Forum Discussion
- 512348332Rising Novice
The fact that the Sims doesn't have a bigger focus on fighting is a big surprise to me. Fighting and conflict play a huge role in the human experience, so the fact that it takes such a low tier in importance is surprising to me and should be fixed. First of all the ability for someone to win a fight should be more cut and dry. The amount of fat a sim has and the amount of muscle should be taken into consideration along with fitness skills. A thin sim shouldn't be winning a fight against a big and muscular sim. Fitness skills should also be able to decrease the longer a sim goes without working out at all. Also, occult stats should be taken into consideration to determine who wins the fight. For example, werewolves, and vampires could have a separate bar that adds value similar to fitness skills that determine if they would win a fight, all the occults should since spell casters for example would presumably use magic in a fight giving them an advantage. A martial arts skill should also be added, which would add value to fights in a similar way to fitness skills. The martial arts skill would come with its own expansion pack similar to Sims 3 where tournaments could happen. Sims 4 overall needs a fighting overhaul, and fights should be able to have a predictable outcome. For example with spell casters, you can have the duelist perk and still lose to amateur spell casters, how does that make sense? If you are able to do this, it would add a whole other dimension to the game as it would allow for training sims to be able to defend themselves, or for evil sims to have the power to strike fear into other sims. For role-playing purposes, a good fighting system is very important and you would undoubtedly make a ton of money off an expansion pack like this. Kids could train to beat a bully, your sims could train to beat a robber, good sims could train to fight evil sims, and a new career path would be to become the best fighter in the world, the possibilities are endless. Look at how popular Cobra Kai and Bruce Lee movies are in the modern world, the Sims need that. Please consider it, and if you do move forward with it please factor in occult abilities as well, occults should have a physical/ magical advantage in a fight. Below is what I believe should be the system in Sims 4 regarding who would win in a fight or not in general. All the points together would add up to fighting strength and the one with higher fighting strength would win the fight whether its a duel a regular fight or a lightsaber fight.
Body-Height: Short: 1, Average: 2, Tall: 3 (Taller people generally have a physical advantage due to reach and larger frame and ability to accumulate more mass whilst maintaining athleticism.)
Body-Fat: Low: 1, Average: 3, High: 2 (It is best to have average body fat for a good balance of mobility, durability, strength, and energy.)
Muscle: Low: 1, Average: 2, High: 4 (Muscle is tough to build so a person who has a lot of it will have a clear physical advantage).
Fitness skill: 1 - 10 (Just how fit you are in general, can decrease if you don't work out at all for 3 days, this should go hand in hand with body fat and muscle)
Mixed Martial Arts: 1-10 ( How well trained you are in hand-to-hand combat)
Yoga/ Mediation: 1-10 (How good are you at staying present? Awareness and clear-headedness is very important in a fight. Seeing red does not work. Also being flexible and nimble is always helpful in a fight)
Dumb Luck: 1 -10( Some people are just favored.) This skill can be increased by having successful pranks, surviving near-death situations, or winning in a "special card game". Or you could make it a trait that adds +5 to your fighting ability. Or it could affect the probability to win a fight itself which is explained further down.
General Occult: 1-2 ( Every occult, mermaid/alien/plant person included should have a physical advantage or magical advantage over a normal sim (whether it's 1 2 or more is up to you guys.)
Vampiric Strength perk: 1 - 3 ( Could increase the number of fitness perks gained if needed increasing strength by 2 would make total strength values possible to obtain be from 2 - 6 )
Werewolves: 1 - 5 (An increase towards total fighting power by 1 for each rank up)
Spellcaster: 1 - 8(+2 if you pick master duelist) ( Every 3 perks you get counts towards 1 overall fighting ability. And picking the master duelist would technically count as 3 points, 1 for just getting the perk and the other 2 for just being a master at magical combat. So it is essentially 1 - 10 if you go the master duelist route ) ( It may seem high but look at characters like Voldemort or Gandolf, plus you can reinforce your body through magical mastery.)
Mermaid: +2 and ( if raining or fighting near the beach) and + 10 (if fighting in the ocean because it wouldn't make sense for a two-legged being to beat another being built for moving in the water.
Probability: FAS = Fighting Ability Score, S1 = Sim 1 , S2 = Sim 2| (You could change the percentages and perhaps make the difference increase exponentially instead of like this. However, our sim's hard work should be recognizable in that if they have high fighting ability points, losing should be extremely rare. Dumb luck could also affect the probability of victory so you can have characters like King from One Punch Man, who stand no chance but still win perhaps a trait that switches probabilities.
S1 S2
FAS comparison Probability to win fight(The probability changes could and probably should be steeper so that there is more reward for being better than someone. Even by a slight amount.
