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Character Kit Concept: Ben Kenobi
Unit Name: Ben Kenobi Relic Amplifier: Lightsaber Box Affiliation: Light Side, Support Tags: Jedi Attacks and Abilities Basic: Forsaken Strike Deal Physical damage to target enemy and inflict Evasion Down for 2 turns. If Ben Kenobi has 15 stacks of Force Connection Special 1: The Fight Is Done (Cooldown: 4) Dispel all Debuffs on all Jedi allies and gain Stealth for 2 turns. If Ben Kenobi has 15 stacks of Force Connection, all Jedi allies gain 20% Turn Meter and the weakest Jedi ally gains Damage Immunity for 2 turns. Special 2: Look What I've Risen Above (Cooldown: 6) Deal Physical damage to all enemies 3 times and inflict Daze and Stagger for 3 turns. Whenever a Debuffed enemy is Critically Hit, Ben Kenobi gains 5% Turn Meter. If Ben Kenobi has 30 stacks of Force Connection, this attack deals damage 6 times and can't be Evaded. Unique 1: Reconnection to the Jedi Ben Kenobi has +50% Evasion, and whenever he damages an enemy or evades an attack, he gains 1 stack of Force Connection (stacking, max 30). If Ben Kenobi has 30 stacks of Force Connection, he gains +30% Max Health and Protection, and +20 Speed, and ignore Taunt effects during his turn. Ben Kenobi is immune to Purge, Buff Immunity and Fear. Inspiration: The version of Obi-Wan from the 'Obi-Wan Kenobi' series on Disney+ This version of Obi-Wan has forsaken the ways of the Jedi, but over the course of the series, slowly reconnects to his past life20Views0likes1CommentWalking dead
The enemies who lie down must be dead, but they lie down and walk still. I kill characters of enemy and they walk around and don't disappear! I restarted the game after the 1st fight. in this fight I decided to shoot a video, after being hit by Bane. He defeated three, but they didn't disappear and kept walking.38Views1like4CommentsGAC Attack with SLKR - Freeze Midbattle
Midbattle in a SLKR Mirror Match, after an attack from the enemy SLKR (I think he was in his ultimate, and the ultimate wouldve ended after this attack), the UI for attacking disapppeared. The timer still counted down, but there was nothing I could do. When the timer reached 0:00, still nothing happened. The game stayed in this state. I needed to close the game and restart. After the restart, the battle counted as "given up", even though I killed 4 units. This is very annoying for me. I think, I wouldve won this fight, and it is my only way of beating SLKR. I now cant beat the team, cant beat the corner, and cant beat the back because of it. This will very likely be the cause of losing this GAC. I played on mobile, Android. If there is more information, I can supply, hit me up. Some kind of compensation would be appropriate. Even better of course would be to "reset" the battle, so I could play it out. But this is probably not possible.15Views0likes2CommentsJourney guide and ship battles locked
Hello, i'm strugling with access to journey guide, i've tryed all the solutions that i saw around but nothing worked.The problem is that when i try to access to the battle, the button doesn't work...i've tryed to select another and back to the original one but nothing work,also,ship battles are blocked and the admiral ackbar mission is locked too.can you help me please?thanks a lot in advance Quinlanvos 87, ally code 724-685-99128Views0likes1CommentLooking for 7 players 197 M GP guild
Hey there, We are desperately looking for 7 players to join our guild and help us in all game modes !! We do O66 raid 3rd crate, working towards ROTE and we have a pretty good win rate in TW but we could use all the help we can get. If interested feel free to join Clones 501 Batallion the guild is open no invites needed or you can contact me with this ally code : 941 593 14270Views1like4CommentsEnemy team died in GAC but did not count as a victory
During Grand Arena championships in a fight in Aurodium 1, I killed all the enemy team, but the fight did not end. The clock continued to count until 0:00 and unfortunately it counted as a lost. My team was Commander Luke Skywalker, Han Solo, Chewebacca, C-3Po, Threepio & Chewe. Enemy team Mon Mothma, Pao, Kyle Katarn, Hoth Rebel Scout, Luthen Rae Game didn’t freezed or crushed. I continued playing after this.33Views0likes2Commentsno modules! add good modules!
