After the new update for infants (which side note is stupid but not the point), the social interaction wheel changed to the abomination it is at the moment. I can't find ANYTHING and it seems like some interactions just don't show up under any heading at all or if they do, they're so hard to find they may as well not show up. If there a way to change it back to the way it was before the infants update so you can actually find what you're looking for?
Can I just say, you people who like the wheel as it is, don't respond about how good it is now because you are wrong. I'm no looking for people's opinions on the new wheel, just an answer of can it be turned back and if it can, how do I do it and if it can't, can anyone recommend a mod that does so? Like seriously, I hate mods but I hate this wheel so much I'm genuinely willing to use a mod to turn it back.
@DarkWitch1800 I agree, I'm struggling (I'm on console). There is an option in Game Options to turn off grouping social interactions by context, but that's now largely redundant.
Completing social/ work tasks is now much more difficult because interactions have gone or been replaced. It seems that you have to have Growing Together to have back some social interactions we have always had. I've had fails on some of my goals because the interaction was gone.
It's added so much repetitive clicking when I have filed accessibility reports saying this aggravates my disability and causes intense pain. We never had as much repetitive clicking as we do now on console as our controls were recently changed.
It's a missed opportunity to update the social menu in a more practical way by adding more relevant interactions on the first page. There's usually only one or maybe two useful interactions. The rest are things like "Start preposterous rumour" or "Discuss local fishing spots" or various mean/ mischief interactions plus flirty interactions when it's someone your Sim should not or would not flirt with. My Sim just autonomously started a relationship with a happily married woman somehow without me doing anything, in a group chat with new people. It took me ages to find "Ask Just to be friends" to end it. The conversation in my game is now about 75% autonomous since the patch and we've been asking for fixes for these things for years. As I'm searching for the interaction I want, my Sim carries on the conversation automatically on their own and says or does inappropriate things. She got level 2 mischief somehow but I didn't tell her to do anything mischievous.
So unfortunately it's just exacerbated the problems with social interactions and added another problem of clicking through menus trying to find what you want.
I think it's actually fine to split out hobbies/interests and affection, that could have just been added as sections like flirty/mean, etc. But it should IMO have more general friendly interactions on the first 2 pages and not 19 sections. That's 19 sections to search through. I mean, some sections only have 1 thing in them so I don't see any point in that.
Okay, a moderator has merged all the conversations regarding the new pie menu, so now it has become a discussion where both those who like it and those who don't can compare notes. I personally like it very much, it just needs to be fixed up a bit. Before it was really tiring to have to constantly click on friendly interactions to find the one you want. Having said that, I continue to post pictures of suggestions to fix some entries that were not oppurtunately included in any menu.
Give emotional support (a special conversation topic for married Sims who fullfill the Soulmate aspiration) would be better in Friendly>Affection
I want start by saying I don't have Growing Together, so I may be having a different experience and seeing bugs that other ppl in this thread might not be.
For example, I and other people who have not bought GT have the 'Ask about day' social replaced with 'Check in on', it's game breaking, and needs to be fixed asap (there's a thread in bug reports already about this).
I also like having conversation grouped, but I don't like that the 'Small Talk' appears last and is bumped to the 'More Choices' menu if a sim has any additional conversation options. Having the most used conversation option in the 'more choices' menu is just so unnecessary.
Also, some conversation options disappear. Yesterday I was trying to fill a want with a geek sim, something about 'debate best captains' and it just wasn't in the pie menu. I tried to fill this want several times, checked through all the categories, and it just wasn't there. It had been an option, but when I needed it to fill a want it wasn't there.
The new joke is rude. 'Joke about family heritage' can be misinterpreted in so many ways. I really don't like it. Also, I don't understand why single sims need to talk about 'family drama'.
I just want to add that the initial suggested conversation wheel-thing that happens when a sim starts a conversation used to be a wonderfully coded and intuitive work of art. For example, Magic Users got all three of their socials in it all the time when starting a conversation with another RoM occult. It always seemed intuitive in other ways. It had at least one relevant interaction from all the conversation types, even if they weren't appropriate. I would like to see the way the game prioritized what interactions would appear in the initial conversation suggestions put back.
