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seddhl654iol's avatar
seddhl654iol
Newcomer
21 hours ago

SWGOH’s Resource Economy Needs to Catch Up With the Game

SWGOH’s Resource Economy Needs to Catch Up With the Game

Hello,

I wanted to start a discussion about the current state of SWGOH’s resource economy, particularly how difficult it has become to obtain gear and relic materials compared to how quickly the game continues to expand.

Over the years, SWGOH has introduced countless new characters, teams, Galactic Legends, and progression systems. While I appreciate the new content and improvements, I feel that resource acquisition has not kept up with the growing demands of the game. There are simply too many characters competing for the same limited resources, making it increasingly difficult to progress efficiently.

Gear Materials and Farming

It takes an unreasonable amount of time to fully gear and relic an entire team, especially when players are simultaneously working toward Galactic Legends, Journey Guide characters, and newer releases.

There should be more ways to obtain Gear XI–XIII materials beyond primarily relying on energy farming and raid currencies. The amount of gear rewarded through existing activities should also increase to reflect the game’s expanding roster.

I’m not suggesting that progression should become effortless, but the current rate of resource acquisition feels outdated compared to the amount of resources players are expected to spend.

Relic Materials and the Scavenger

Relic materials are another major issue, particularly for higher relic levels. Players are heavily dependent on raid currencies, the Scavenger, and limited events to obtain the materials they need.

The Scavenger itself could use significant improvements. For certain higher-level relic materials, the conversion requirements are so expensive that it becomes an inefficient option for many players. We need more reliable and accessible ways to obtain materials such as Electrium Conductors, Zinbiddle Cards, Impulse Detectors, and other higher-tier relic resources.

With Relic 9 and Relic 10 requirements becoming increasingly relevant, the economy needs to evolve accordingly. Players should not be expected to meet significantly higher requirements while relying on resource systems that have not adequately scaled with those demands.

Lightspeed Bundles Should Be More Frequent

I also want to bring up Lightspeed Bundles, which I believe have been one of the better additions to SWGOH for helping players catch up.

These bundles allow newer and returning players to make meaningful progress toward older characters, teams, and Galactic Legends without spending months or even years catching up.

However, I think Lightspeed Bundles should be released more frequently, especially as the number of characters and requirements continues to increase. There are plenty of players who are willing to spend money on the game, but they want purchases that actually provide meaningful progression.

More frequent bundles featuring older teams, Journey Guide requirements, and Galactic Legend prerequisites would benefit both players and CG. Players would have more opportunities to catch up, while CG would have additional opportunities to generate revenue from purchases that people genuinely find worthwhile.

It would also be helpful if CG communicated upcoming Lightspeed Bundle releases ahead of time. Players who are willing to spend money should have some opportunity to plan their purchases rather than having to guess when a bundle might appear or what it might contain.

Outdated Crystal Offers and Store Value

Another issue is that many older crystal-priced offers in the store no longer feel worth purchasing.

Some gear shipments, relic material offers, and Scavenger-related resource exchanges provide such small amounts of materials relative to their cost that they are practically useless for players trying to make meaningful progress.

When a single character can require enormous amounts of gear and relic materials, spending hundreds or thousands of crystals for a small fraction of those requirements simply doesn’t feel worthwhile.

These offers should be reevaluated and adjusted to reflect the current economy. Either the amount of materials offered should increase significantly, or the crystal costs should be reduced.

Crystals should feel valuable when spent, especially considering that many players purchase them with real money.

The Difficulty of Catching Up

For some context, I am not a beginner. I have had my account for approximately seven years, although I have taken breaks during that time, and I am currently approaching 5 million Galactic Power.

Even at this stage, I find it extremely difficult to catch up.

Every time I work on relicing older characters, completing a Galactic Legend, or building an established team, newer and more appealing characters are released with even higher requirements.

It often feels like players are forced to choose between spending months catching up on older content or abandoning that progress to pursue newer characters. For returning players especially, the backlog can become overwhelming.

I understand that SWGOH is a long-term progression game, and I am not asking for everything to be obtainable immediately. However, there needs to be a reasonable balance between the time required to build older teams and the pace at which new content is introduced.

Final Thoughts

I genuinely enjoy SWGOH, and I appreciate many of the newer systems, updates, and improvements that CG has introduced. However, as the game continues to evolve, its resource economy needs to evolve alongside it.

When the roster grows significantly and new progression requirements are introduced, the availability of gear, relic materials, and other resources should increase accordingly.

I believe CG should consider expanding farming opportunities, improving resource rewards, updating outdated store offers, making Lightspeed Bundles more frequent, and providing better communication about upcoming releases.

These changes would not eliminate the grind, but they would make progression feel more rewarding and manageable, particularly for newer and returning players who have years of content to catch up on.

I would be interested to hear what other players think about the current resource economy and whether they feel that material acquisition has kept up with the game’s growth.

7 Replies

  • I would counter all of your points and say the gear economy is too soft right now.  I think things are moving too fast.  Standard gear is almost useless now.  Anyone who is active is bringing all of the new marquees into the game at G12.  Yeah you need a little bit of G12+ materials and some purple G12 but that is all Fleet farmable and easily purchased with Raid currency.

