I have a new one for you. I have been working on it for a couple of days, trying to get things just right. I waited to say anything about it until I was happy with it.
Experience code: ZGQ1G
"Casual Conquest with Bot Control and Team Switching"
It is a faithful reproduction of Operation Firestorm conquest. It should feel like the real thing, but with bots and you have control of whether there are bots and which team players are on.
There is a sign post by each spawn which has a sign where you turn the bots on or switch teams. It should be pretty obvious when you drive by.
I spent a lot of time tweaking the AI to feel right. The AI will use vehicles. They will attack objectives. They will attack vehicles. And they will revive. ;)
Regarding reviving or resupplying, there is only a 1 in 4 chance that the AI near you will be a support class, and then it also depends on whether they are already on a mission. You are most likely to get the support you need when near an objective area; especially after the objective is finished being captured.
Giving the AI a goal that makes the game feel good, is somewhat in opposition to being helpful to you the human. So, I'll just say the AI is very similar to what you will experience with a real human player. It may just not listen to you if it wants to do something else instead. I have tried to make it more willing to revive, but at some point the subroutines take too long and the server crashes if you try to get too complicated with the options.
I think I have struck a very good and fun balance. I hope that you will agree.
You can fly vehicles above the opponent's HQ, but you will get a warning if your altitude is too low. Just a FYI.
I may go back and tweak the AI in the other maps I made. We'll see.
Now that I have invested all the time into making it work and play right, I can more easily add more maps. I plan to add Eastwood and Mirak Valley, but might not if I don't see any interest.
If you like it, please give it a thumbs up at the game ending scoreboard.