Forum Discussion

Akelaphobia's avatar
Akelaphobia
Seasoned Vanguard
11 months ago

My top frustrations/complaints/suggestions for skate.

idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course)

(EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead)

(EDIT 2 Electric Boogaloo: I've been crossing out all of the ones that have been fixed/added/adjusted/etc. Thanks for already addressing a lot of these!)

I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top:

The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved.

Visuals:

  1. Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character.

  2. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise.

  3. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game?

Audio/Music Player:

  1. Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of.

  2. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks.

  3. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please!

  4. Could we get a "skip" button on the music player to skip forward to the next song? Edit: Thanks for adding this!

Settings:

  1. There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways.

  2. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings?

  3. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals.

  4. Please add a graphic setting to disable the chromatic aberration effect.

UI:

  1. The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. I'd also like if fast travel icons were visible when zoomed out further.

  2. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate.

  3. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). Edit: Thanks for adding this!

  4. I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access.

Object Dropper:

  1. The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff!

  2. Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map.

  3. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support."

Controls/Tricks:

  1. Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Edit: This is much less of an issue now, pretty rare for me to just randomly bail off a grind when I shouldn't have.

  2. Bring back grind grabs (grabbing the board while in a grind).

  3. Similarly, bring back the ability to grab the board while powersliding!

  4. Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future?

  5. Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session. Edit: I've figured out how they work, it's just very subtle unless you're sitting still when you do one. https://youtu.be/tHfiU9-P8A8

Map/World:

  1. Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around.

  2. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways.

Missions:

  1. When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt.

  2. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast.

  3. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix!

  4. I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing.

  5. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit?

Progression:

  1. The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier!

  2. I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does!

Multiplayer/Social:

  1. Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing.

  2. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat.

Emotes:

  1. It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members!

  2. Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots!

  3. Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them?

  4. Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time.

Cosmetics/Customization/Store:

  1. Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! Edit: Thanks for adding more skinny options!

  2. I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before!

  3. We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited.

  4. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. Edit: This has sorta been added, now you can buy costumes separately from their bundles, and some bundle clothing, but there's still a lot of stuff from bundles that's unavailable to buy separately.

  5. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model).

  6. Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.

22 Replies

  • Akelaphobia's avatar
    Akelaphobia
    Seasoned Vanguard
    2 months ago

    Hi again, time for my Season 5 update to my thread! First off, initial impressions with Season 5 are very good! 

    Underflips look and feel great, no complaints there (other than the lack of late underflips). I like the new map for the most part, though I think it could use some street skating spots (at least a small skate park or two somewhere around the map? I can see a few large areas that are empty and could've been good spots for them). I also think we need to be able to unlock the fast travel points, I'm not sure why that's not currently possible.

    The new season pass is much better than the last imo, a lot of clothing and skate decks I like. I did think it was odd that there isn't any emote in the pass this time around (unless I'm blind and missed it). I'm especially glad to see some Autumn/Halloween-ish stuff in the pass, especially the hockey mask and Autumn sweater.

    I'm very glad to see some minor changes across the board that weren't even mentioned in the patch notes but deserved to be, like how when you complete a pinned bounty it automatically unpins it (thank you!), or how you brought back the Go Skate event's highway setup. You should've mentioned that somewhere in the S5 news post, I know a lot of people (myself included) wanted it to return so it would've gotten you some free good PR. :)

    I really like that any mission can now give Tix if they're one of the "spotlight" ones, which means old missions we never had any reason to replay will have a purpose once again. Also very, very glad that Own the Lot no longer has a ton of Tix tied to it, with how stressful and difficult that mission type is for solo/duos.

    Also very happy that you've reeled in the color temperature a bit, it's just a tad less pinkish red compared to last season! I'd still like a fully neutral (or even cold color palette), but I'll take what I can get for now. Hopefully someday you'll let us adjust color temperature, contrast, saturation, etc. ourselves for regular gameplay and not just the Replay Editor. That or just whitelist Reshade, pretty please?

    One last thing, thank you for bringing back the "player visibility during challenges" setting, I really like seeing other players while I do challenges. Also thanks for adding a throwdown invites setting so only party members can send me those now! It was very annoying before when I'd get spammed by some random with invites.

