Your opinions on strafe speed and infantry combat.
In Battlefield 3 (from what I have observed) strafing is slower than walking forwards and faster than walking backwards and the maximum strafe speed is not instantly reached when the action is engaged, it takes a brief interval* as such gameplay videos of Battlefield 3 tend to depict combat that looks more structured or relatable to the human form, slowing the pace of the game down, making the battlefield more clear and readable; further complimenting its cooperative military attributes.
What is your opinion on strafe speed in Battlefield 6? With regard to your opinion on strafe speed how do you imagine infantry combat to occur in Battlefield? Do you expect players to be able to dodge bullets in close range combat? How do you imagine sniping to work?
Please answer the questions as best as you can.
*EDIT - Upon re-testing I now do not think the strafe speed in Battlefield 3 is using a kind of acceleration, but the camera rotates in the Z-dimension to give the impression of weighted footsteps this gives the view a left - right step style sway effect which can give the impression of acceleration or a delay depending on which direction your strafing and which direction the view rotates to (which I think is based on which foot you start the animation on), everything else mentioned appears to be as I described. Also I have noticed that in both games the default bullet speed values of many guns appear similarly to one another but when playing Battlefield 6 the practical result in game shows them looking slower in their trajectory (not describing RPGs and possible sniper rifles) then some of the projectiles in Battlefield 3. I think this is also why in Battlefield 6 one can strafe between bullets and also why one has to lead their shots at close range; I would guess there is a ratio or scaler value in the game just like there is for Portal for defining overall bullet speed.