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BobbyBriggs's avatar
BobbyBriggs
Rising Veteran
22 days ago

FC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken

 

This isn’t a tuning issue.

It isn’t “early patch adjustments needed.”

It’s a foundational intelligence problem.

Right now, FC 26 does not understand football at a systems level. Multiple core mechanics actively work against logic, positioning, and player intent.

Below is a breakdown of what’s going wrong.

1. Passing Logic Has No Spatial Awareness

Passing feels disconnected from player input and football fundamentals.

The engine consistently selects the wrong target.

Pass down, it passes up. Pass right it passes left.

Simple or obvious passing lanes are ignored.

Through balls are to overpowered and normal passes to underpowered. U got people that just exploit the mechanics of the game spamming the incisive pass with no logic other than its too strong.

The system shows no awareness of angles, pressure, or body positioning.

It often feels like the game overrides your decision and chooses chaos.

This isn’t difficulty. It’s just broken.

2. Bounce-Back Tackles

Winning the ball cleanly should end an attack.

Instead:

You time a tackle perfectly.

You clearly win possession.

The ball ricochets instantly back to the attacker.

The attack continues like nothing happened.

Repeatedly.

This creates artificial pressure and removes defensive reward. Tackling is reduced to a minor inconvenience instead of a skill-based action.

3. Overpowered Tackles From Behind, overpowered physical duels

Defenders can:

Stick out a leg from behind with zero body position.

Magnetically hook the ball away.

Win possession with no foul called.

Physical challenges are waaay to strong, i mean my 99 strength player get bullied of the ball like nothing by a 77 female. Physical only favours defender. Its completely idiotic gameplay.

Meanwhile, attackers lose the ball from the slightest toe contact as if the defender’s boot has superglue on it.

Skill dribbling is punished. Blind tackling is rewarded.

4. Defensive AI

Centre-backs:

Abandon the defensive line with no trigger.

Create massive gaps for through balls.

Defending in this game is just incredibly moronic.

Fullbacks randomly tuck inside instead of tracking the winger they’re supposed to mark. Centre-backs follow runners deep into the box instead of holding the line, completely killing any chance of an offside trap. Meanwhile CDMs and midfielders just jog back half-heartedly and don’t track runs properly at all.

The result is chaos every single attack. You’re constantly fighting your own AI more than the opponent. Defensive structure just collapses for no logical reason.

And yes, attacking AI is also pretty dumb — players making terrible runs or standing still — but at least that doesn’t completely break the game the way defensive AI does.

Right now the level of AI honestly feels like something from a game two decades ago. It’s incredibly poor for a modern football title. At this point it really feels like the people making these gameplay decisions don’t understand basic football structure or how defensive positioning should actually work.

There is no consistent defensive structure logic.

5. Corners = Instant Counterattacks (Again)

After a corner:

Your players are out of position.

One clearance turns into a 3v2 or 4v2 sprint.

No recovery AI logic activates.

This isn’t realistic counterplay. It’s systemic imbalance.

6. Attacking AI Is Either Static or Brain-Dead

Forwards:

Stand still next to defenders.

Make runs directly into marked areas.

Sprint into offside like a blind buffalo in a stampede.

Ignore obvious gaps between centre-backs.

There’s no timing, no staggered runs, no reading of play.

7. Dribbling and Creativity Nerfed Into Oblivion

Dribbling has been reduced to:

Clumsy collisions.

Coin-flip animations.

Random dispossession.

Creative play is punished. Exploit mechanics are rewarded.

Anything that requires skill rather than abuse of mechanics has been systematically weakened.

8. Goalkeeper Inconsistency

Keepers:

Concede from impossible tight angles.

Fail to react to near-post shots.

Miss routine saves.

Then pull off superhuman saves from point-blank range.

There’s no logic curve. It feels animation-driven, not physics-driven.

Certain angles should not be 100% goals.

9. “Impossible” Solo Goals

Players can:

Run straight through multiple defenders.

Ignore physical pressure.

Score from unrealistic shooting positions.

Meanwhile structured build-up play is unreliable.

The balance favors chaos over football.

10. Reward Structure Punishes the Average Player

Example:

24 attempts required.

20 wins needed for full rewards.

That locks a large portion of the player base out.

Instead of scaling rewards fairly, the system demands near-perfection.

It discourages participation.

11. Pack Weight & Progression Frustration

Whether intentional or not:

Pack luck feels heavily unrewarding.

Progression feels grind-gated.

Rewards don’t match effort.

If gameplay is frustrating and rewards are underwhelming, engagement drops fast.

12. Server Instability & Input Delay

Especially during objective tournaments:

Heavy gameplay.

Delayed inputs.

Inconsistent responsiveness.

Skill gap disappears when responsiveness isn’t consistent.

13. Rubberbanding & Objective Quitting

When players:

Rubberband to complete objectives.

Intentionally lose to avoid playing…

That’s not a community problem. That’s a gameplay satisfaction problem.

People avoid playing because the experience isn’t enjoyable.

Core Issue: The Game Doesn’t Reward Football Intelligence

Right now:

Reading the play isn’t rewarded.

Tackling cleanly isn’t rewarded.

Creative dribbling isn’t rewarded.

Structured defending isn’t rewarded.

Patient build-up isn’t rewarded.