    Now on to some various bits of feedback/suggestions I've had over the last few months, split up into categories to make it easier to read:

    Settings:

    1. I'd appreciate if we could get a setting that disables nametags for everyone except party members. It's so frustrating to have nametags enabled at the moment when you're in a busy spot, but if I disable it then I can't find my friends!

    Cosmetics/Customization/Store:

    1. How about a grip tape cosmetic where it's just worn out? Nothing fancy, just a used and worn grip tape. I'd use it!

    Object Dropper:

    1. A Quick Drop object that's a 90 degree ramp you can place against wals so you can ride up it and wallride would be useful!

    Controls/Tricks:

    1. All forms of Blunt Stalls are currently missing from Skatepedia!

    2. Late underflips are currently not possible to do?

    Map/World:

    1. I don't think maps should cost Rip Chips to visit, it just leads to confusion for new players. I've seen so many people think it costs real money to visit Grom, or the Stadium, and now SUMR Camp. I've tried correcting people but there's just constantly new people who see that there's a currency cost to the maps and thinks it means real money. You guys would get some good PR by removing the cost. You can keep the one month exclusive access for pass owners, I get why you do that, but the Rip Chips thing is just hurting the game.

    2. Physics objects! This is one of the things I miss a lot about the older games. If you go back to one of them, you'll immediately notice how alive the world feels because of all the little props that have physics and move around as you'd expect. Bottles and cans rolling around, boxes getting pushed by your board, that kind of thing really adds a lot to how immersive and alive the world feels. Currently there's basically zero physics objects in skate. (2025) other than during the one mission where you grind to knock down bottles at the Stadium (which I really liked). The empty cardboard boxes I can find around the map are solid as a rock and knock me off my board when I hit them!

    3. "No Skating" zones with guards that'll chase you! This was another thing I enjoyed and miss from the older games. It helped make the world feel a little more alive, and it felt so tense and satisfying when you'd pull off a nice gap while the guards are chasing after you.

    Missions:

    1. In the future, please don't reset our mission progress! My friend was especially upset about this. We completed every mission on the map, every single goal was done, and then this season wiped that progress and made it so every mission looks like it's not been done before.

    Multiplayer/Social:

    1. There needs to be a way to fully hide disabled props. Currently when I disable some troll's props, I still see that semi-transparent version of them and it's distracting/ugly.

    That's everything for now, thanks for reading as usual!

    Edit: I want to tack on a bit of feedback I have on Block Parties, though I've also posted this in the Block Party feedback megathread.

    I very much dislike Block Parties in their current form. It's only fun for first place, everyone else is having a miserable time, and it sucks so much that there are tix locked behind needing to win a Block Party.

    Block Parties should be overhauled to instead be a co-op event, where we're all working together to reach goals. Basically like a massively multiplayer version of Own the Lot. It'd be fun for everyone, rather than just whoever is at the top of the leaderboard.

  • gamer1232's avatar
    gamer1232
    Seasoned Vanguard
    1 month ago

    I agree with many of the points here!

    I would love the ability to tweak the camera even further as you mentioned, during gameplay. Things like the color temp, and adding a fisheye lens. I want to get as close to a Skate 2 look as I can, and the current settings don't cut it.

    I hate to say it, but the new maps costing rip chips is so not a big deal in my eyes. I do kind of get it, but rip chips are so easy to come by I never understood the issue. However, a month of exclusive access is a lot; even as a pass owner I'd be more than OK with a week or two weeks of exclusivity, if we must.

    In my view, the main issue with the game is simply the map(s). San Van is extremely underwhelming, unrealistic, small, poorly laid out, the list goes on. There's never a minute where you really believe you're skating in a real city. The small size of the neighborhoods and the lack of detail never let you buy-in to that concept. The map needs a large overhaul in my opinion, or they need to open up North San Van, which hopefully adopts a different design mentality so I can spend 95% of my time there. I like to skate more street spots and Grom, nor SUMR Camp scratch that itch. A park builder would help with this, but imo I'm looking just for a better city. The mechanics are there and I just can't help but wonder how much better the game would be received if it dropped the cartoonish look and had a detailed, large city akin to Los Santos (I realize that's a big ask).

    My second, but smaller piece of feedback is that the ragdolls/bails still need work. The fact that characters just flop when they bail isn't satisfying and doesn't make for funny/realistic moments. There should still be some kind of animation that plays, that keeps the player rooted in the game. When they just flop over, it breaks what little immersion there is in the game.

    If I had a magic wand, those would be the two/three things I would fix.