Forum Discussion

Johnbennett69's avatar
Johnbennett69
Seasoned Newcomer
21 hours ago

Too many recons

When I first began playing Battlefield 6, both during the beta and after the full release, I was immediately drawn to the sniping experience. Compared to previous titles in the series, sniping feels noticeably easier and more accessible. The reduced bullet drop, combined with the addition of the range finder feature, which allows players to instantly zero their scope to a target with a single button press, has made engaging enemies at long distances both faster and more accurate. Landing headshots at range is now simpler and far more satisfying.

On paper, these improvements are fantastic. They have made the Recon class more enjoyable than ever and have allowed players like myself, who never excelled at sniping in earlier Battlefield titles, to perform significantly better. I have gone from managing only one or two sniper kills per match to regularly achieving 20 to 30 kills, which is a huge improvement and has made the class incredibly rewarding to play.

However, issues arise when switching away from the Recon class. Over time, as the community has adapted to the new sniping mechanics, I have noticed a substantial increase in the number of players choosing to play as Recon. It is now common to find lobbies where more than 60 percent of the enemy team consists of snipers, often positioned at their main flag or HQ. This has led to frustrating gameplay experiences where it becomes nearly impossible to advance or even spawn without being immediately eliminated by multiple snipers.

While I still believe the sniping changes are strong additions to the game in theory, their current implementation has made the class too dominant in practice. The balance issue, in my opinion, primarily stems from the range finder. The feature is simply too quick and convenient to use, removing much of the skill and challenge that used to define long-range engagements.

To address this, I propose a rework rather than a removal of the range finder:

Increase the Point Cost:
The range finder should have a higher point cost, ideally matching that of the ADS bolt at 30 points. This change would encourage players to make meaningful choices between faster follow-up shots or more precise long-range targeting, rather than benefiting from both simultaneously.

Adjust Unlock Requirements:
Increasing the level requirement to unlock the range finder, for example around level 15, could also help reduce the prevalence of inexperienced players defaulting to sniping early on.

If these adjustments do not sufficiently resolve the issue of Recon overpopulation, a more drastic but potentially effective measure could be to limit the number of Recon players per match. This limit should be high enough to maintain flexibility but low enough to prevent an overwhelming number of snipers. A reasonable cap might be eight to ten Recon players per team, or roughly 30 percent of total players. Selection could work on a first come first served basis, with a small indicator showing how many Recon slots remain available.

That said, I recognize this approach could be controversial and would prefer less restrictive balance changes, such as the range finder adjustments, before implementing any class limits.

My overall goal is to ensure that the Recon class remains accessible, enjoyable, and rewarding, without becoming a source of frustration for others. I currently have over 150 hours of playtime and my M2010 sniper rifle is level 33, so my feedback comes from extensive experience with the class rather than as an outside observer.

If anyone has alternative suggestions on how to maintain the fun and fairness of sniping, I would love to hear your thoughts. Please keep responses constructive and respectful, as this discussion is meant to improve the experience for everyone.

Thank you for reading and please consider leaving a like.

7 Replies

  • Unfortunately I don't think the problem is with the equipment, it's with the operators. much harder to fix lol.

    I think the point cost change could be warranted, it is a powerful attachment. I don't like the increased unlock time requirement. Feels like a "You must struggle this much to begin playing competitively" sort of a thing. If we assume everyone keeps playing the game, everyone has it eventually anyways.

    They need to do something about the key-bind exploit where you can fire and range at the same time, my preference would be to add a short delay to the range adjustment, or, have it just display the range and you adjust manually.

    The problem as I see it is that there are teams where 60% of players will keep sniping even though it means they will loose the game. They can really hold that one point, but they can't gain any ground.

    I saw someone mention the K/D stat as a factor in another post and I completely agree. The CoD trend of K/D tracking and comparing is very pervasive and what I think is to blame. There is no Win/Loss Ratio on player profiles. Even if there was, as long as K/D is there, it's king. It's what your buddy's ask about. it's what the kids in chat will boast about. We've all been conditioned to some extent, I think it hurts the gameplay.

    Will removing the K/D stat change anything? I don't know. It will surely make people mad. Everyone who's worked to keep their K/D high will feel their times been wasted. It would have been easier if as with previous titles it was never there. I don't think the core Battlefield player base would miss it terribly.

  • R1ckyDaMan19's avatar
    R1ckyDaMan19
    Seasoned Ace
    14 hours ago

    Not all recons are hill campers.

    Many recon play around objectives, this would actually make there be less recons spotting on objectives because the 4 snipers beat them to the recon slots.

    In closed weapon conquest there is no sniper problem btw.

  • The sweetspot mechanic and easier use of the sniper-rifles (lower bullet-drop, smaller maps), is the problem.

    Snipings needs to be harder to do and less rewarding.

    Why the sweet-spot was put in the game is really strange, it was a problem in BF1 and they removed it in BFV and BF2042...

    And sniping has been an issue in BF-games for some time - gamemodes like Breakthrough can be a total sniper-fest. On most custom servers in BF4, the admins had sniper-limits.

  • Lokey0024's avatar
    Lokey0024
    Seasoned Novice
    12 hours ago

    There is a genuine lack of GOOD recon players. My job, played and loved Recon since BF2 days, is to attach to a squad and spot for them and set up **bleep** traps in base with c4/trip mines in common camping spots during a flag cap. What usually happens with other Recon players is some guy planted 300 meters away from an irrelevant objective holding what appears to be a small thermonuclear light source that activates anytime they aim. 

  • Johnbennett69's avatar
    Johnbennett69
    Seasoned Newcomer
    11 hours ago

    I can definitely see how removing the ability to track one’s own K/D ratio could influence how people approach the game and how it affects the way certain classes are played. While it might help reduce the number of recons per match, I’m not entirely sure it would have a significant impact overall. Most players naturally want to perform their best regardless of visible stats, but I do think it could encourage some classes—like support—to play more to their intended role without feeling punished for having a lower K/D. Recons, on the other hand, might not change much in their overall behavior.

    As for the range finder, I don’t think increasing its level requirement would be a bad move. The new mini scout sniper, which has an ADS bolt built in, has its range finder unlock set at level 32 if I’m not mistaken. After using that sniper for a while, I’ve found it’s easy enough to get kills without the range finder, and it only really becomes useful beyond about 400 meters. Because of that, I think adjusting the requirement makes sense—it mainly benefits long-range, stationary sniping rather than active recons who push and defend objectives.

    And regarding the ability to bind the range finder to specific buttons, I completely agree that it shouldn’t be allowed. Being able to bind it in certain ways can create an unintended advantage compared to how it was meant to be balanced.

  • Gorongor's avatar
    Gorongor
    Rising Traveler
    3 hours ago
    cso7777 wrote:

    On most custom servers in BF4, the admins had sniper-limits.

    This!

About Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.5,767 PostsLatest Activity: 2 minutes ago