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EA_David's avatar
EA_David
Icon for Community Admin rankCommunity Admin
4 years ago
Solved

Code:Net info gathering

Edit March 27th.

Hello folks, we've seen this thread blow up quite dramatically recently, and thank you to everyone for the info you've provided.

However, we want to keep thing focused on the appropriate issues as much as possible. 

This thread is for gathering information from players whose accounts are currently unable to play. An easy way to check this is to have another account attempt to play on your system. If that one works without issue, you likely have what we're looking for. 

As noted in the tweet from Respawn, this affects just under 450 players: Link


However we're seeing a large influx of posts that appear to be about different issues related to connectivity. As the code:net error message can appear for a number of different connectivity issues, it's all too easy to get issues mixed up. 

We also are seeing players with long loading times on Steam. This is being looked into, we'll update this thread when we have info. 
If you encountered a "persistenceReadComplete" error message can you post here

If none of these address your issue, please post on an existing thread or create a new one if no appropriate one exists. 
You can use our Search function to search for existing threads that match your issue. 

Thanks. 

Original message:

Hello folks, we're still looking into folks who are unable to log into specific accounts and receive Code:Net errors when they try to do so..

If you're still affected by this, can you post your system and the relevant account name.

System:
Username:

We know some of you have given this information previously, but it may help to get it again, and it's ok to have duplicates. 

  • EA_David's avatar
    EA_David
    4 years ago

    Hello all. 

    This thread was created to gather information from players affected by a very particular type of account-specific issue, affecting around 450 players. Thanks again to everyone who provided info.

    The core cause of this issue appears to have been found and addressed at this point, and we have confirmations from those using the appropriate account. Those affected have now had their issue addressed, so we'll close this thread out now. Thank you again to everyone for their contributions. 


    However we're still seeing a lot of posts about code:nets from accounts that are not locked out.

    The code:net error message is a generic one and can appear for many of reasons, and in short it just means that you have disconnected from the server. This can be due to server-side issues, but it can also be due to infrastructural or local issues. If you get a code:net you can often just reconnect, but if you frequently get them, it may be best to troubleshoot for any potential local issues. 


    We also see that a number of players are indeed locked out with the following error message: 

    "There was a problem processing game logic. Please try again. 
    ui/social_event_popup.nut #145
    [UI] Bad hardware Type"

    This is being investigated and we will post on this thread when we have an update. 

    If none of these address your issue, please use our Search function at the top of the page to search for existing threads that match your issue where you can post.

    If there are no existing threads that match your issue, feel free to create a new discussion!

    Thanks.

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