HeavySluggish Gameplay Input Delay Despite 4ms PingWireGuard Setup (PS5)
Hello EA Team and community,
I’m an engineer who has optimized my setup as much as possible, but the sudden collapse in gameplay is making the game almost unplayable for me right now.
My setup:
- My ISP gives me strict NAT Type 3 by default.
- As an engineer, I set up a home-to-cloud WireGuard tunnel through my Asus gaming router using a new VPS located in my local EA data center. This gave me a stable NAT Type 2, 4ms ping, 100 Mbps speed, zero jitter, and everything was perfect. Players felt responsive, passes connected, defending was solid, and I was winning games consistently in Division Rivals (I was comfortably in Division 5).
What happened a few days ago: Even with the exact same clean WireGuard route still active (4ms ping, 100 Mbps, wired LAN on PS5), everything collapsed. The gameplay suddenly became extremely heavy and sluggish:
- My Evo’d centre-backs (VVD, Konaté, etc.) can no longer mark properly, average opponents are running past them easily.
- My Evo’d pacy strikers feel slow and heavy; they can’t run, turn, or complete simple passes (3 out of 5 passes fail or go in the wrong direction).
- Inputs feel delayed (0.5–1 second), dribbling is unresponsive, and my players are constantly overwhelmed.
- I’m now getting destroyed in matches I should win scores like 9-2, 13-4, 15-2 have become normal. I went from Division 5 down to Division 7 and I’m at serious risk of further relegation.
Last FUT Champions weekend: Out of 15 games I lost 14 and won only 1. This is not my normal level, I’m not an elite player, but I was competitive before this started.
I have already tried every standard fix (DNS changes, MTU 1473, router QoS/UPnP, full restarts, clearing cache, rebuilding database, off-peak queuing, etc.) and nothing has helped. The issue is clearly server-side or netcode-related because offline modes (Squad Battles) feel normal, while online FUT Rivals/Champs is pure mud.
EA servers currently show as Online, yet this heavy/input-delay wave is affecting many players (I’ve seen dozens of similar threads in the last few weeks). Can the dev team please investigate this desync/heavy gameplay issue, especially for players with low single-digit ping on local data centers?
Any acknowledgment or fix timeline would be greatly appreciated — this has completely ruined my enjoyment of the game.
Thanks in advance!