Forum Discussion

daikoyu's avatar
daikoyu
Seasoned Ace
4 years ago

Re: Action queued by the AI automatically cancelled when player adds new action

The problem here is if you don’t allow cancel AI then you need to fight the game, especially player which play with autonomy off. I get still automatically added interaction and it would me really bother if they don’t cancel automatic if i add actions. I know for a player which play with autonomy on it is a bad design. So as is a bad design that I still get autonomy actions although I play with autonomy off. So, I rather have it as it now... I don’t want the game fight even more.

7 Replies

  • Anonymous's avatar
    Anonymous
    4 years ago

    @daikoyuI think the whole point is that if you don't want to "fight the game" then you keep AI off. If you want to control everything, then it should never be on. But if it's on, then AI should intelligently direct Sims to do some things when there's nothing else for them to do. When I add actions to the queue, it's first in first out (FIFO). The first actions added to it will go to the front of the queue to be executed. Further actions get put behind in the queue. I think the state of canceling actions for the player (and it's assuming that the player wants them canceled!) must be a bug.

  • daikoyu's avatar
    daikoyu
    Seasoned Ace
    4 years ago

    @Anonymous 

    I keep AI off but this game has not a really true AI OFF mode. The Sim AI will always kick in if your sims needs are very low. This means the team would need to remove this feature, but then would NPC simple die. It’s the same as with the toddler problem. The AI is for NPC so aggressiv, so that, if you visit a neighbour with toddler don’t let the toddler starve to dead just because the neighbour are rather troll the forums as take care of his toddler.

  • Anonymous's avatar
    Anonymous
    4 years ago
    @daikoyu I didn't realize how dire it was. The fact that they didn't logically separate unplayed sim behavior and AI for currently played household Sims is truly alarming.
  • daikoyu's avatar
    daikoyu
    Seasoned Ace
    4 years ago

    Yeah, its frustrating. Specially if you play with cats/dogs. although I have autonomy off my sim wanted always try pet cat/dog, kiss cat/dog, talk cat/dog, praise cat/dog.

    I tried MCC Tuner, trait’s mods for cats/dogs nether worked for me to disable this *forced* AI task. In vanilla I fand then a workaround snowy escape and the heather. Just turn in on and your pet will rather sleep as take care of his needs. (Yes, this thing is so aggressive that pets ignore their needs)

    Generally, I think AI from Sims4 are the worst. In sims 3 I played a challenge not long time ago which I only was allowed to control the kid. His dad was the worst, with the stupid&evilst trait I could give him. In the end he was almost enemy with ever sim in town. (Vanilla)

    I tried this challenge in sims 4. I gave the dad mean, hot-headed and erratic as traits. His AI was … idle chat with the kid, watching TV and after mischief 2 always troll teh forums, although he hated mischief. (Vanilla)

  • xochiquetzl_xkvn's avatar
    xochiquetzl_xkvn
    Seasoned Ace
    4 years ago

    Yeah, I like that this is the case because it seems like they often want to do something stupid (sorry).They still do things like autonomously stop doing the homework I told them to do in order to get up and complain that they think a chair in their sister's vet clinic is ugly. (Did I tell you you could stop doing your homework?) It's inevitably "Go browse web" or "chat with stranger on the street." (For children, it was inevitably "make a mess" until I used MC Tuner to ban it. For goofballs, it was inevitably "prank toilet" until I used MC Tuner to ban it.)

    No, I had another task for you... why are you finishing your vitally important "chat with stranger on street" instead of doing what I told you to do? Come on...

  • Anonymous's avatar
    Anonymous
    4 years ago
    @xochiquetzl_xkvn It's almost as if the game designers underestimated just how important great AI is. I would love actions automatically queued to be context-appropriate and also tied to personality. But that would first mean a personality overhaul...
  • PipMenace's avatar
    PipMenace
    Hero
    3 years ago

    It would be nice if you could pin/confirm actions on those rare occasions they do something you actually want them to, but I’d hate if they didn’t cancel by default because I have enough trouble with not being able to cancel things that should have been canceled, like putting babies on the floor when they’re trying to sleep, strolling to the other side of the map and back when their energy is already low, going to get a drink of water when their bladder is already in the red, etc.

    If they are actually doing something you want autonomously, you just have to wait until they finish before queuing your own follow up actions.  Or if they haven’t started yet, just choose it yourself - like in your example of they’ve queued use toilet and you want to add shower. If they’re still on their way, just tell them to use the toilet then the shower and they’ll barely pause as they switch from autonomy to player directed on the same action.