Exploit-heavy, chaotic play is.

This isn’t realism. It isn’t difficulty. It’s low-level decision logic across multiple systems.

What Needs to Change

Rework spatial awareness in passing.

Remove or drastically reduce bounce-back possession immunity.

Tone down behind-the-back tackling magnetism.

Fix defensive line discipline AI.

Balance corner recovery logic.

Improve attacking run intelligence and offside awareness.

Restore dribbling responsiveness and reward skill input.

Stabilize goalkeeping logic based on angle and distance.

Overpowered females outmuscle big guys. Just seriously. Just give evryone pink hair and pink boots allready.

Adjust reward systems to scale more fairly.

Fix server responsiveness before adding more content.

If this is the intended gameplay direction, then it’s deeply concerning.

Because right now, FC 26 doesn’t feel competitive. It doesn’t feel realistic. And it definitely doesn’t feel intelligent.

A great example is when my midfielder just runs past the guy with the ball to go to his position instead of going for the ball

Tactics are terrible...

It feels like a football game that doesn’t understand football.  

U also have negative game mechanics. The game is full of them, like ur player slowing down, tumbling for 4 seconds, or the best way to prove it... If u try to pass at the back ur passes come unprecise and the first touch becomes difficult even from a small pass. So yes game is actively trying to make u worse.

Many more things as well but all these are core problems with the game.

But the really tragic part is... This is not at all fun or enjoyable.

Ping used to average around 30ms. Now it’s sitting at 38ms.

Either half the player base quit overnight, or the servers have somehow gotten worse. And honestly? It feels like the latter.

Gameplay is completely off. The connection feels delayed, heavy, unresponsive. Whether it’s bad ping or just broken mechanics, dribbling has been absolutely nerfed into the ground. Players turn like trucks, skill moves feel delayed, and responsiveness is nowhere near what it should be.

This isn’t “competitive difficulty.” It’s input lag and clunky gameplay.

Right now, it’s borderline unplayable.

Fix the servers. Fix the responsiveness. Because this? This isn’t it.

On a scale of 1 to 6 this is a clear 1. Its a really really terrible product and should never been released.

This reeks of lack of understanding, lazy solutions and a complete lack of care about football or your customers.

Just horrible 

If i ever want to just destroy and take everything thats fun out of something i would hire EA.

 

Sry for long post, but its just so much wrong with the game

29 Replies

  • Don't think you're playing a football game.
    Just change your perspective—
    this is a rugby game.
    Suddenly, everything makes sense.

    The player with the ball sprints faster than the defenders. Touchdown.
    Midfielders just stand around watching, seeing the opponent almost score, yet remain motionless outside the penalty area.

  • To me, it's fine even if it's not a football game—they play this game with rugby skills, and I can do that too.

    I only hate EA for doing nothing about those who make you watch every single celebration scene, waste time after winning, and have no blacklist system.

    They just do this again and again—someone scores one goal, then passes the ball back to the center-back and keeps possession until I chase him.

    I will quit immediately if I see this kind of opponent, because I want to play online with humans. I don’t know if such an attitude can even be considered human behavior—maybe it's a beast.

  • sniperfox29's avatar
    sniperfox29
    Seasoned Ace
    10 days ago

    And if you quit because the opponent is abusing the game mechanics, YOU get penalised by EA for not completing the game.

    I had a game of RUSH once where one teammate ran into the corner rubber banding, the other was full on AWK, and the last would run straight at the opponents team every single time and try a trick before losing the ball or blazing over with a power shot.

    it was IMPOSSIBLE for me to win that game, hell, it was impossible for me do anything so I quit.

    And EA penalised me for "ruining the enjoyment of others"

    Better yet, when I actually spoke to one of the forum "managers" around here about it he told me "well you should just accept it and complete the game if you don't want to get penalised"

    Yes, EA themselves are telling players that they don't care if they are having fun and they should just waste their time playing a game it is impossible to win because you are not allowed to quit under any circumstances 

  • playing with shxxxt again

    zebraCQ winning 1 goal and pass back to CB , standing until i chase him

    everyone becareful shxxxt everywhere , no punishment

  • dmz2668h's avatar
    dmz2668h
    New Traveler
    9 days ago

    https://www.youtube.com/watch?v=pn07lCcMGEE

    Even those so-called PROs will rely on TIME WASTE to win games.
    So soon enough, there will be YOUTUBERS educating everyone about which FORMATION is best for wasting time after a win, which player is the best for time-wasting, and then a bunch of people will learn this strategy.

  • Preach brother!! This game is giving some of us a bad football experience!!

  • Midfielder charges forwards
    There is aches of space right in front no defenders are near
    The through ball is about to happen
    And the midfielder....stops...turns around, and runs back to behind the defender

    FFS WHAT THE HELL IS THIS CRAP

    Literally if a player did that in real life they would be banned from playing football for being an idiot

    Running down the wing, cut inside to cross and....NOBODY IS THERE because they've all stopped running and gone and hid behind a defender

    Striker bursts through, all the defenders are around the near post, there is nobody at the back so she naturally....RUNS TO THE NEAR POST BECAUSE SHE WANTS A GANGBANG

    You are literally fighting your own god **bleep** team

    And then to cap it all off, ping, ping, ping, ;ping, mega sprint goal because to hell with you winning without conceding 

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