6 years ago
packet loss fix
as far as i know, changing these settings worked for me, but its only day 2 when apex is running, open up the Task Manager and right click on the Apex app -> properties -> compatibility -> in this ...
Are you sure you had packet loss, or are you using that as an umbrella term for network-related issues?
The settings you changed are mostly based around local rendering of the game as well as executing the game with elevated permissions. None of this would change the information you're sending across network; it's all handled locally. It's one thing if you're sending a rendered stream of the game across your network, but you're not; you're just sending positional information and action events like shooting, etc.
If you were suffering from packet loss, that means between you and the server, packets were not arriving. If the game uses TCP, packets are required to arrive in sequence and the client/server will communicate to re-send those packets until it gets them. If it's UDP, then the client just sends data as fast as possible and if something gets dropped, it doesn't re-transmit.
If the issues are server-side, whatever changes you made might just be a placebo effect until the servers start having issues again. Was the icon you saw the 3 squares with the middle one having a dashed border? (missing packet)
i see
well whatever i did fixed the constant lag i was getting, that red error is gooooone