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We don't need a pirate faction. Just stop, CG.
Setting aside the fact that pirates had ABSOLUTELY NOTHING to do with Order 66 yet are being used in the raid (well not at launch, they're getting thrown in months later due to CG's garbage sense of planning), CG is going to turn this game in to Marvel Strike Force with all the redundant and overlapping factions. It's starting to get ridiculous. Introducing a Pirate faction is completely pointless when we already have Scoundrel, Smuggler, Mercenary, and Bounty Hunter. For the most part they all have the same function of "finding people and/or things for money and either killing them, transporting them, or stealing them". Bounty Hunters, Smugglers, and Pirates are already Mercenaries considering they do what they do for money. And apparently they're ALL technically Scoundrels, which is such a pointless umbrella term that really only vaguely describes them as "unscrupulous or rogue". Since when is a general personality trait enough to make it a faction?? If 50+ toons have the Scoundrel tag, it's too vague and at that point needs to be removed. At this rate the Scoundrel toons are going to look like a teenage girl's instagram post with a dozen different tags. Some toons already can't fit all their tags in the description and need a "+more" button for you to click and see all of them.266Views6likes9CommentsRagnaröck (531M Guild) is looking for 1 or 2 after TB.
,gg https://swgoh.gg/g/fBo3FkmRSle4CqXOW-ld8A/ __Ragnaröck__ - 531 million GP We are a friendly, semi-competitive UK-based guild (With some members all over the globe). We are looking for new player’s as we continue to progress through TB and raids! __Guild Details:__ - 32 to 33★ RotE TB ***Zeffo and Mandalore unlocked*** - Around 20 Reva shards - 130M Naboo raid reward tier - Never forced farms (operation characters fulfilled on a volunteer basis) __Minimum Applicant Requirements:__ - 8 million GP minimum (Lower GP with right guild requirements will be considered) - 4 GL minimum + 2 meta fleet, ideally at 7 stars - Zeffo and Mandalore ready for TB (or currently farming) - TB deployment and operations as assigned via discord required; battles optional (but appreciated!) - TW highly encouraged; if you join you must contribute! - Daily activity Visit our discord to join! https://discord.gg/k4vEQBwEHMWhitastic31Place SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer6Views0likes0Comments- 17Views0likes1Comment
Geonosian Brood Alpha Omicron Concept
Geonosian Swarm: Geonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Geonosian allies recover 3% Protection when they use their Basic ability. Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy. While in Territory Battles: Geonosian allies are immune to percent Health damage effects. Geonosian allies have +30% Max Health and Max Protection per their Relic Amplifier levels. Whenever a Geonosian Attacker ally attacks out of turn, they deal true damage equal to 20% of Geonosian Brood Alpha's Max Health. All Geonosian allies have +200% Tenacity, and all enemies have -200% Tenacity. In TB, the Geonosians will be an even bigger **bleep** to deal with. It essentially turns them into cockroaches. In TB, players are encouraged to use their entire roster, and pay attention to those that don't see much, or any, use. In 'Geonosis: Separatist Might', this Omicron can make the Wat Tambor mission a breeze. But it can also make 'Rise of the Empire' a breeze. At Relic 9, Geonosians will have +270% more Health and Protection, which is great for someone like Sun Fac, as he's a Tank622Views2likes33CommentsHavoc alliance is recruiting
Havoc Alliance is recruiting active players and guilds. Allied guilds: Havoc Empire (Min: 4M) Obsidian Eclipse (Min: 2M). For interested players: Havoc Empire: 313 Million GP. 50/50 players *looking for a few replacements, we’d clear spots for the right members (semi-competitive pushing to competitive). Raid: Battle for Naboo:3rd crate. Farming for Order 66. TB: 19 ROTE stars. 27 DS Geo. We primarily run ROTE but run DS Geo during odd months for those who still need WAT shards. TW: Organised offence/defence. Last 3 months: 84% win rate. Requirements: 4M+ GP. 600 tickets. Wat ready Geos. Minimum raid score: 330k. If you join TW you must set defences. https://recruit.swgoh.gg/guild/5900/havoc-empire Obsidian Eclipse: 129 Million GP. 46/50 players (casual – pushing towards semi-comp) Raid: Speeder bike: 33M points. TB: 33 LS Hoth 22 DS Hoth. 11 DS Geo. TW: All time: 100% win rate. Requirements: 2M+ GP. 600 tickets. https://recruit.swgoh.gg/guild/6028/obsidian-eclipse For interested guilds: Each guild has their own private channels for guild events but share several communal channels.5Views0likes0CommentsPlease fix SWGOH for iOS users
