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968a892d454ff956's avatar
968a892d454ff956
Seasoned Newcomer
27 days ago

Game Issues

I just wanted to drop a few issues that I believe Battlefield 6 has and to see if anyone agrees or disagrees and why. 

  1. Tanks in Breakthrough, I believe that the breakthrough shouldn’t have tanks. For example on Cairo, you can park the tank and sometimes 2 and each point from start to end and totally demolish the defending team. It gives a major unfair advantage to those defending. 

  2. LMGs and Shotguns are crazy over powered. 
    The LMGS shouldn’t be beating an SMG or AR gunfight from sprinting to firing, the LMG instantly goes to firing from a sprint faster than most weapons. The LMG also has insane accuracy, I’m getting shot 100-200m away with it firing fully automatic. 
    The shotguns are another one extremely overpowered, yes shotguns are strong in real life but at 75-100m a shotgun shouldn’t be 1 tapping while also being shot by an AR. 

4 Replies

  • iLuckyBrad's avatar
    iLuckyBrad
    Seasoned Adventurer
    27 days ago

    The only bad tank map is Liberation Peak, breakthrough IMO. LMGs and shotguns aren’t OP if anything, they’re not realistic enough. LMGs are built for accurate sustained fire, and slugs in shotguns basically turn a shotgun into a short-range rifle they’re supposed to hit at 100+ meters. Every gun in this game feels underpowered anyway to what they should be.

  • 968a892d454ff956's avatar
    968a892d454ff956
    Seasoned Newcomer
    26 days ago

    With the tanks it’s when you have 2+ tanks just sitting on the point like exactly on it. With the LMGs yeah they should be stronger but my main point is that sprint to fire with an LMG shouldn’t be as quick as an AR or SMG. 

  • iLuckyBrad's avatar
    iLuckyBrad
    Seasoned Adventurer
    26 days ago
    968a892d454ff956 wrote:

    my main point is that sprint to fire with an LMG shouldn’t be as quick as an AR or SMG. 

    Yeah, fair point, having multiple tanks parked directly on the objective can definitely make things feel one-sided. Tanks should really be limited in spawn numbers per sector or have a longer cooldown between respawns. Defenders should always have a slight advantage, but the balance needs to be managed better.

    I agree about the LMG sprint to fire. Most of them shouldn’t handle anywhere near as quickly as an AR or SMG, maybe with the exception of the lighter AR-style one (can’t remember the name, but I use it ). The bigger issue is that the overall weapon feel, things like weight, recoil feedback, and shooting response, still lacks depth. Everything feels a bit too uniform and floaty, which makes weapon handling less satisfying across the board. Giving each weapon class its own sense of weight and handling would really help the gunplay feel more grounded, instead of the weird class nerfs we currently have that change with each class and gun you use.

  • I can’t remember times when tanks were a mess you couldn’t rid off as an infantry, unlike air vehicles. But spawn rate could be decreased, though

    I tried a few LMGs and I can’t understand why do some people think that lmgs are overpowered. From my experience it’s quite contrary, esp in pointblank 

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