(12-11-2025) - EA/Dice, i Listed Fixes/Nerfs/improvments
***(Changes update 26/10/2025)
Promote subject guys for better and more enjoyable gameplay in the futureš
Hey Dice Please fix or slightly nerf the current 0.005% bullet drop feeling. Right now the ballistic physics in Battlefield 6 feel almost completely flat ā and that takes away a huge part of what made sniping in Battlefield 4 so satisfying.
In BF4, every headshot felt like an achievement. You had to calculate range, bullet drop, and timing ā it gave you that true āsniperā feeling, that rush when you nailed a long-range shot after judging distance and elevation just right. It wasnāt just aiming ā it was skill.
Now in BF6, it feels like you just aim directly at the head, even from far away, and you get an instant kill. Thereās almost no need to think, to compensate, to feel that learning curve that made Battlefield sniping so special.
All Iām asking for is a small adjustment ā a touch more bullet drop or travel time. Not a full rework, just enough to bring back that sense of mastery and reward that the Battlefield community loved so much in BF4.
Because right now, itās just not as fun as it used to be ā and that satisfaction of hitting a real calculated headshot is missing.
Add ā The Opportunity to cancel the slide, its causing the player to keep sliding into a danger zone and end up dying.
**Fix ā Mini map is too tiny even on "large" size.
**Fix ā The wrong hand placment on foregrip when adding lasers on top of the rails.
**Fix ā The position of the smg's/Snipers/etc.. is not centered on screen when running. (The weapons is located a little to the left)
**Fix ā The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc..
**Fix ā Remove the 100-point attachment limit for weapons.
Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance