I imagine that they need to stick with the current system til then for some very big reasons. You have to evaluate the whole, not the first 7-10 days. I hate to sound like i'm defending these tools, but it is entirely possible things start coming around with the 2nd toon. We haven't completed the first 2 weeks out of 12...we're maybe at 13% of the the first era at this point. Could the next 5 suck as bad? Sure, absolutely. Hell, we're talking CG it could actually get worse. I think they designed this looking at the last 2-4 weeks, not the first 1-4 sadly.
You can't fix something, really, til you run through it once. The problem here is that 'once' is going to take like 12 weeks. We (and they by extension) can't know that weeks 11 and 12, for example may be very overloaded in our favor at this point. Where the boat was missed is that there is no method of advancing on merit and play. Only through cash which is pathetic design. Still, you can't redo the entire 12 week layout before knowing how the rest play out. Communication was abhorrent, there's no denying that. No warning that if you don't pay cash you won't advance worth a **bleep** the first 2 weeks. And yeah, i get it, it severely dampens your message, but i can't imagine it dampens things any more than the reaction to this point. I can't imagine a release going worse.
Again, communication is the problem, but, face it's CG - that has ALWAYS been the biggest problem.
I mean, a post that says I know we blew it here and we will be revising things for the next era but please bear with us and play out the first era so we can worth through all the issues as they come up. It buys them 10 weeks til the next era and it tells people they're hearing the response. But what do we get? Silence. which to be honest feels like a big fat middle finger.
The overriding problem is the same problem all businesses are facing anymore. There is no more 'put out a good product and people will pay for it philosophy'. That seems to be dead and buried. The new mantra of big business whether you're making a mobile game, producing oil, clothing, electronics, etc. seems to be, how can we pry more money from our customers while giving them less and less and less.
It's how business dies, not thrives, but they can't seem to figure that out.