In the Artist of War Mythic tournament that I completed today, I only received one module in each category! There used to be more modules! I've noticed that there are fewer modules in tournaments lately! Even when I farm modules myself, I only get trash! After two weeks of continuous farming, I only got three modules! I spent a lot of crystals and energy! Out of the modules I acquired in two weeks, I only kept two or three, and I deleted the rest because they were pure trash! When I opened the modules, I spent more credits than I sold! I'm also encountering garbage in the module store! I'm not encountering modules like "triangle" and "cross" with basic health at all! Have they been removed? Or have you created an artificial shortage? Previously, obtaining modules was a matter of chance, but now the lack of modules has become commonplace! How can I improve my characters with modules when there are no modules available? What you're offering is nothing more than garbage with dead rats!22Views0likes1CommentThe Stranger can have his speed Reduced
In the Omicron ability for Stranger's "You Might Call Me... Sith" it states; - At the start of the encounter, The Stranger can't have his Speed reduced below his base Speed for the rest of battle - Despite this, both Fracture and Capture will successfully reduce Strangers speed to 0. Thus stopping both his turn meter gains and his ability to take a turn. Captive and Fracture should either not affect Strangers Speed or reduce it to 174 (Stranger's Base Speed) for the duration of the Captive or Fracture5Views0likes0CommentsThe next Grand Arena will be Hell. Vane the destroyer of all.
So, I decided to try kicking Hondo's Pirate Pack with the new Datacron on Vane in the regular arena. And honestly... I can't imagine how to beat it. Vane always supports an ally and just kills. Kills everyone. Kills Legends. It looks like an instakill. Have you ever seen a Legend instakill? You'll see soon. The character was there, and now he's gone. I think before the new cube blows up the entire community at the next GAC, you CGs should pay attention to this. As the classic said: -this is not ok! Its time to stop!57Views2likes3CommentsIG-90 Shard farm drop rate is horrendous
I've been triple refreshing shards for IG-90 since he came out. The recent zeta event has seen me with a massive decline in shard drops. I've documented every day my shards and the decline. Either I have the worst rng in all of existence or something is seriously wrong with how I am earning shards. My allycode: 96468847112Views0likes1Comment3 spots open
Looking for 3 people who will either help us with hitting the next crate in the raid or Help get us closer to unlocking zeffo. We plan to push for mandelore once the april lst's come. Guilds 430 mil gp 7th crate in raid 29-30 stars 11-15 reva shards had 25 succesful attempts at zeffo last time. https://swgoh.gg/g/glNzFIzKQRCQh444VJyqAw/25Views0likes2CommentsReturn to Listening
After so many really bad changes recently, I've had to start rethinking the time I put in. But instead I decided to write something to hopefully get someone to listen. I doubt it, but maybe. Comment what you like, I found this to be rather calming. Overmonetization Let's get the big one out of the way first. That is what I've seen happen. This game has gone from a somewhat good balance of active/passive income to just active. Pay to do this, pay to get that, pay to play this event. Yeah, that is really what is driving people away. This sole issue arches over everything and is causing people to leave more than anything else. The devs are seeing money not coming in and are trying to squeeze everyone for more, but that causes more to slip out and leave. Active income from paying for toons, shards, and gear was and would have always been a thing. It is a constant, but if the percentage of focus on this gets too high, LIKE IT IS NOW, then it just pushes people out. To have a FTP game, and force everyone to pay for anything good makes people leave or not start it. Reviews and feedback show this. This game needs to step back from forcing active income sources down everyone's throat, and return to a more healthy balance of active/passive income. What is passive income? This is when people willing pay for more because they like playing the game and what something. This is many driven by new toons, events, and features. Or if someone really wants to gear something up and is like "Fine". But the game has none of this anymore. No interesting features, no cool events, and new toons are now locked behind paywalls. Yeah, this makes people be like "well I have to pay for that so I'm not going to" and then quit. This is the big one because everything else is a symptom of this. The micro transactions were bearable but now it is just everywhere and it just makes people not want to play if they have to pay for every small thing and not see results or see so little results that they won't do it again. Find that balance again by adding features or redoing things that bring people back and reactivate that passive income stream. Community Feedback: If everyone is complaining about something, then devs need to stop taking it as an insult and instead look into the reasons why. I feel the devs have fallen so far out of touch with the general community that they can't be see the forest for the trees. So many bad changes recently and characters that are too broken or overpowered that without specific things, they will win every time, and one of those things is luck. One way to solve this is I would challenge the