    Back in the day, Stun Guns and Carbantis were a big issue and then it was Kyrotechs.  It evolved to G12 mats and they really are no longer an issue.  Bronziums used to be a huge bottleneck, they are no longer an issue.  The only real bottleneck is Blue Signal Data and marquee shard farming.

    I would argue that they need to reduce the access to LST and LSB since many players have become to dependent on them and now are getting held up on the R5 > R8 jump which is you guessed it, Blue Signal Data.

  • Zanir2's avatar
    Zanir2
    Seasoned Veteran
    20 hours ago

    It takes an unreasonable amount of time to fully gear and relic an entire team

    What is "unreasonable" in the age of LSTs? That it takes a few days? A week? Two weeks? What's your rate of G13 acquisition?

    There should be more ways to obtain Gear XI–XIII materials

    There are plenty of ways. Raid tokens. GET tokens. Shard shop currency. GAC currency. Random loot drops from TB and TW. Conquest vendor nodes.

    beyond primarily relying on energy farming and raid currencies.

    You shouldn't be relying on farm nodes for gear. See above for non-raid sources of gear. It sounds like you're bad at managing your game resources.

    the backlog can become overwhelming

    That's literally what LSTs are for. Work on new stuff. Use LSTs to insta-gear old stuff.

    seddhl654iol wrote:

    improving resource rewards

    I agree, but for none of the reasons you mentioned. Your understanding of the game resources seems flawed.

    seddhl654iol wrote:

    These changes would not eliminate the grind

    The presence of a grind is the model of gacha games. If you want no grind, play a different genre. Gacha hero collectors are resource management games.

    seddhl654iol wrote:

    I would be interested to hear what other players think about the current resource economy and whether they feel that material acquisition has kept up with the game’s growth.

    The engame bottlenecks are omicrons, R9/10 materials, signal data, and high-level mod materials. Literally the very end of all unit upgrade paths. If you eliminate those resource gates, no challenge remains, and to keep the game going, new bottlenecks will need to be introduced, or else the game kind of doesn't have a reason to exist. Players need to have something to chase in a hero collector. If I had everything at R10, with full omicrons, and maxed out mods, I would have nothing left to do, and thus no reason to keep playing.

    5mln GP in 7 years? Ok, you're a baby. And that's fine! Being a casual player is absolutely a valid way to enjoy the game, but please know that you're talking to people who know a lot more about managing the game's resources than you do. You just sound like a newbie, to be honest. An entitled newbie, who wants to have everything now, when you likely haven't even engaged with many of the nuances that are second nature to endgame players.

  • GreenSunRedMoon's avatar
    GreenSunRedMoon
    Rising Ace
    20 hours ago

    it's the sentence structure

    for example

    seddhl654iol wrote:

    I’m not suggesting that progression should become effortless, but the current rate of resource acquisition feels outdated compared to the amount of resources players are expected to spend.

    seddhl654iol wrote:

    Players are heavily dependent on raid currencies, the Scavenger, and limited events to obtain the materials they need.

    seddhl654iol wrote:

    For certain higher-level relic materials,

    seddhl654iol wrote:

    obtain materials such as Electrium Conductors, Zinbiddle Cards, Impulse Detectors, and other higher-tier relic resources.

    seddhl654iol wrote:

    Players should not be expected to meet significantly higher requirements while relying on resource systems that have not adequately scaled with those demands.

    seddhl654iol wrote:

    Players who are willing to spend money should have some opportunity

    seddhl654iol wrote:

    to make meaningful progress toward older characters, teams, and Galactic Legends

    seddhl654iol wrote:

    Another issue is that many older crystal-priced offers in the store no longer feel worth purchasing.

    seddhl654iol wrote:

    Even at this stage, I find it extremely difficult to catch up.

    these are some sentences that is similar to how AI write (lots of hedging language for instance), not to mention the fact that there are too much paragraphing

  • "For some context, I am not a beginner. I have had my account for approximately seven years, although I have taken breaks during that time, and I am currently approaching 5 million Galactic Power"

    You're not a beginner, you're just awful at this game. In 7 years even with breaks you should be well over 10m GP.

    You can't expect certain mechanics just because you have had breaks. On one hand you acknowlege the game is a long term progression but on the other your post doesn't accept this at all with what you'd like, particularly as you've had breaks and your account would be a lot more evolved if you hadn't.

    Get your core squads running and every possible avenue of free materials going and you'll see progress, focus on one, finish it and do the next. It seems as if you're account is all over the place to be quite frank, and yes of course you need to choose as its a resource management game. Also nonsense to suggest that changes that make the game easier are in any way.

    There are also plenty of catch-up mechanics for older characters and cheaper ways to get gear via stores and double drop shards than we previously had. Also why on earth are you spending crystals on gear when it can be obtained from stores?

    Lightspeed bundles are seen ahead of time via datamines if you keep an eye on content creator output, CG won't do this though as FOMO means players may buy stuff they might not normally if they feel they may miss out if they don't get it right now, its mobile gaming 101. 

    Basically this is on you, you've had breaks, don't seem to have much focus and you blame the game for your accounts situation.

  • DUNCAN1919's avatar
    DUNCAN1919
    Seasoned Ace
    20 hours ago

    AI wouldn't be that stupid to take time off and think its the games fault their account has fallen behind.

  • is this text AI

    anyways gear is actually irrelevant now, R5 is free, I don't see your point

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