Forum Discussion
NoahLGP
1 month agoSeasoned Ace
✒️ Narrative Engine :
The game still control the sims but respect the player area and become cooperative. In order to reach this goal I propose these features :
- Custom Relationship / Dynamics : More than label the player defines how it works, only assigned by the players.
- Allowed / Banned social interactions : The players define how two sims should interact in this custom relationship
- Reactions : Instead of an angry reaction when a partner is cheating, this custom relationship could set a sad, disappointed or happy reaction.
- Static or Progressive : Set it as a transition for example from best friend to spouse or from spouse to enemy.
- Pinned Memory : Use specific memories to influence sims personality
- Pinned Mood : Maintaining a specific emotion without being neutralized by random moodlets.
- Narrative Spotlight : A way telling to the game something important is happening, temporarily disable NPC autonomy
- Object Meaning :
Grim Reaper's diary or The Book of Life of a sim specific should mean something to the sims (curiosity, rarity, ...). This feature would set a meaning for a specific sim, group or everybody. For example it could be historical objects linked to Cordelia, then Thebes and Capps would fight to get them back in their family.