they should. While on the topic of adding two squads later on, locking 2 of them behind conquest so you won’t have a full synergy squad just adds more time you won’t be maxing out rewards. If this raid is to be a year long, it ends up being shorter than Naboo, making investment into the squads (Bad Batch in particular) less worth it. Since there will be two Pirate squads (one a GL) people will already have to invest into them, but how much longer will the raid be up to make getting the GL worth it in the end. Some adjustments to make newer/future raids worth it. Bring back earning hero shards like Traya, GG, and Han. We already work hard to get Reva and conquest hero’s, why not have raids to the same thing. New raids of the year will still keep the MK3 tokens but once a raid is older, you can still earn MK1 and MK2 tokens like normal. Have the hero shards earned be related to the raid (off the top of my head I would like CT-9904 “Crosshair”). CG can even go as far as making shards only obtainable through using Bad Batch V2 squad. TLDR is have at least 3 squads most players already have upon launch of the raid. Add the new marquee/conquest heros later as a lifter squads that make the raid easier/faster for those who invest in them. Make raids more worth it than just MK3 tokens.145Views1like4CommentsPlease increase the cap on unassigned mods
I know this topic has been raised many times over the years, but please consider raising the cap on unassigned mods. Even raising it from 500 to 600 would be a tremendous help. With the increased rate of new characters that are being added to the game, farming for new mods while also maintaining a reasonable amount of loadouts for various game modes is becoming increasingly difficult. This would be a huge quality of life improvement. Thank you.280Views11likes15CommentsCaptain Enoch anti synergy
There's a specific part in the kit of DTP, being: Whenever an Imperial Remnant ally is critically hit, remove 3% Turn Meter from all enemies. This is great for the Remnant team, as enemies with Blight will take bonus true damage. The enemy team slowly destroys itself as your team is critically hit. Fun times all around. But then in Enoch's kit it states: Enemies (excluding Galactic Legends) have -450% Critical Chance. So all that bonus damage is nullified, which sucks. Could the kit be tweaked to "Enemies without Blight (excluding Galactic Legends) have -450% Critical Chance"? That way, it punishes enemies without Blight with reduced damage while being able to capitalise on the extra damage from DTP's unique.71Views0likes6CommentsCX-2 Omicron breaks early.
CX-2 Omicron states: "While in 3v3 Grand Arenas: Empire allies gain 100% Max Health. If all allies at the start of battle are Dark Side Clone Troopers and/or Lord Vader, all allies gain 50% Offense, and the first time they fall below 50% Health, they recover 100% Health and gain 30% bonus Protection for 2 turns. Whenever any stacks of Damage Over Time are dispelled on the enemy, they gain a stack of Damage Over Time, which can't be dispelled, evaded, or resisted, until the end of battle. If CC-1119 "Appo" is active, CX-2 is immune to taunt effects and can't be targeted during enemy turns." However, when appo is killed, CX-2's omicron stops granting any effects, not just the immune to taunt effects and untargetability that the omicron says. Due to this bug, when appo dies LV's team loses 100% max health, which makes the team dramatically easier to kill than the omicron should.MC_GrexPlace SWGOH Bug ReportsSWGOH Bug ReportsSeasoned Traveler50Views4likes0CommentsFighting Mongoose - 500m GP - Looking for 4
,gg https://swgoh.gg/g/qP1oI5rkTP-ni0mdvGvVUQ/ Fighting Mongoose is a laid-back but active, 500m gp guild. We are looking for 4 new members with an Aurodium or better GAC rating to replace some departing members. What is laid back but active? We treat you like an adult, don’t count your tickets, and don’t force farm but everybody participates and logs on daily. We generate around 26-7k tickets per day collectively, so everyone puts in their share but we won’t grind you to death or count individual tickets. That said, we do expect daily participation. We don’t belong to an alliance although we share a discord with a small guild where several of us have alts (and you can put your alt there too!). We have a core group that’s been together for a long time, and we’ve created a great environment to play the game. We’re going to stay together and continue to grow. We’re different. We really believe that. We currently achieve 34 stars in ROTE. We win about half of our TWs and produce droid brains and aeromags in all of them. We are looking for participation. But we all have jobs and realize that there will be days where you won’t contribute 600 tickets and maybe even won’t log into the game at all. What we offer: 🌟 500 million GP (550m once full) ⭐ ROTE 34 stars - 26 players Reva Ready (most of the guild has her unlocked already) 🐉 93m+ in Naboo Raid 🌠TW: 50% win rate in last 6 months. 🧑🌾 No forced farms. Members volunteer TB platoons farms. What we are looking for: 🎤 Discord for communication: we hope you will be responsive and active in our group here 🌟 Aurodium or better GAC rating needed with 9m+ GP preferred! ⚔️ Everyone is expected to participate in TW/TB/Raid. We are looking for participation. For more information, please reach out to me (in-game Tommy N (ally code 722-948-227) or DM me here). Come join us for a laid-back environment where you can still advance. Come join the Wampa Dance Party!13Views0likes0Comments
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