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EL-IDOLOO's avatar
EL-IDOLOO
Rising Scout
3 months ago

Stop giving Breakthrough & Rush attackers even more tanks!

I've always been a Rush & Breakthrough player but I cannot play it anymore in BF6 because defending is always the same one dimensional gameplay of fighting tanks 24/7. 

RPG hit, cover, RPG hit, cover, die, respawn. RPG hit, cover, RPG hit, tank down. Tank respawns, repeat. 

There is basically no choice in what class to play, attackers just farm defenders and go 50-0 in a tank without even caring if they win the round. There is more to a balanced game than the average win % of attackers, almost every game is skewed towards attackers dominating defenders because they have no weapons to fight back.

The win % is only determined by the will of attackers to actually push towards the flags and get into the next sector. Most just stay back in their tanks, farm enemies, finish with 50-0, don't care that they lost and hope to play attack next round as well. Losing does not mean that they didn't dominate.

In the new update they removed even more vehicles from defenders. Remember, a tank is not a crouch to fix poor map design. A tank is not a free farming simulator for infantry. Farming infantry should be a reward after winning a tank vs tank battle. We used to have defenders on BF3 with multiple tanks and jets yet attackers still managed to win rounds. Why are there no jets in linear modes? Why don't you give attackers a transport heli for a flank instead of 100 farming vehicles? I didn't know Breakthrough and Rush did not qualify as All-Out-Warfare, apparently they are "tank farms infantry" warfare.

This is an insanely lazy attempt to reach a target win % without understanding your own data. Play your game, get qualitative feedback, stop only looking at percentages, they do not show the full picture.

17 Replies

  • The maps on breakthrough are just pure awful, but instead of fixing them - which they probably can't without full reworks, the only thing they can do is tweak things like vehicles. 

  • BabyFarqs's avatar
    BabyFarqs
    Rising Adventurer
    2 months ago

    This post is hilarious... Do you just want every round to end on the first set?

    Most rounds I play, attackers don't win. So what are you even on about? If your entire team can't kill a tank, your team is just terrible.

  • Meanwhile the attackers do not seem to win on the maps without armored vehicles

    damned one way or another

  • WHO WAS THE GENIUS THAT THOUGHT IS WAS A GOOD IDEA TO PUT A TANK IN SMALL CLOSE QUARTERS MAPS? WHAT A F'N STUPID MOVE ON THE DEVS PART!!

  • yeah, it's like, i have to play engineer just to kill the tanks because the bots, sorry other players on my squad wont change class to deal with them then cry in chat or over the mic about the tank not being taken out.

  • ADIWN's avatar
    ADIWN
    Seasoned Newcomer
    2 months ago

    Thank you for voicing my feelings.

    Will the attackers get jets or attack helicopters in the next patch? 

    Oh no... Or will the attackers be allowed to use tactical nukes?

    With the game having a stupid "beep beep" sound issue (I'm on the verge of deleting the game because of this sound most players are sick of that stupid sound), what very smart developer thought to listen to the  crying babies on the forums and add more tanks to breakthrough?

  • Kiskoteekki's avatar
    Kiskoteekki
    Seasoned Newcomer
    2 months ago

    I hope the developers fix this imbalance because I completely agree with the starter. Breakthrough is currently almost unplayable due to the increased tanks. Why can't there be breakthrough and rush game modes without tanks if it's so difficult to get the game modes truly balanced?

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