Can't access the game, stuck on cantina loading screen since Thursday. Mine is an Iphone 16 pro with iOS 18.5, please help, and if possible reward us iOS players for all the energy and possible crystals lost because of this failure. In advance, thank you.7Views0likes0CommentsNew Guid For New Players(No requirements)
Hey guys, we are a new and active guild and looking for active players to grow and conquer together! We accept anyone with any power. The only requirement is to be active and friendly! Strakh Killer guild is looking for you!!!! Join now and grow even faster!! Contact 2nd in command and recruitment officer-> Hehehesuuuuiiii (code 331-817-616)20Views0likes0CommentsCharacter Kit Concept: Caleb Dume
Inspiration: - Kanan before he changed his identity to hide from the Empire - Him being a Jedi Vanguard is taken from the 'Kanan: The Last Padawan' comic story, where he attempted to stop Rackham Sear from bombing the Jedi Temple. - Just like his master, Caleb Dume specialises in Form III lightsaber combat, Soresu. That, combined with the fact he survived Order 66, will naturally make him highly evasive. Him getting stronger after Billaba is defeated is taken from the first episode of 'The Bad Batch'. - The name of the basic 'Stay Back!' are the words he said to the Bad Batch after Billaba's death. The Confusion debuff is also a nod to that moment, when the Bad Batch were confused by his aggression towards them. Unit Name: Caleb Dume Relic Amplifier: Lightsaber Affiliation: Light Side, Attacker Tags: Galactic Republic, Jedi, Jedi Vanguard Attacks and Abilities Basic: Stay Back! Deal Physical damage to target enemy and inflict Offense Down for 2 turns. If Depa Billaba is present, this attack has a 50% chance to score a Critical Hit. If this attack Critically Hits an enemy, they lose 15% Turn Meter and gain Confused for 1 turn. Special 1: Reckless Assault (Cooldown: 3) Deal Physical damage to target enemy and remove 50% Turn Meter. If they evade this attack, they're inflicted with Stun for 1 turn. If Depa Billaba is present, inflict Shatterpoint for 2 turns which can't be Evaded or Resisted. Special 2: Leaping Strike (Cooldown: 3) Deal Special damage to target enemy and Dispel all Buffs on them. If they have no Buffs, this attack deals +75% more damage. Unique: The Last Padawan Caleb Dume has +10% Offense, Critical Chance, Critical Damage and Evasion for each Galactic Republic Jedi or Jedi Vanguard ally. If Depa Billaba is present, these gains are tripled. If Depa Billaba is defeated, Caleb Dume gains Stealth for 2 turns, a bonus turn, resets all of his cooldowns, and gains 100% of Depa Billaba's Max Health, Max Protection, Offense, Speed, Potency, Defense and Tenacity. This kit has shoutouts to Depa Billaba, and elements of Kanan Jarrus and Ezra Bridger's kits153Views3likes9CommentsCharacter Kit Concept: Wookiee Warrior
Inspiration: The Wookiee team, under the lead of Tarfful, are in dire need of extra units to be viable and worth farming. The Wookiee Warrior will be one of the pieces to the puzzle, as a durable high-damage unit. Its' abilities are pulled straight from 'Star Wars: Battlefront II (2017)'. Name: Wookiee Warrior Relic Amplifier: Wroshyr Bark Alignments: Light Side, Attacker Tags: Wookiee Attacks and Abilities Basic: Handcrafted Weaponry Deal physical damage to target enemy and inflict Vulnerable for 1 turn. This attack can't be Evaded or Resisted. Special 1: Overloaded Fire (Cooldown: 5) Deal Physical damage to all enemies and inflict Daze for 2 turns. Then, all Wookiee allies gain Health Steal Up and Tenacity Up for 2 turns. This attack deals +10% more damage for each active Wookiee ally. Special 2: Thermal Imploder (Cooldown: 3) Deal Physical damage to all enemies and inflict Tenacity down for 1 turn, and Stun the target enemy for 1 turn, which can't be Evaded or Resisted. Unique: Defense of Kashyyyk Wookiee Warrior has +20% Offence and Potency for each active Wookiee ally. In addition, whenever a Wookiee ally Critically Hits an enemy, the cooldown of Overloaded Fire is decreased by 1 and Wookiee Warrior gains Retribution for 2 turns. While in Territory Battles: Wookiee Warrior has +40% Offense and Potency for each active Wookiee ally. Whenever an enemy is inflicted with Vulnerable or Provoked, Wookiee Warrior gains +5% Offense, Potency and Tenacity (stacking) until the end of the encounter.44Views0likes0CommentsNaboo raid
I think it's pretty stupid relic 5 seperatist characters that are molded cant even clear the easiest difficulty of Naboo. They are well over the standard gear requirements for a basic 300,000 point raid. This is just silly......... good way to make people quit the game.. fix your stupid raid.71Views0likes6Comments310 million guild recruiting!
