Forum Discussion

Palanthrax's avatar
9 years ago

***Raid Solution for Both Alts and Hopping - Merged Threads**

CG use several mechanics to limit progression. If there's one thing we can agree on it's that CG never intended for alt accounts to be used to generate raid coins at a virtually limitless rate.

I mentioned this in another thread, but I think it deserves to be a feature suggestion.

Supercell implemented an industry standard clan war system for Clash of Clans. It's been copied many times in other games.

When the clan war starts, players present in the clan, and opted in, are "locked in" to the war. This means that, even if they leave the clan and join another, they cannot participate in wars other than the one they're locked into - not until the war is over, 48 hours after it started.

Supercell implemented this from the very beginning. They did so to prevent gaming the system, avoiding precisely the situation we now have in this game.

Locking players in to a raid, with a fixed length cooldown, completely solves the problem of both alt factories and guild hopping in one go. Currency manipulation will be impossible.

Why prevent alt factories and guild hopping? Because they make a mockery of how the raiding system was designed to work, they turn a previously well crafted game into a corrupt mess. They're all based on manipulating the raiding system and exceeding intended limits.

Why should other players care? Because the arena, GW and the guild leaderboard will all be dominated by those players exploiting the system. Results will not be based on the quality of players' rosters or the synergy of their teams but by how many alts they have - or how many guilds they've hopped between. Progression by such means is nothing to be proud of.

Other games have already solved this problem and proved that the solution works. There's no need to re-invent the wheel, just use the one already built.

SWGOH is a young game, with a potentially long future ahead. If it's to be taken seriously in the industry, the developers need to recognise what such exploits will do to both the reputation and longevity of the game.

They also owe the existing players, the fair-playing majority who've invested so much time and money, a solution.