25(FAS) vs 25(FAS) Extreme diff 50%/50%
20(FAS) vs 25(FAS) High diff 40%/60%
15(FAS) vs 25(FAS) Mid diff 30%/70%
10(FAS) vs 25(FAS) Low diff 20%/80%
5(FAS) vs 25(FAS) Fodder 10%/90%
1(FAS) vs 25(FAS) Negs 1%/ 99%
It may not seem important but a good fighting system would seriously take Sims 4 to the next level and would likely bring in new fans. The role-playing would be much more in-depth which this game needs. If you combine the conflict this could offer along with romance friendship and family expansions, things would truly get interesting. For all life on earth, conflict is an essential part of existence, look at how popular sacrificial mods are. This game needs more depth before it can be expanded even more. We need to have good vs evil and gray areas outside of the get-to-work police job. Good sims should have more opportunities to fight against evil and evil should have more options as well. I
If fighting is added the ability to create mafia-like groups could be added as a function as well, the line between family-friendly and adult would be hard to keep, but it would result in something amazing. Look at how popular amines like Tokyo Revengers are. Sims 4 needs a healthy dose of conflict, an addition of a good fighting system along with a world as an expansion similar to but bigger than Stranger Ville would be a brilliant start. Imagine a life ambition to become the strongest fighter alive and a tournament where the strongest sims go to see who the strongest is. Adding this would make training for these skills feel worth it.
- FengjuiSeasoned Adventurer
I would love to see wide range of stairs aka spiral staircase. Along with functional cars of all kinds from around the world.
- halisimmerSeasoned Veteran
FengjuiI second spiral staircases!
- MiataplaySeasoned Ace
I would like a new athletic career and sport. Ballet for ages toddler and up.
Boys and Girls...Everyone can practice this sport freely and gain athletic skill. This could also be a new career within the athletic career.
Yoga, Ice skating, cheerleading, and dancing already have animations that can be tweaked into this new athletic activity.
New equipment added to the gym would be this beautiful ballet barre Portable Double...it's also good for gymnastics training. Kids and adults can use this amazing fitness apparatus! ๐ฎ
This can be placed anywhere in the game that allows fitness if implemented.
Yoga, Dancing, Ice skating, Gymnastics....all of these animations that exist in the game could be combined into this new athletic sport/career for Gymnastics. It would be nice to see this in any way pack, kit or EP.
I almost forgot to add that we have had gymnastics in previous games and I think sims 4 could do a beautiful job with the animations. ๐ฅด๐คค
Sims 3 ballet. ๐งก
- halisimmerSeasoned Veteran
MiataplayYes to ballet!
- MiataplaySeasoned Ace
I know right! ๐
- FengjuiSeasoned Adventurer
As a former ballet student and studied for six years when I was younger, I would love to see that and I would buy that.
- MiataplaySeasoned Ace
I believe EA could create this sport/dance in game if they wanted to. ๐
- NoahLGPSeasoned Ace
๐ฆ Swimming pool games
Having fun in a swimming pool, the game needs some social interactions for the parties.
- halisimmerSeasoned Veteran
This is a fun idea!
- 4890fb4c3e825036Seasoned Newcomer
I have an idea for an expansion pack: a world inspired by the Baltic states, featuring sandy beaches, dunes, and pine forests, with three unique districtsโa historic resort with wooden villas, a modern port with contemporary architecture, and a lake or river area surrounded by woods and natural mineral springs. Key features would include hotels/resorts, multipurpose lots, and team activities like tennis, volleyball, and water sports such as paddleboarding, windsurfing, and kayaking. Possible names could be Coastal Recreation or Active Escape.
- halisimmerSeasoned Veteran
On the resort/villa vibe - I'd love to see a neighbourhood with a number of small, consistent lot types. Like a common type of residential neighbourhood: high-density, whether the World is a resort or old Euro or New York-style city (a setting for row/townhouses) or suburban American. I like building on smaller lots for playability - both the amount of time it takes Sims to walk places and the amount of items you can place for functionality! And a few small lots in a row would be nice.
- NoahLGPSeasoned Ace
๐ 3 Sims Romance
2 sims interacting with 1 sim simultaneously as EA had advertised several times.
- MiataplaySeasoned Ace
Ha ha. Why dose the old man look like he's having more fun then the young man?...
I like all these ideas. I would knock all three of those fools out in that bed if I was the woman coming home from work...than I would file for divorce.๐๐คช
- NoahLGPSeasoned Ace
๐ CAS Multi-layer clothing
Maxis can't probably convert the existing content because of the texture/UV map, maybe it would be better to create a new category of clothing designed and optimized in order to be combined together. Saints Row 2 (2008) had this feature.
It would be a case similar to the modular sofas when Maxis created a new type of object instead of converting all the existing sofas.
The Sims 4 can already combine pants + shoes + socks + leggings for the bottom but only gloves + shirt for the top part.
So I would like to add the option to combine these 3 layers :
- Coats : Open jacket/suit vest
- Over Shirts : Open shirt/untucked t-shirt
- Undershirts : Tucked t-shirt/tank top/bra (underwear level similar to leggings)
The game should also support shirtless, different lengths of sleeve and different styles of collar for each layer.
- NoahLGPSeasoned Ace
๐ฐ Treasure & hunt
Like the vault in EP06 Get Famous, a "Treasure" could be another way to store money. In addition the sims could bury it in the ground, draw and add the treasure map to their inventory. But the map won't be enough to find it, the sims need the Logic skill to decipher it or the key could be given in a will.
Secret treasures related to the lore could be discovered, for example Misty Darktide's treasure.
- MiataplaySeasoned Ace
If it's buried deep in the ocean you might have to fight through a mermaid army to get to it...
Awesome!
- MiataplaySeasoned Ace
We need a Fairy EP or Pack...not a kit...not a pack even.๐๐
This is where I meant to post. ๐๐
- NoahLGPSeasoned Ace
Foam cannon for nightclub
In TS4 Backyard Stuff the sims can be covered in foam, it would be nice to use this effect in nightclubs
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