Guild name: SupremePalpatineLeader https://swgoh.gg/g/GgwSR-ZHQ26VVJOS4bRJew/ Hello! Our 310 million GP guild looking for 4 new members to fill the ranks after removing some inactive players. We are a competitive but chill and friendly guild looking to add to our achievements and help one another. What we achieve and offer: - 17 ⭐️ ROTE (on track for 18/19 right now) + few Reva shards with more to come as we level up inquisitors - 28 ⭐️ DS GEO + ~30 Wat Shards - 67% TW win rate - 3rd crate of Naboo raid - NO alliance politics. Competitive but chill and friendly environment What we are looking for: - Accounts around 4 mil GP and ideally with or working towards having 2 GLs. - Daily player (we are understanding that there are times where you cannot play but please message an officer in this case) - Must have Discord. We look forward to seeing you. Please comment below or private message me here or in-game if you have any questions or wish to join! Ally code: 764-572-5349p8q6d7vtwldPlace SWGOH Guild RecruitmentSWGOH Guild RecruitmentSeasoned Newcomer411Views1like3CommentsShip Kit Concept: Aayla Secura's Eta-2 Interceptor
Inspiration: - Aayla Secura recently got a kit update - More GR ships to fill out the Endurance fleet - The ship first appeared in the Dark Horse comic story 'Star Wars: Obsession' where Aayla lent it to Obi-Wan Kenobi during his hunt for Asajj Ventress. It made its canon debut in the 'Doctor Aphra' comics in a flashback of Aayla flying it during the Battle of Felucia. Unit Name: Aayla Secura's Eta-2 Interceptor Crew Member(s): Aayla Secura Affiliation: Light Side, Support Tags: Galactic Republic, Jedi Attacks and Abilities Basic: Intercept the Enemy Deal Physical damage to target enemy and inflict Offense Down for 2 turns. Target Lock: Also inflict Critical Chance Down and Stun for 2 turns. Special: Joint Assault (Cooldown: 2) Deal Physical damage to target enemy, inflict Target Lock for 2 turns, and call target other ally to assist. If target other ally is Galactic Republic, both they and Aayla Secura’s Eta-2 Interceptor recover 30% Health. Unique: Gaining Intelligence (Aayla Secura) When a Galactic Republic ally receives damage, if they have no Protection and Aayla Secura’s Eta-2 Interceptor is active, they gain Protection Up (30%) and Valour for 2 turns. If the allied Capital Ship is Galactic Republic, Aayla Secura’s Eta-2 Interceptor is called to assist when another Galactic Republic ally uses a Special ability, assist again if the Capital Ship is Endurance. Reinforcement: Protecting the Fleet Enter Battle: Aayla Secura’s Eta-2 Interceptor gains +30% Potency and +30% Tenacity until the end of battle. While Aayla Secura’s Eta-2 Interceptor is active, all Galactic Republic allies gain +10% Accuracy and +10% Max Health for each active Galactic Republic ally.37Views0likes2CommentsTai'ruhn: Kit Concept
(If you don't have something actually constructive to say, kindly keep it to yourself) Lore: An ambitious padawan learner who struggled with controlling his darker urges, Tai'ruhn was the lone survivor of Arkra's assault on a research temple in the Outer Rim, and subsequently grew a deep loathing for the Sith lord. Against the wishes of the Jedi council, he pursued a personal quest against Arkra after enlisting the help of former soldier Ash Dremer, eventually confronting him in the midst of an attack inside a Republic base. After a battle during which Arkra revealed his name and status as the Sith god to Tai'ruhn, a massive attack by Republic ships allowed Tai'ruhn to escape, leaving Arkra to be buried and presumably dead underneath the base's ruins. However, some enemies are more difficult to kill than expected. Tai'ruhn would serve as a major anti-Sith unit with specific callouts to both Sith Empire and Arkan Empire. His use of Ferocity, while a Sith Empire debuff, is meant as a reference to his aggressive nature, and has several other mechanics to work opposite to Arkra's own kit. His home would be in either a JKR or JML squad as a mini lifter unit. Steadfast Jedi padawan with massive offensive bonuses against Sith and an iron resolve to defeat his enemies. Unit Name - Tai’ruhn Tags - Light Side, Attacker, Jedi, Old Republic Mastery - Critical Chance, Critical Damage, and Damage Prideful Slash (Basic) (Final text, Omega) Deal Physical damage to target enemy and gain 10% turn meter. If they are Sith, deal 50% more damage and gain 1 stack of Ferocity for 2 turns, which can’t be dispelled or resisted. If Tai’ruhn is debuffed and a Sith enemy used an ability in the previous turn, this attack ignores Defense and Protection. Advance of the Vanguard (Special 1, cooldown 6) (Final text, Omega) Dispel all buffs