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OodeadlyGIANToO's avatar
OodeadlyGIANToO
Rising Newcomer
3 days ago

Battlefield 6 Is Fun, But It Lacks the Identity That Defined Battlefield

I want to start by saying that Battlefield 6 is enjoyable on a basic level. The game functions, matches can be fun, and there is clearly potential here. However, I find myself unable to play it with the same excitement or immersion that I had with earlier Battlefield titles such as BF3, BF4, BF1, and even BF5. Those games had a clear identity. BF6, in its current state, does not.

Loss of Battlefield Atmosphere

Previous Battlefield games excelled at making you feel like you were part of a large-scale war. The sound design, environmental chaos, and overall atmosphere made every match feel intense and immersive. Explosions felt dangerous. Gunfire was loud and overwhelming. You felt like your life mattered because the battlefield around you felt alive. In BF6, that sense of atmosphere is largely missing.

Map Design and Scale

The maps in BF6 feel small, flat, and lacking personality. None of them feel especially memorable or distinct. In older titles, maps had character—whether through dynamic weather, destruction, verticality, or visual storytelling. BF6 maps feel more like generic arenas than believable warzones, with little environmental detail or variation to make them stand out.

Weapon Feel and Combat Feedback

Weapons in BF6 lack distinction. Many guns feel and sound too similar, which removes the satisfaction of learning and mastering different weapon types. Explosions are particularly underwhelming; they lack force, weight, and meaningful audiovisual feedback. When something detonates nearby, it doesn’t feel powerful or threatening, which greatly reduces the sense of danger and intensity.

Lack of Environmental Realism

One of Battlefield’s biggest strengths has always been environmental immersion. In past titles, explosions kicked up dirt, debris, smoke, and chaos. Mud, dust, and destruction made combat feel raw and physical. BF6 lacks these details. The world does not react convincingly to combat, which makes everything feel sterile and disconnected.

Weapons, Gadgets, and Customization

The overall selection of weapons and gadgets is disappointing. Battlefield used to offer a wide variety of tools that enabled creative and tactical gameplay. BF6 feels stripped down by comparison, with fewer gadgets and fewer meaningful customization options. Progression also feels unrewarding, and unlocking weapon skins and attachments is unnecessarily tedious.

Characters and Visual Direction

The character design significantly hurts immersion. Battlefield traditionally featured grounded, anonymous soldiers that felt like they belonged in a warzone. BF6 instead leans heavily into flashy characters with bright, unrealistic camos and gear that feels completely out of place. Many characters resemble stylized operators with novelty masks rather than soldiers in an active military conflict. This visual direction clashes with Battlefield’s legacy and undermines the tone of the game.

Vehicles and Vehicle Controls

Vehicles have always been a core pillar of Battlefield, but in BF6 they feel frustrating rather than fun. One of the biggest issues is the control scheme. Why were the vehicle controls changed so drastically from past titles? Previous Battlefield games had intuitive, well-understood controls that worked across tanks, helicopters, and aircraft. In BF6, configuring vehicle controls is overly complex and unintuitive. I am months into the game and still cannot get my tank and helicopter controls to feel right. Because of this, vehicles feel inaccessible and unenjoyable, which removes a major part of what made Battlefield unique.

Presentation and Pre-Game Animations

The pre-game animations feel exaggerated, cartoonish, and unnecessary. They clash with the serious tone Battlefield has historically aimed for and immediately pull players out of the experience before a match even begins.

Closing Thoughts

Battlefield 6 has a solid foundation, but it feels like a step backward in terms of identity, immersion, and atmosphere. Battlefield was never just about shooting—it was about scale, chaos, realism, and feeling like you were part of something larger. Right now, BF6 lacks that soul. I truly hope DICE listens to feedback and steers the game back toward what made Battlefield special in the first place.

1 Reply

  • every year they dumb down more and more the original bf2.   bc2 had alot of character,   voices and postures and movements etc.   bf3 had the vehicle play.  combine those two and its the perfect bf for me.     LIke I wanna shout.  "I GOT REPAIRS"     or  I got heals,  I got ammo like previous bfs.   I guess they figure people want to use mic.  But I just shut off my voice comms after a squad mate started berating me for camping in the tank.  meanwhile i'm on flags defending them constantly moving.  getting kills.   But it gets me too angry.  I would rather use keyboard voice commands but I guess this game is geared to the cod console players like the forums say.  its a shame.  EA should lead,  not follow.      this year I noticed they took away all team commands.  the few that were left in bfv.    for example "go go go"  or "get in"  lol.  I use all those.  in old bf2 I would get points for being first one on a base.  now I just do it so whole team can grab their balls and start capping with me. haha.  awesome feeling when you crash a base with a vehicle,  start wrecking ish,  then you just sit there looking at your team that was scared to come on the base then finally start come to cap it lol.    But Being able to yel "GO GO GO"  and when they see me start running moving,   that means they might not always wait for me to go singlehandedly take the whole darn base by myself,  and they might actually run in with me.   I mean its killing me its not in the game anymore lol.

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