Your opinions on strafe speed and infantry combat.
In Battlefield 3 (from what I have observed) strafing is slower than walking forwards and faster than walking backwards and the maximum strafe speed is not instantly reached when the action is engaged, it takes a brief interval as such gameplay videos of Battlefield 3 tend to depict combat that looks more structured or relatable to the human form, slowing the pace of the game down, making the battlefield more clear and readable; further complimenting its cooperative military attributes.
What is your opinion on strafe speed in Battlefield 6? With regard to your opinion on strafe speed how do you imagine infantry combat to occur in Battlefield? Do you expect players to be able to dodge bullets in close range combat? How do you imagine sniping to work?
Please answer the questions as best as you can.