entire dev team to start a new FTP account and see the challenges. Stop using maxed out accounts and instead start from scratch on an account that can't just be given everything. Try climbing the GAC ladder without any of the conquest toons. Ships Please stop ignoring this step child. They need love too. Ships are so stagnant that they need a refresh and soon. But not just a new capital ship. That is the last thing that is needed. We need new ships in general. "Oh no that throws off balance" well yeah, it kind of needs it now. Levi is too overpowered and without some luck, or the same repetitive tactics, it usually is a loss. A mirror match shouldn't be the only thing that ensures a win. There are thousands of ships that are in Star Wars and need to have some love. Fleets need to be built out more and more general ships need to be added. More Seps, Resistance, and FO especially. We are still missing a LOT of Rebel, Empire, BH, and Galactic Republic ships as well that could easily help fleets. One fleet shouldn't be the all powerful and instead a balance is needed because the balance is very off. Datacrons The "new" cadence is broken. It is a symptom of overmonitization. Your player base is shrinking because of lack of innovation and new things and you are trying to squeeze what is left for every penny, but it is just making more leave. Stop it. A new set every conquest ensures that unless you buy stuff, you will never have enough time or resources for farming the current conquest character and get a healthy datacron set. The previous cadence was fine. It allowed everyone to get stuff without having to dump money into a game at a rather stupid rate. Stop this new cadence and go back to the previous one which better balanced FTP and PTW. Just go back to the previous cadence and help the playerbase. GAC Why don't we have the ability to make custom tournaments yet? Interguild tournaments? or anything else? You have proven it is possible so why can't we? Custom rules and everything. Oh wait, of course, it doesn't make money. And that is where you are wrong. It doesn't make money directly, but it makes money passively by keeping the community engaged, keeping them playing, and keeping them wanting more. You are so focused on active income that the devs have dived off that cliff and ignored many QoL features that players have been asking for. GAC is probably one of the ways that people enjoy the game, but it needs custom options. You can still do the main one, but more custom options are needed. Relic So the devs put themselves in the corner on this one when they made G13 relic. The smarter thing would have been add like 2-4 Gold gear tiers and have G15 or 16 be Relic. Relic 11 will come, but it is only a response to poor decisions and being painted into a corner so tight that you only have one way forward. Relic delta is still a bad idea and is causing issues for anyone who relied on underdog teams and it is again pushing players out because they feel they can't compete anymore without dropping money and they don't want to do that. Pull relic delta and go back to the old system and maybe find a way to stop having only new relic tiers as progression because you artificially limited yourself. Maybe something new like R10 being the last relic and something else? Something that is much more FTP friendly. Events More journey/epic/other events. This needs to happen. Era battles are not what was being asked for because era units are stupid. They are basically useless unless you spent a lot of money and the battles are broken. Revamp old events, make new ones, do things to get people in and not have a paywall in front of them. Events are a side thought now and they need to return to being a main thought because having rotating events is something that can put that passive income wheel spinning as people gear up for events like that. Eras So in the second era, things that were already bad, are worse. Payouts are worse, gear is worse, and the monetization is still there, but now much more in your face. I truly believe the era system should end after this one and a return to the old method of character introductions. This hasn't worked and is just putting another paywall down. We saw the first result and it was disappointing to say the least. The excuses are far flung but this system was clearly thought of in a vacuum under the monetization principal and ignored everything else. Episodes were great as they allowed for more passive and FTP players to get stuff, while also probably also enjoying things more. Now it is all locked behind a stupid 3 month system and a massive paywall that people do not want to pay anymore. Coliseum Yeah, this needs work. It is basically an auto fest for most people and that is because there really isn't a point to do anything else as hackers and cheaters exploit the system. This could be a great event, but with a LOT of rework. There are 7 days in the week, so 7 different opponents. Finding creatures/things won't be difficult, just look around the Star Wars universe and I'm sure you can find 3 more. The rewards also probably need to change because of the previous point on Eras. There needs to be more than just currency that people are shot on, again another paywall, and the slim chance to get something more with a lucky run, whether it be auto or manual. It is something new, which is great, but needs to have some serious work done to make it better. Territory War This game mode is too stale, too bland, too easy to ignore. I'm not sure what can change it that hasn't already been