Forum Discussion
The portal servers have been on the fritz. I would try again once they get them stable. I recently made some updates to the map and have two other maps to share. Will make a new post soon with codes for the playlist.
Thanks
I recently made a post highlighting 5 unique portal experiences. DaHuntar18, please feel free to share some in my thread, in addition to whatever else you post. We all need love. It's dry as hell in the Portal.
Unique Maps and Portal Love | EA Forums - 12909480
Thank you!
- DaHuntar1825 days agoNew Novice
Will do, thanks.
We are going to get updated photos of the new maps I've been developing and I'll make sure to share them in your post as well.
There are two new maps in addition to the one in this post.
One on golf course with a skyscraper and large forest with ruins.
Another on firestorm with a highway and 4 new bases included a large spire on the mountains.
- Ty_Ger0724 days agoRising Veteran
DaHuntar, I'm struggling with a problem that shouod be easy. On Golf Course map, all objectives are Alpha in the game. Even though the rules correctly increment them, the in-game map and hud says every one is alpha. I reload a fresh unmodified copy of golf course and make objectives with no other mods, and same thing. I make objectives on other maps and no problem.
Do you know what part of the default golf course map design is causing the issue that I need to change? It's driving me nuts.
- DaHuntar1824 days agoNew Novice
There should be an object id assigned to each objective. Each objective should have a different id that corresponds/references the correct letter in rules/logic.
There could be an array of capture points that needs to be properly assigned their values in order to track them.
There should be a node called capture points or objectives. All actual points will be children of this node. It will have an array that manages all of the capture points. You need to make sure all those points are assigned in the array and each point itself has the proper object id to what should be in logic.
Hopefully this makes sense