Here's a bonus pic of Vladislaus at a retail lot getting the 'Check in with' option with a sim he just met and wants to bite.
1) Combing the threads was stupid since I clearly stated I didn't want to have people who liked the change talking nonsense I just wanted an answer.
2) It may have had a bit or repetitive clicking, but at least it was clear where everything was, now you have to spend ten minutes going through all the tabs just to see that the interaction you're looking for, apparently doesn't exist despite said interaction being one of your goals during a social event. How is that easier?
@simsplayer818 I just tried the traditional social menu option but it doesn't return it to what it was, it still keeps all the stupid subheadings with the ugly little pictures. FFS I just want the game I paid for to go back to the way it was when I paid for it and it was actually playable, not with the stupid little subheadings in all the social interactions and the likely five million new bugs that came with the pointless infants update. Sims team, put it back then STOP.
@GiardiniDiMarzo Pretty sure they specifically left certain interactions out of the topic submenus on purpose; they mentioned in the live stream that the purpose of this was to allow them to succeed no matter what conversation topics a Sim disliked. I know it makes less sense for those of us who don’t have Growing Together and so can’t dislike topics, but I can also see why they wouldn’t want to maintain two different organizations of the social interaction menu.
I've been attempting to learn the new wheel for a few days now.
It's just not fun...
I agree there was a lot of clutter or things that could have been bundled in a different way. But it seems no one actually asked the players what they thought of it.
With big changes like this, especially in such an important feature of the game, there should always be a way to revert it back.
I have been playing Sims games for over 20 years (Hot date had just been released), and the original is still my favourite. The Social wheel, in my opinion, was better than the current one.
Honestly, I wonder who they consulted for this social wheel change. I'm not saying they should have asked the whole community how to bundle it up and so on. But at least give us a way to change it to the true "Traditional" mode. Give the people the option to old or the new one, AND! why not go a step further and give people the option to bundle this stuff up themselves in the options' menu? Would be time consuming but we already lost so many good features from the previous games, at least throw us a bone and allow us to do something unique.
@DarkWitch1800 I agree with you. Infants are adorable but added nothing other than bugs and stress to the game. At least with toddlers you can build skills, have then learn be more independent. New borns already serve the "We can't do anything" stage, the only thing extra that I see with infants is the fact that they can move around, and sometimes when you're trying to take care of them go into corners a normal sim can't.
The thread merge confused the hell out of me, as I'm the one that started one of the threads and I start getting emails with replies completely all over the place. Not too fussed though.
This is starting to give me the sinking feeling that it's trying to point us towards Growing Together (like the changing tables). I mean, some interactions are now only working if you have GT. It's been difficult enough to play with broken console controls (which we are told will be "fixed") but now live mode is just as difficult and more painful for my RSI trying to find the interactions I need. I can't add more content until controls are fixed and I also don't add more content until months have passed to allow for fixes. GT is on my schedule for December. Has my game become even less accessible for a sales tactic? I dearly hope not. Maybe I'm cynical.
I think again, a simple compromise has been missed. They could have had a standard couple of pages of general dialogue without mean/mischief/flirty interactions followed by sections, (plus 19 is overkill).
I'd have Ask About Day (now lost to me), Discuss Interests, some funny interactions, Heartfelt Compliment, something about the Festival they're at if they're at one (again, lost in my game) for starters on the first page with a few more polite general interactions. I don't need "Shout Forbidden Words" or Flirty stuff with a stranger, bff or married Sim and I don't need mischief on the first page like I've got. That pushes me to have to search so chats take ages.
Small talk and Silliness complicate things for me too as Friendly and Funny already do the job.
Also they've got to fix autonomy. My Sims are virtually at the point of The Singularity after this patch (shivers 😱).
@simsplayer818 Unfortunately I am not going to be surprised if they say the way to fix issues with the game is "Well buy the pack and that'll fix everything." Mate I don't even want infants in the base game, nevermind a pack basically all about them.
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