SWGOH’s Resource Economy Needs to Catch Up With the Game
SWGOH’s Resource Economy Needs to Catch Up With the Game
Hello,
I wanted to start a discussion about the current state of SWGOH’s resource economy, particularly how difficult it has become to obtain gear and relic materials compared to how quickly the game continues to expand.
Over the years, SWGOH has introduced countless new characters, teams, Galactic Legends, and progression systems. While I appreciate the new content and improvements, I feel that resource acquisition has not kept up with the growing demands of the game. There are simply too many characters competing for the same limited resources, making it increasingly difficult to progress efficiently.
Gear Materials and Farming
It takes an unreasonable amount of time to fully gear and relic an entire team, especially when players are simultaneously working toward Galactic Legends, Journey Guide characters, and newer releases.
There should be more ways to obtain Gear XI–XIII materials beyond primarily relying on energy farming and raid currencies. The amount of gear rewarded through existing activities should also increase to reflect the game’s expanding roster.
I’m not suggesting that progression should become effortless, but the current rate of resource acquisition feels outdated compared to the amount of resources players are expected to spend.
Relic Materials and the Scavenger
Relic materials are another major issue, particularly for higher relic levels. Players are heavily dependent on raid currencies, the Scavenger, and limited events to obtain the materials they need.
The Scavenger itself could use significant improvements. For certain higher-level relic materials, the conversion requirements are so expensive that it becomes an inefficient option for many players. We need more reliable and accessible ways to obtain materials such as Electrium Conductors, Zinbiddle Cards, Impulse Detectors, and other higher-tier relic resources.
With Relic 9 and Relic 10 requirements becoming increasingly relevant, the economy needs to evolve accordingly. Players should not be expected to meet significantly higher requirements while relying on resource systems that have not adequately scaled with those demands.
Lightspeed Bundles Should Be More Frequent
I also want to bring up Lightspeed Bundles, which I believe have been one of the better additions to SWGOH for helping players catch up.
These bundles allow newer and returning players to make meaningful progress toward older characters, teams, and Galactic Legends without spending months or even years catching up.
However, I think Lightspeed Bundles should be released more frequently, especially as the number of characters and requirements continues to increase. There are plenty of players who are willing to spend money on the game, but they want purchases that actually provide meaningful progression.
More frequent bundles featuring older teams, Journey Guide requirements, and Galactic Legend prerequisites would benefit both players and CG. Players would have more opportunities to catch up, while CG would have additional opportunities to generate revenue from purchases that people genuinely find worthwhile.
It would also be helpful if CG communicated upcoming Lightspeed Bundle releases ahead of time. Players who are willing to spend money should have some opportunity to plan their purchases rather than having to guess when a bundle might appear or what it might contain.
Outdated Crystal Offers and Store Value
Another issue is that many older crystal-priced offers in the store no longer feel worth purchasing.
Some gear shipments, relic material offers, and Scavenger-related resource exchanges provide such small amounts of materials relative to their cost that they are practically useless for players trying to make meaningful progress.
When a single character can require enormous amounts of gear and relic materials, spending hundreds or thousands of crystals for a small fraction of those requirements simply doesn’t feel worthwhile.
These offers should be reevaluated and adjusted to reflect the current economy. Either the amount of materials offered should increase significantly, or the crystal costs should be reduced.
Crystals should feel valuable when spent, especially considering that many players purchase them with real money.
The Difficulty of Catching Up
For some context, I am not a beginner. I have had my account for approximately seven years, although I have taken breaks during that time, and I am currently approaching 5 million Galactic Power.
Even at this stage, I find it extremely difficult to catch up.
Every time I work on relicing older characters, completing a Galactic Legend, or building an established team, newer and more appealing characters are released with even higher requirements.
It often feels like players are forced to choose between spending months catching up on older content or abandoning that progress to pursue newer characters. For returning players especially, the backlog can become overwhelming.
I understand that SWGOH is a long-term progression game, and I am not asking for everything to be obtainable immediately. However, there needs to be a reasonable balance between the time required to build older teams and the pace at which new content is introduced.
Final Thoughts
I genuinely enjoy SWGOH, and I appreciate many of the newer systems, updates, and improvements that CG has introduced. However, as the game continues to evolve, its resource economy needs to evolve alongside it.
When the roster grows significantly and new progression requirements are introduced, the availability of gear, relic materials, and other resources should increase accordingly.
I believe CG should consider expanding farming opportunities, improving resource rewards, updating outdated store offers, making Lightspeed Bundles more frequent, and providing better communication about upcoming releases.
These changes would not eliminate the grind, but they would make progression feel more rewarding and manageable, particularly for newer and returning players who have years of content to catch up on.
I would be interested to hear what other players think about the current resource economy and whether they feel that material acquisition has kept up with the game’s growth.