said, but maybe new modes, new maps, more zones, better balancing (THIS ONE especially), and other methods that make guilds work better. The whole mode has had so many suggestions over the years that I'm not going to rehash them, but there is plenty of things that can be done to make this better. Sandbox mode Why doesn't this exist yet? Many other games have something to this effect where you can have some fun but why not here? This isn't active income, it isn't even passive I'll give you that, but it is a mode that will make people stay because they can actually try things and see. Maybe it isn't 100% the exact same thing, but it can make people feel better. We all know this exists but why isn't it in game yet? Every now and then, free stuff makes the community happy and a mode like this, that people have been begging for, for years, would help. It needs to be something that is added because other places have it and the fact this game is 10 and doesn't shows that the devs aren't listening anymore. Also no one has ever answered why it won't be added? But my guess is monetization. Just a note, not everything in a game needs to be monetized. Some things like this, are there to keep people playing because if they see that there is just a small thing they need to push it over, then maybe they will shell out and buy it. Oh look passive income. Guilds In the developed nature of the game, there is zero reason that guilds are still limited to 50 people. This number needs to be raised. I personally think 100 might be overkill, but then again maybe not. But 50 isn't well balanced anymore and needs to be addressed. And the guilds themselves need some thing internal to keep people interested. Maybe custom GAC, a new guild ship mode, or something, I don't know really, but TB/TW/Raids, are just not doing it and something else is needed to draw people in. Raids Can you please stop making new units mandatory for the raid? This does nothing but anger everyone. It has caused guilds to collapse because of everyone fighting over stuff. A raid also needs to be predictable, repeatable, and not be a grind for a guild. Endor was fun because it used teams that were already there. If the next raid is Era units only, I'm 100% sure the player base will shrink even further. The next raid needs to have the overwhelming majority of the units be things that are unlocked already. Give people a chance to have some fun while also holding a few things to make it better for maybe some specific units. I currently hate the Order 66 raid and it is so annoying to do. So maybe think about that next time, make things more accessible and drive that passive income stream back online. Campaigns So this is something that has puzzled me. I see every time a new toon becomes FTP farmable, there seems to be a scramble to put it somewhere. Now I'm not saying my preference here, but since Hard nodes seem to be the norm, I am struggling to see why the same number of hard nodes still exist? Why haven't more been added. With most people's rosters that are left, doing more would be easy and take stress of the devs to find places, but ships, light, and dark side nodes have room to expand, so why not? It seems like they are ripe for more, but instead get ignored. This would give easier farming for people, easier methods for farming, and allow more gear to be added to nodes. Also maybe another layer for Cantina that added relic stuff alone, gives other things, and generally make it easier. For everyone. Limits Why do energy and currently limits exist anymore? There is no reason. Simple. It forces people to buy things that only get refilled quickly. So why have them exist. Oh wait, horders. Well when the stores have nothing to offer, then maybe that is the issue that needs to be addressed? Well I've said my piece. I don't care if anyone agrees with me, I just felt this would help my mood on the game, and it has.218Views10likes5CommentsColiseum Paywall
I wish cg would hide the paid wall a bit better. I can get 100 healthy characters to 98% and they just do 1 damage for 10 minutes till they die. It’s okay, don’t let me succeed cause I didn’t pay, but could you at least make the boss more difficult instead of lazily programming it to just cheat at the very end? Not a fun game. Fun is what we pay for.46Views2likes2CommentsSWGOH PC Client Error: Game won't launch (Works on Mobile / EA App Okay)
I am experiencing an issue where Star Wars: Galaxy of Heroes fails to launch on my PC. While the EA App itself appears to be running normally and shows no errors, the game displays a specific error message (as shown in the attached screenshots) every time I attempt to start it. Key Observations: Mobile Status: The game works perfectly on my mobile device using the same account. EA App Status: The EA App is online and functioning correctly. Troubleshooting Done: I have ensured all background processes for the EA App are active, but the issue persists. System Specifications: To rule out hardware compatibility issues, here are my PC specs: CPU: Intel Core i7-14700K GPU: NVIDIA GeForce RTX 4070 Ti Super RAM: 64 GB OS: Windows 11 Display: 2K (1440p) Impact: I strongly prefer playing on the PC client for a better experience, and playing on mobile is currently inconvenient for my setup. I have attached the screenshots of the error message and my EA App status for your review. Could the team please investigate if this is a synchronization issue or a client-specific bug? Thank you for your assistance!113Views1like3Comments
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