Forum Discussion
ASSAULT don't think hit detect fits the class, I would rather (example) this class have access to a variety of ammo types on the fly so it can be more effective with out giving it another primary weapon. The ability is more like a super power, i would rather this class have the ability to sense when enemies are nearby by to avoid getting flanked like sensing danger but won't know where its coming from. I think the loadout is okay
ENGINEER think this unit is solid
SUPPORT like most of it but i don't feel this unit should have the Sentinel robot. If its going to be a back liner I would rather see something that removes debuffs from his allies
RECON aim detect seems similar to auto spotting, i would rather it get assaults passive. Im cool with his ability, but the mortar doesn't quite fit and i know its been done before with BF but it just doesn't feel right. I would rather see c4 used for heavy equipment and give recon different types of scopes (thermal, IR, or night vision) as this class is the spotter in the team
I liked the concept of paths for each class but i can see y you removed it. I can see that you are placing assault and engineer on the front, middle is the medic with recon on the back but this usually conflicts with recon as it makes c4 and drones lose their effectiveness.
Consider keeping assault as the forward, medic middle/foward, engineer backline/middle and lastly recon backline/forward
Recon (odd man out) his class is more of a wanderer trying to find the best position to support his allies by spotting and sabotaging, this class is always on the move.
Engineer specialises in explosives and vehicles, should only move up to deal or aid vehicles. If this class gets the mortar it would further emphasize this.
I wrote a similar post, feel free to take a shot at me https://forums.ea.com/discussions/battlefield-6-general-discussion-en/open--closed-weapons-and-classes-fix/12657837
Your idea is cool! a danger-sensing passive for the Assault fits their role well. My original plan for the passive was also to counter flanking, and your design adds to the battlefield vibe.
For the Support’s Sentinel robot dog, I see it as like a unique team buff to protect the team. In games, few pick mines or active defenses, though they’re common in real combat. Since placing mines or defenses isn’t fun, the automated Sentinel robot dog handles it, matching the Support’s role of aiding teammates from the back.
RECON
i think Mortars aren’t typical for RECONs, but it’s for game balance. Every class needs a heavy weapon, and RECONs have the most time to use mortars. They less fight upfront or handle repairs/rescues, so it suits them to stay back and use mortars. 😁
if giving mortars to Engineers would make them too versatile, juggling anti-personnel, anti-vehicle, and repair tasks. I want Engineers focused on anti-vehicle and repairs. Plus, carrying two heavy weapons would be too much for them.
- Ohyoyo1113 days agoRising Novice
Your idea is cool! a danger-sensing passive for the Assault fits their role well. My original plan for the passive was also to counter flanking, and your design adds to the battlefield vibe.
For the Support’s Sentinel robot dog, I see it as like a unique team buff to protect the team. In games, few pick mines or active defenses, though they’re common in real combat. Since placing mines or defenses isn’t fun, the automated Sentinel robot dog handles it, matching the Support’s role of aiding teammates from the back.
RECON
i agree Mortars aren’t typical for RECONs, but it’s for game balance. Every class needs a heavy weapon, and RECONs have the most time to use mortars. They less fight upfront or repairs/rescues, so it suits them to stay back and use mortars.
if giving mortars to Engineers would make them too versatile, juggling anti-personnel, anti-vehicle, and repair tasks.which spend a lot of time. If the tank has an emergency at this time, it may be too late to repair it. I want Engineers focused on anti-vehicle and repairs. Plus, carrying two heavy weapons would be too much for them.😄- cementerydriver2 days agoNew Ace
Cool, still think that robot would fit engineer or recon better. If given to recon, they could add a feature to give simple commands to direct the robot to aid allies since recon would have a better sense of the field and provide fire support.
Mortars are tough to place but since recon is the one that marks enemies, i think it would be easier if another class carried and fired the mortar. I do see your point but that depends on the driver, can't tell you how many drivers would rush in as their vehicles were about to blow and I was trying to keep them alive telling them to fall back. Can't save those who don't want to be saved
- Ohyoyo1112 days agoRising Novice
lol, just for fun, it's only a few days away from release and they can't possibly change anything
About Battlefield 6 General Discussion
Community Highlights
Recent Discussions
- 38 minutes ago
- 2 hours ago
- 3 hours ago
- 4 hours ago