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BobbyBriggs
Seasoned Veteran
2 months ago

FC 26 Gameplay Feedback – Core Systems Are Fundamentally Broken

This is not a “needs tuning” issue.
This is not “early lifecycle balancing.”
This is a clear case of core systems shipping in a broken, poorly understood state, reflecting a worrying lack of competence and football understanding from EA’s gameplay direction.

The game does not just feel unpolished — it feels like multiple foundational systems were implemented without consistent logic, without football principles, and without proper quality control.

Below is a breakdown of the issues, all of which point to the same conclusion: the gameplay framework is not functioning as intended, and it is unacceptable for a full release.

1. Passing Logic Has No Spatial Awareness

Passing consistently ignores player input and basic football logic:

  • Wrong targets selected despite clear directional input
  • Obvious passing lanes ignored
  • Through balls massively overtuned, normal passing underpowered
  • Players abuse mechanics (incisive passes) because system logic is unreliable
  • No real awareness of angle, pressure, or body positioning

This is not difficulty. It’s fundamentally broken decision logic.

2. Bounce-Back Tackles Remove Skill Reward

Even perfect tackles:

  • Often bounce straight back to the attacker
  • Negate clean defensive actions
  • Create artificial pressure loops

Defending is no longer rewarded consistently. That reflects poor combat resolution design.

3. Overpowered Tackles From Behind & Physical Imbalance

Defensive interactions are inconsistent and unrealistic:

  • Tackles from poor angles still succeed magnetically
  • Weak physical input wins against strong attackers
  • Conversely, attackers lose possession instantly from minimal contact

The system lacks coherent physics or balance logic.

4. Defensive AI Completely Lacks Structure

This is one of the clearest signs of poor AI implementation:

  • Centre-backs randomly abandon shape
  • Fullbacks drift inside instead of tracking wingers
  • CDMs fail to track runners consistently
  • Offside line is ignored entirely. Defenders are supposed to push up. Not back into box creating space. Seriously this is so low iq its not funny.

The result is chaotic defending where players fight their own AI more than opponents. This is basic football structure failure.

5. Corners Still Break Defensive Transition Logic

After corners:

  • Players are out of position instantly
  • Clearance triggers instant counterattacks
  • No recovery logic activates

This is a repeatable systemic exploit, not realistic transition play.

6. Attacking AI Is Equally Poor

Forward movement lacks intelligence:

  • Static positioning
  • Poor run timing
  • Offside runs with no context
  • No exploitation of space between defenders

There is no reading of play — just scripted movement errors.

7. Dribbling & Creativity Heavily Punished

Skill expression is suppressed:

  • Random collisions and dispossessions
  • Unreliable control inputs
  • Exploit mechanics outperform creative play

This removes agency from the player and rewards mechanical abuse instead of football skill.

8. Goalkeepers Lack Consistent Logic

Keeper behaviour is highly inconsistent:

  • Near-post goals conceded too easily
  • Routine saves missed
  • Unrealistic reflex saves elsewhere

There is no predictable performance model.

9. “Impossible” Solo Goals Break Defensive Systems

Players can:

  • Run through multiple defenders
  • Ignore physical pressure
  • Score from unrealistic positions

Defensive structure simply does not function reliably.

10. Reward Structure Is Poorly Designed

  • High win requirements lock out large portions of players
  • Near-perfect performance required for basic rewards
  • Poor accessibility design discourages engagement

11. Pack Weight & Progression Feel Misaligned

  • Rewards feel disconnected from effort
  • Progression is grind-heavy and unrewarding
  • Engagement drops due to lack of meaningful payoff

12. Server Instability & Input Delay

  • Heavy gameplay responsiveness issues
  • Input delay during key modes
  • Competitive integrity breaks when responsiveness is inconsistent

13. Rubberbanding & Objective Exploits

Players actively avoid gameplay via:

  • Rubberbanding
  • Intentional loss farming

This is a symptom of low gameplay satisfaction, not just community behaviour.

Core Problem: EA’s Systems Lack Football Intelligence

The overarching issue is not individual bugs — it is systemic incompetence in how football logic is translated into gameplay.

Nothing is consistently rewarded:

  • Clean tackling isn’t reliable
  • Intelligent passing is overridden
  • Structured defending collapses
  • Creative dribbling is punished
  • Patient build-up is unstable

Instead, chaotic, exploit-heavy play is often the optimal approach.

This reflects a serious disconnect between EA’s design decisions and actual football principles.

Additional Critical Issues

  • Midfield AI ignores ball to “hold position” incorrectly
  • Player switching causes speed inconsistencies
  • Tactics feel ineffective and poorly implemented
  • Negative gameplay mechanics actively disrupt control (tumbling, forced slowdowns, unresponsive passing under pressure)
  • Passing under pressure becomes artificially inaccurate
  • First touches degrade in defensive phases, suggesting forced difficulty rather than realistic pressure modelling

Server & Responsiveness Decline

  • Higher perceived latency (~30ms → ~38ms reported)
  • Heavier input delay
  • Dribbling responsiveness significantly degraded
  • Movement feels delayed and inconsistent

Whether server-side or engine-side, the result is the same: unresponsive gameplay that undermines skill.

Final Point: This Feels Like a Lack of Competence, Not Just Bugs

The most concerning part is not that issues exist — it’s that they are foundational, repeated across systems, and unchanged despite iteration.

It suggests:

  • Poor internal validation of football logic
  • Weak quality control on gameplay systems
  • Misalignment between design intent and implementation

On a 1–6 scale, this is firmly a 1-level release in gameplay quality.

At this stage, it does not feel like a competitive football game. It feels like a system that does not understand football fundamentals.

EA needs to seriously reassess not just balance — but the competence behind how these core systems are being designed and shipped.

Because right now, it is not fun... Just frustrating.

It is structurally broken.

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