and debuffs on self and gain Resolve for 3 turns, which can’t be copied, dispelled or prevented. If the target enemy has Buff Immunity or Marked remove 50% turn meter from all enemies, which can’t be evaded, and Daze them for 2 turns. These effects can’t be dispelled or resisted by Sith. Jedi allies gain Offense Up until they are damaged. When this Offense Up expires, they gain Retribution for 2 turns. Resolve: Enemies must target this unit; +200% Defense and +40% Counter Chance Training Pays Off (Special 2, cooldown 5) (Final text, Omega) If all enemies are Sith or Sith Empire, all allies gain 70% Offense until the end of the turn, then call all Jedi allies to assist. Dispel all buffs on all enemies with Wild Rage and inflict them with Force Influence for 2 turns, and target enemy is reduced to their base Offense and Speed. Tai’ruhn gains Critical Damage up for 3 turns. If he already has Critical Damage Up, reduce the cooldown of Advance of the Vanguard by 1. If Tai’ruhn has Strategic Advantage, increase the cooldowns of all enemies by 1 and all enemies are reduced to their base Offense and Speed. This ability can’t be evaded by Sith. Force Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) Impatient Padawan (Unique) (Final text, Zeta) Tai’ruhn has +15% Critical Damage for each Jedi and Old Republic ally and will assist whenever another ally targets a Sith enemy during their turn, dealing 50% less damage. If the target was also Sith Empire or Arkan Empire, a random ally who doesn’t have it gains Advantage for 1 turn. While he has any stacks of Ferocity, he has -20% Defense and Speed and is immune to Confuse and turn meter reduction. While another ally is inflicted with Fracture, Tai’ruhn can’t be critically hit and ignores Taunt, Stealth and Shrouded. While Tai’ruhn is active, cut the Health Steal of all Sith and Sith Empire enemies in half, which can’t be resisted.213Views0likes2CommentsConquest QOL
Please remove all data disks that literally no one uses also reduce the number of turn meter teams that are in this mode. I should not have to wait 10 or 15 turns to take my turn. Btw for someone that I know will say something stupid. I have a 12mill gp account I have all but 1 gl so yes I can hammer through all the teams the point is I should bot have to bc of terrible data disks drops and waste tons of time just sitting back wasting my life waiting for my turn.pjtqhkzyb0a2Place SWGOH General DiscussionSWGOH General DiscussionSeasoned Vanguard17Views0likes0Comments580m P4dme Down 38ROTEwZ&M 130m Naboo
stats updated: June 13, 2025 https://swgoh.gg/g/K2vtEr_eTCS3e0qPgulnPg/ P4dme Down is looking for awesome players to join us! We have a mixture of UK/EU and North American members. We are ~580M guild when full, running ROTE 38 (with ZEFFO and MANDALORE), Reva shards 30+ We are semi-competitive on TW ~75% winrate MINIMUM REQS: - 5 GL - 1-2 GL ships - 9.5 mil GP - Good if you have Zeffo/Mandalore SM teams Useful Info: - TB mandatory - ROTE Only, ZEFFO and MANDALORE unlocked and on farm. - TW optional to join. If signing up we require both defense and attack. We label zones but we don't force specific team assignments. - Naboo, 130 mil box (we get more, but not enough for the next box) - Discord req – especially during TB and TW (you don't need to chat a lot, but must pay attention to tags and act on them) - 600 tix/day (exceptions made for life - notify in advance) - Our server has tons of resources like counters, chatter about conquest and galactic challenges, as well as access to Bobas alliance server If interested, hop onto our recruiting discord server and ask for P4dme Down. https://discord.gg/SagqXPf If you are not the right fit, we do have other independently run guilds in the alliance that may be interested77Views0likes3CommentsNew Active Players Wanted
Are you a new player looking for a guild that isn't one of the starter guilds, and doesn't have crazy high requirements to join? Well look no futher. I recently started the guild "Force of SA". It's aimed towards newer players that are eager and active looking to accomplish their guild missions and participate in raids. If that sounds like something you're interested in, then welcome! The entry level is 15, and open to anyone. I hope to see you out there! May the force be with you.18Views0likes0CommentsFirst Neutral GL
With the new raid coming out along with pirates and a galatic legend pirate, can you please make him or her a neutral character with bonus' having 2 lightside pirate, and 2 darkside pirates, Hondo would be able to fill out any combination needed to fulfill those reqs. PLEASE!!51Views0likes2Comments
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