Forum Discussion

TygerNight's avatar
5 years ago

A Word About Wheels

Conversation wheels and item interaction wheels, we can't live without them. But sometimes they're frustratingly designed, no? I really wish they'd be filled more thoughtfully, with an emphasis on usage. As in, the most commonly used interactions would be in the first wheel, where there are only a few wheels say. It's really started to aggravate me since the knitting pack came out and I can finally (thank you!!) dress my babies in proper onesies that I pick out. Unfortunately, I'm apparently pretty rare in that I keep my babies for quite a long time. I always have twins you see (very deliberately), and I want a parent to be available for each toddler when they're awake, but if I decide to add another pair of twins while my parents have careers then I want to wait til they've maxed those careers before quitting them and aging up my babies. So I do tend to have babies for a very long time sometimes. And I cannot express my aggravation that the "Dress Baby in Onesie" and "Remove Onesie" options are right up front on the first wheel while I'm trying to feed, cuddle and rock my babies (not to mention how often ROCK gets shoved to the 2nd wheel! GRRR). I'm only going to dress them in a onesie ONCE and I'm only going to remove the onesie ONCE, so logically they should be on the 2nd wheel out of the way of the most common interactions. I've accidentally 'Onesied' or 'UnOnesied' a baby so many times I could spit, and it made me think about how so many of the interaction wheels are so poorly constructed.

Take the unending dialogue wheels- holy frack, I have to pause the game to sift through 7 or 8 disorganized wheels to find the one interaction I'm looking for, which is pretty important when at work with your Sim or on a date and specific interactions are required. The little icons help somewhat, but it's still haphazard and disorganized. I would love to see the dialogue wheels ORGANIZED, preferably by type (ie: the little bitty icons). Focus-based on one wheel or pair of consecutive wheels (fishing, gardening, wellness, science, video games, etc). Inspiration-based on one or two consecutive wheels (art, writing, music, cooking, etc.). Generic interactions (those with no icon) should be the first wheel(s) available, and instead of scanning wheel after wheel for a specific icon and then seeing if it's the right interaction, you can find your appropriate wheel quickly and scan only those 8 choices at a time. 

Am I making sense? I'm an incredibly organized person, and using such randomly generated wheels drives me a wee bit 'round the bend after a while. Doesn't anyone else have these issues or is it really just me? O.o  I just felt the need to voice my opinion on something I really don't see discussed overly much, since the entire gameplay mechanic is wheel-based and you can't do much without one. So they should be helpfully organized, no?

~Tyger <3

9 Replies

  • PugLove888's avatar
    PugLove888
    Hero (Retired)
    5 years ago

    @TygerNight , I totally agree with you! 🙌 I have similar problems.  I find that too many interactions are lumped under the "Friendly" category, which makes this category bloated and very difficult to navigate! 😞
    For example, Get to Know is often buried several levels (or wheels) deep, often at the end of the choices, despite my Sim meeting someone for the first time! But at other times it is on the first level without any rhyme or reason as to why this has changed! 🤷‍♀️

    Also, sometimes ;you will be debating between 2 interactions and choose one of them, thinking  you will choose the other one next... only to find the other one has disappeared from all the level wheels entirely!😨😓  That means you have to click off from that Sim and restart the whole process... but that isn't a guarantee either!🤦‍♀️  I might have to do this 3 or 4 times! 😠

  • TygerNight's avatar
    TygerNight
    5 years ago

    @PugLove888That's a perfect example! The wheel's choices randomly regenerate for no apparent reason! When dating, my most frustrating problem is with 'passionate kiss'; when the dating list requires it, it has vanished for no apparent reason when I had just performed that same action a few minutes prior! It's enraging when the options are not only disorganized, but continually move around from wheel to wheel or disappear entirely! Sometimes 'get to know' and 'deep conversation' are on the last wheel and I pause so I can click through 7 or 8 wheels just to find the end (I'm a habitual counter of everything... >.<), and then click through all over again when I've passed it by in one of its more unusual placings. The disorganization is severely exacerbated by the continual shifting of the items on the wheels.

    ETA: I just realized as I'm having mom cuddle and rock the alien twins, that another incredibly annoying choice sits right on the top shelf, and I've nearly clicked it SO many times- "Return to Homeworld"! I've made the decision ages ago (parents have gotten 2 promotions each while they've been babies) that I was NOT going to do that! Constantly having it pop up in one of the first spots of the wheel makes me furious! I wish they'd let us choose, AT BIRTH, whether to take it home or send it back. I'm sick of nearly sending my beloved alien babies back to their homeworld on accident, and it's worse if I haven't saved very recently because I'll need to go back to the main screen and load a prior save to save my babies. GRRR!

  • wombatilim's avatar
    wombatilim
    Seasoned Veteran
    5 years ago

    Huh, in my experience, other than the first wheel in each category offering "helpful" suggestions, the rest of them are in alphabetical order clockwise. Is that not true for you?

  • TygerNight's avatar
    TygerNight
    5 years ago

    Alphabetical? Seriously? WHY? And I can't confirm or refute this, but it seems impossible for that to be the case when I've found the same exact interaction on completely different levels of the wheel. If they were indeed alphabetical, they should NOT jump around like they do.

  • PugLove888's avatar
    PugLove888
    Hero (Retired)
    5 years ago

    @wombatilim , I usually have the same experience that @TygerNight  has, with the interactions often moving to different levels of the conversation wheel.  So when "Get To Know" is usually on the 6th or 7th level, but suddenly shows up on the first level (for no apparent reason) it isn't in alphabetical order since it wouldn't move several levels like that if it was alphabetical, at least in my game.  I do not have any Mods so my game is a vanilla game. 

    @TygerNight , yes, the moving around of certain interactions, and the disappearance of some of them, only to reappear for no discernable reason is very aggravating! 😖 Thank you for mentioning "Deep Conversation" as well 😇 , since that is another one that moves around a lot! 😓

    I haven't played with Alien babies in a while, but I do remember having anxiety over accidentally clicking on the "Send to Homeworld" button! 😬😨  That is an excellent point you bring up! 💡

  • wombatilim's avatar
    wombatilim
    Seasoned Veteran
    5 years ago

    Yes, alphabetical after the first initial page of random suggestions. 

    Here's my first page in "Friendly" with its "whatever the game thinks is relevant" suggestions:

    Then Page 2, where the options start to appear alphabetically clockwise from the top:

    Page 3:

    "Get to Know" shows up between "Enthuse about Vampires" and "Give Cooking Tips" on Page 5:

    I'm not sure what might be different if that isn't how it works for everyone.

  • TygerNight's avatar
    TygerNight
    5 years ago
    @wombatilim That's an interesting if aggravating way for this to be done, but when I next play (in an hour or so) I will check this out... It will be helpful to be able to at least look alphabetically for my choice after the first wheel. Thanks for the info. 🙂
  • daikoyu's avatar
    daikoyu
    Seasoned Ace
    5 years ago

    I play with the classic dialogue-wheel, and yes, its alphabetic. But I wish we could block some social interaction how: ask if mermaid, give key, some skill topics.

    Generally, the wheel is too much clutter and need a rework for more user-friendliness.

  • wombatilim's avatar
    wombatilim
    Seasoned Veteran
    5 years ago

    @TygerNight Yeah took me a while to notice the pattern since I want to read things left to right, not clockwise, but once I did at least it made it much easier to find the specific interactions I was looking for... unless accidentally clicked in too far and had to go all the way around again.